Sin(x)mancer by Roboolet
Through the development of technomagic, many of the world's problems are now able to be dealt with in a swift and easy manner. Specialties of all kinds appeared. Communications magic, home appliances, and of course; hunting monstrous entities.
In this game: - Fight monsters out in the wilderness with your magic - Explore to find items and trade with others - Empower yourself by obtaining disks, chips and fine-tuning your setup



Tools used: - Art - Pixelover - Krita - Aseprite - Audio - Bfxr - Dev - Unity - Rider
(P.S. on the webgl build you can scroll down slightly to enter fullscreen)
| HTML5 | https://roboolet.itch.io/sinxmancer |
| Linux | https://roboolet.itch.io/sinxmancer |
| Windows | https://roboolet.itch.io/sinxmancer |
| Original URL | https://ldjam.com/events/ludum-dare/59/sinxmancer |
Ratings
| Given | 0🗳️ | 0🗨️ |
The dithered hands in the merchant screen was reminiscent of Felvidek.
I got lost a bit at the beginning as I missed the exit for the disk trader and stuff, Didn't figure out what to do after. I managed to get a lot of bullets out of bounds. This has to be one of my favourite spins on the making a graph fit to another graph thing a lot of the games this time around have. I really liked how the bullets illuminated the shape of the passages later on. Also would be nice if in the beginning the enemies waited while I was in the inventory figuring out what's happening.

I also managed to get the blue disk, but I was only able to get around 160 with that :smile: Moving items to different slots and trading was a bit weird at times, I think the infinitely selling discs bug was a part of that. The mechanic of maximizing you attack strength was fun and the inventory/shop graphics were very cool!