Baywatcher by gurkenlabs
You are Hauke, the lighthouse keeper who has watched over Bopser Bay for his entire life.
Today, catastrophe struck when the lighthouse ceased to function and ships now roam through the canal without guidance!
Indicate danger to passing ships with your signal flares and let them dodge oncoming ships - or they will perish!
How to Play
- Ships will enter the canal from the left and right side on predefined lanes.
- While ships are inside the area marked with buoys, every collision will cost you one life. Ships outside the buoys can not collide and will not cost you one life.
- Once a ship has exited the area marked with buoys to the opposite side it came from, you will be awarded one point.
- Point the cursor at ships to give them signals in order to prevent collisions. Once the cursor changes its color from white to orange, you have selected a ship. Then, use your mouse buttons to indicate :
- RMB - signal ship to move one lane further away
- LMB - signal ship to move one lane closer
- Use your binoculars with SHIFT to zoom in for a better overview.

Screenshots
phew - close call!
...and there wasn't even an iceberg in sight!
Better luck next time!
| Source Code | https://codeberg.org/gurkenlabs/ldjam-59 |
| itch.io | https://gurkenlabs.itch.io/baywatcher |
| Original URL | https://ldjam.com/events/ludum-dare/59/baywatcher |
Ratings
| Given | 67🗳️ | 52🗨️ |
I liked the idea and the music, but because of the large distances, it’s hard to keep track of all the ships—even at the very beginning
Maybe if the presentation were more abstract or had a wider field of view, it would feel more responsive to play
p.s. Whale can sink 10/10
Good job :smile:
Given more time, adding more feedback on ship crashes would be helpful, such as arrows on the edge of the screen, or making a bigger spectacle of a game over so the user can tell where the mistake happened. Being able to pause with the main menu would be nice too, clicks were still registering through the pause menu buttons. Still though, having menus and reset choices is great and doing more for options and audio controls is just polish on top.
Glad to hear the team had fun using source control and working together! Looking forward to seeing what you all make in the future.
I think it would be nice if there was a bit of a glow on the boat you were guiding.
Congratulations on this awesome game!