SILENTIUM by Shram
It’s a game about dissolving into the noise of a forgotten world—until the search ends, and nothing remains but a single stretch of wet asphalt fading into the dark.




CONTROLS:
W, A, S, D – Move
Shift - Run
Ctrl - Crouch
Spacebar - Jump
LMB – Interact / Pick up objects
RMB - Zoom
F5 – Respawn car (if stuck)
| Itch | https://shramnajope.itch.io/silentium |
| Original URL | https://ldjam.com/events/ludum-dare/59/silentium |
Ratings
| Given | 109🗳️ | 136🗨️ |
All in all, a very polished product for the time. Great work!
Great game, completed in 23 minutes.

Да не умер он в конце SILENTIUM.
Some suggestions for improvement: I think making fuel a bit more limited could make it even more interesting. During my whole playthrough, I never really had a problem with it. For example, it could be cool if right at the start you didnt have enough fuel to reach the first gas station, so you need to use the canister to fetch some. Or maybe there could simply be less fuel available overall, making it more important to search cars for leftover gas.
The “Hold LMB” interaction also felt a little too long in some places, or sometimes unnecessary. Maybe a shorter hold duration or even a different key for actions in general could work better. But thats just my personal impression.
The project is really top-tier! I had a lot of fun with it!
I agree that the "hold LMB" action is a little awkward. The game was inconsistent about whether actions used both hold and tap (for open/take/etc and close/replace/etc) respectively or just used tap for both. The latter actions felt much nicer to me, since really there's little point in making the player hold LMB then tapping wouldn't do anything in that context anyway.

Great game! I liked the realistic car mechanics and loved all the small details you've put into the car, like working windshield wipers, lights, handbrake, doors and everything! ...you even modeled seatbelts and survival stuff on the roof.
Even if there was no conflict, the mood really made the game. Rain, foggy windows and everything. Also. unbelievable size of map for a jam game!
Great and polished job of the whole team :sunglasses:

Liked the idea of hunting tapes, feels like this can be expanded where you have to do various mini-challenges to reach them, would make the spots feel more unique.
Amazing work!

hunting for the tapes is a nice idea the music kept me company while I was driving the lonely roads.
very relaxed gameplay tho if there is one thing I could say is that I wish there were some more engaging gameplay segments sprinkled through, maybe more complex tasks where you have to solve puzzles to offer a little more variety but it's not a big deal, I think the presentation it makes up for it.
I don't always feel compelled to finish LD games... but this one I was SO immersed right from the start. I wanted to see the end.
It's so freaking good. The immersion, the art, audio, vibe, mood, music, interactions... WOW. It took me a while at the start to figure out how to even start my car. But I kind of liked it. At first I was trying to put gas in, jump start it etc. Before I found the key. But it was a nice way to introduce the world and my car. I loved driving around. The mood and atmosphere was just incredible.
I'm so blown away by what you were able to accomplish. It's just astounding. I enjoyed it immensely from start to finish.
I didn't quite get the end completely, but that ending cutscene was EPIC. :laughing: :open_mouth: :smile:
Also... how many banger audio tracks can you fit in ONE jam??? :scream: :clap: :blush: :musical_note:
Overall, I give this 1000/100 She-Kitties. :smiley_cat: :star: :star: :star: :star: :star:

I couldn't find the source signal ;(
The only thing missing was a dog. I would've loved a quiet companion riding shotgun through the wasteland.
Seriously impressive work for three days. Amazing job!
Very cool and atmospheric. And the music is great too. (I didn’t figure out how to insert the cassette, but something was playing on the radio). Thank you.
So many diagetic gameplay elements really help the immersion here. All the buttons and knobs to press in the car, wipers, headlights, stereo buttons, gas tank, hood, trunk opening all help sell the immersion factor. Also want to show out kudos to the level design and environment art. I love the amount of vertically in the cliffs and rocks, you even had a view vistas that were worth taking a moment to enjoy. The level mostly led me to the end without much difficulty, but I did manage to get the car stuck a few times. The variety was also pretty impressive, from the starting tunnel, to the forest, to the town, to the cliffsides, to the little tower locations...that really helped the exploration vibe.
Finally, wanted to shoutout the audio. Was always satisfying getting in and out of the car with the car door latching shut, all of the previously mentioned car elements had accompanying audio that elevated player feedback. And of course, the team has great taste in music. Was not expecting a Kavinsky cameo, but damn, that actually hit hard. Rain and ambient audio were tone-setters, for sure.
I spent 50mins playing the game (I spent time exploring). Crazy work for a weekend jam! Thanks for making this!
