Happiness by OddballDave
Try to make everyone happy.
You're down at the beach working out when you notice that not everybody is happy. Being the awesome muscle bound hero you are you must remedy this. Work out what will make each person happy by using the subtle signals they are giving off, and the everyday items around you.

TOOLS
Godot
Clip Studio Paint Pro
Audacity
Have fun! :8ball:
| Link | https://oddball.itch.io/happiness |
| Link | https://oddball.itch.io/happiness |
| Link | https://oddball.itch.io/happiness |
| Original URL | https://ldjam.com/events/ludum-dare/59/happiness |
Ratings
| Overall | 68th | 3.786⭐ | 37🧑⚖️ |
| Fun | 30th | 3.897⭐ | 36🧑⚖️ |
| Innovation | 100th | 3.571⭐ | 37🧑⚖️ |
| Theme | 210th | 3.212⭐ | 35🧑⚖️ |
| Graphics | 47th | 4.043⭐ | 37🧑⚖️ |
| Audio | 71th | 3.657⭐ | 37🧑⚖️ |
| Humor | 4th | 4.429⭐ | 37🧑⚖️ |
| Mood | 62th | 3.824⭐ | 36🧑⚖️ |
| Given | 64🗳️ | 53🗨️ |

A real gigachad:

FYI:
At the start of the game, protect your ears))
@bambutcher
> FYI: At the start of the game, protect your ears))
What happens at the start? There shouldn't be any loud noises.
Thanks for playing :8ball:
Those are all very minor things though, I'm so glad you got it working for me! This is one of my favorites so far. It's got some pretty creative puzzles in it that didn't leave me stumped for too long, and at the same time were really satisfying to figure out. Amazing work!

Thanks for making something fun and weird!
Good job !
lmao really fun game! The sound fx were maybe a bit repetitive when hovering them, and I couldn't find all the puzzles but enjoyed my time :)
I can pick everyone up and stack them on top of each other—haha, that’s hilarious.
Overall I was impressed with what you managed to pull off solo in a weekend. It even has voice acting :laughing:. I liked the game itself, it plays like a mini puzzle from a classic adventure game. I also found it hilarious.
Great job overall!
Play-through with more feedback:
https://youtu.be/IhwqCZnIlDM
I got everyone happy in the end. Nice that you had to use your head a little to get everyone what they want.
Graphics style had lots of personality. Soundscape felt minimal but did it's job. Waves sounded good, but some more ambient sounds or light music during gameplay could have added to mood.
I liked alot how everything - even in the main menu - reacted somehow to mouse hover.
Good work!
It felt a bit janky at times but it helped once I realised that you can just click what's hovered and don't have to use the "take" buttons (which often didn't take what I expected). I also had a bug where I think two things got into a loop of holding each other or something and started violently swinging back and forth :p Luckily it's not a huge deal to have to start this game over.
The voice acting is neat! Recognising the voice from previous games of course.
Best part is the recursive stacking. Some funny combos you have to do. Short but sweet and really nice to look at, well done! c:
I liked the mechanics. It was sometimes a bit finnicky to get the Drop or Pickup buttons to appear, but all worked out. I like the humour and the... surprise visits were nice. Music was great and the sounds effects awesome. :)
!> Had a good laugh when I understood the snake.
I experienced a wonderful bug. I cannot reproduce, so you have to take my word for it: When I dropped the lady (longing for :baby:) on the guy left of her and picked up both of them, the somehow kept floating and spinning very rapidly in the air. When I hovered over them with my cursor, they made their respective sounds. It was wonderful. :D But really I cannot reproduce this and everything worked flawlessly.