Sin(x)mancer by Roboolet

[raw]
made by Roboolet for Ludum Dare 59 (JAM)

Through the development of technomagic, many of the world's problems are now able to be dealt with in a swift and easy manner. Specialties of all kinds appeared. Communications magic, home appliances, and of course; hunting monstrous entities.


In this game: - Fight monsters out in the wilderness with your magic - Explore to find items and trade with others - Empower yourself by obtaining disks, chips and fine-tuning your setup

Screenshot from 2026-04-21 10-59-58.png

Screenshot from 2026-04-21 11-00-45.png

Screenshot from 2026-04-21 10-58-43.png

Tools used: - Art - Pixelover - Krita - Aseprite - Audio - Bfxr - Dev - Unity - Rider

(P.S. on the webgl build you can scroll down slightly to enter fullscreen)

Ratings

Given 0🗳️ 0🗨️

Feedback

Kamizenki
Apr 21st · 05:07 UTC
Nice work, I love your art style throughout the game and enjoyed the vibe of the game as well. But I don't understand much about the upgrade and the sync signal of how it works, and why the enemies keep spawning a lot, but I can't beat a single one. Overall, the idea and art style are very good, but it would be better if it had more information or instructions about the gameplay.
Isaac Hisey
Apr 21st · 05:14 UTC
Cool art style, unsettling atmosphere, a bit confused on the goal.
hammerfrenzy
Apr 21st · 05:17 UTC
Really like the aesthetic and idea of getting stronger by matching your waveform to the nodes. Definitely would benefit from pacing out the concepts & enemies
nathmate
Apr 21st · 06:14 UTC
I sure summoned and killed a lot of spaghetti monsters. Not sure why, but it was cool and fun.

The dithered hands in the merchant screen was reminiscent of Felvidek.
LDJam user 424535
Apr 21st · 08:19 UTC
I love this kind of atmosphere! perfect! Thank you for the experience!
PastMoments
Apr 21st · 10:49 UTC
Incredibly cool visual style, and the concept of create a build using the dials is cool too. This has a lot of potential for more content, with more ways to create different types of builds.
Head Priestess Ari
Apr 21st · 13:28 UTC
The mood is immaculate!
I got lost a bit at the beginning as I missed the exit for the disk trader and stuff, Didn't figure out what to do after. I managed to get a lot of bullets out of bounds. This has to be one of my favourite spins on the making a graph fit to another graph thing a lot of the games this time around have. I really liked how the bullets illuminated the shape of the passages later on. Also would be nice if in the beginning the enemies waited while I was in the inventory figuring out what's happening.
orangeoceans
Apr 22nd · 02:00 UTC
This feels like a promising proof of concept. If it was elaborated into a full game I would definitely play it!
Derek Glennon
Apr 22nd · 02:17 UTC
Visuals are super satisfying. I struggled with the controls a bit sadly. Really nice entry though
DarthWaxus
Apr 22nd · 05:15 UTC
Super stylish game!
DryDiamond
Apr 22nd · 15:35 UTC
Had an excellent feeling playing this game, nice concept!
nikitose
Apr 23rd · 14:54 UTC
awesome idea for build adjustment with sine!!!
pragmascript
Apr 24th · 09:54 UTC
Love the art style and concept
apt_prose7
Apr 26th · 08:36 UTC
A solid game, definitely worth playing.
OadT
Apr 28th · 18:54 UTC
The best setup I found was

![red disk with 3 times x2](///raw/a93/7/z/72fb8.png)

I also managed to get the blue disk, but I was only able to get around 160 with that :smile: Moving items to different slots and trading was a bit weird at times, I think the infinitely selling discs bug was a part of that. The mechanic of maximizing you attack strength was fun and the inventory/shop graphics were very cool!