Canopy by jordantanner
# Update: Post-Jam Version available!

Grapple your way through the jungle by listening to its sound.
Audio turned up + headphones recommended!
How To Play
- Find fireflies by listening for the hum-like audio signal they produce.
- Fireflies will show you how to progress.
- Use your grappling device to move through the jungle.
- Reach the exit portal to advance to the next area.
Controls
- Movement: WASD + Mouse
- Jump: Space
- Sprint: Left Shift
- Grapple: Left Mouse Button
- Zoom: Right Mouse Button
- Pause Menu: P
- DevTools Panel: Keypad 0
Version 2.0 (Post-Jam)
Improvements:
- Fully connected map to offer a seamless experience rather than having separate levels
- More content + more interesting area designs
- Improved fog, rendering effects, textures, and other visual flavor
- Additional audio: Footsteps, character sounds, grapple, improved mix

Play Post-Jam Version
Version 1.0 (Jam version)
Features
- First person exploration in an immersive environment
- Three distinct levels
- Grappling hook!
- Spatial environmental audio

## Play Jam Version
| Post-Jam Version | https://jordantanner.itch.io/canopy-2 |
| Jam Version | https://jordantanner.itch.io/canopy |
| PC | https://jordantanner.itch.io/canopy-2 |
| Original URL | https://ldjam.com/events/ludum-dare/59/canopy |
Ratings
| Given | 18🗳️ | 25🗨️ |







couldn't jump to the second point
For the most part the game plays smoothly too, there is some kind of weird hiccuping going on for me with the end of grappling (and in general grappling feels a bit odd)
The levels themselves have this mysterious atmosphere to them which is very enjoyable to be in. The level-design aspect of the levels could use a bit of work though, but I think you did such a great job at creating a place thats fun to be in (using textures, art, SFX, fx, etc.) that its not that big of a deal imo.
Great job!
It all felt super intuitive as well, was easy to just pick up and play and know exactly what I needed to do. Good job!
The moment that really clicked for me was when I had to use two grapples to swing through an orb to progress. Now we're thinking with grapples!
Only note I'd say is that it felt like the grapple was more of a slower-than-light teleport, instead of feeling like Spiderman or Tarzan swinging through the jungle. FPS dipped a bit in the web build at times. Otherwise, loved the aesthetic and vibe of the game! RIP JBS. Condolences.