by gil4

[raw]
made by gil4 for Ludum Dare 59

Feedback

Caelestial
Apr 21st · 02:35 UTC
Beautiful artstyle
XeduR
Apr 21st · 03:56 UTC
The game looks and sounds beautiful!

Judging from the 1-6 controls mentioned for the bots, I'm guessing some were cut due to lack of time? It'd be interesting to see what they would have been.
🎤 gil4
Apr 21st · 05:13 UTC
Thank you @caelestial!

Thanks a lot @xedur! No, all of those are available (albeit with some shared abilities between the bots) and necessary to beat the game, just follow the signal on the radar. :3
XeduR
Apr 21st · 05:40 UTC
Ah, it was the famous l2p issue. :laughing:
mantaraii
Apr 21st · 12:42 UTC
The art style is super cute!!!! I love the ui design so muuuuuch!
steinhks
Apr 21st · 15:09 UTC
Really cool style
a little lacking in sound
and at some moment, enemies just stopped appearing
But otherwise, it's cool
Alvminum
Apr 21st · 15:43 UTC
Really love the artstyle and the gameplay design! It's a pity that it's a bit hard for me, as I always die after about 3 level-ups. Well done!
kotovnav
Apr 21st · 18:49 UTC
Nice game, with a very calming style, I liked it!
Kauri
Apr 21st · 19:10 UTC
Beautiful art. At certain point I hit enemy limit and new enemies were not spawning, so I could just move freely away from them.
Syrup Plushie
Apr 22nd · 06:38 UTC
the art is amazing, the polish is incredible next level stuff! great job!
Aquaaa
Apr 22nd · 07:40 UTC
The art style is awesome! I really love your color palette. I’m a big fan of purple. Such a stress-relieving little game.
DmitriyCI
Apr 22nd · 08:41 UTC
Good game.

A calm game with very good graphics and matching background music.

I think there aren't enough enemies, but the fact that the game was made by 2 people, in my opinion, compensates for that.

Overall, a nice game.
kanhao
Apr 22nd · 09:18 UTC
The art style is exquisite! The music also matches the visuals perfectly. It's a very relaxing and cute game, but I feel there are not enough types of enemies, and I don't see much point in upgrading weapons. The attack methods feel a bit repetitive.
Accelerate0814
Apr 22nd · 11:43 UTC
Cool game!!!!!
Andrian
Apr 22nd · 13:57 UTC
"This game feels like an official release! Everything is so polished and high-quality. I really enjoyed the simple yet addictive gameplay — the character controls are super smooth, and there were just enough enemies to keep dodging them fun and engaging.

I’m not sure which engine you used, but the graphics look like they might have been custom-built with OpenGL. If so, that’s incredibly impressive!

And of course, I’m thrilled to see such amazing results from my fellow countrymen. Greetings from Ukraine! 🇺🇦"
alekhoz
Apr 22nd · 14:06 UTC
Cool visuals and mechanics. The moment when your drones are taken away and you have to dodge enemies made me nervous, but I liked it. Good game!
Lukas Leder
Apr 22nd · 14:19 UTC
Very nice athmosphere, and the art style is super cute! The enemies didn't erally follow me when i was picking up the pieces so it didn't seems so chalangeing, they all bunched in the middle. But very satisfying to kill a lot of them at once ^^ I would have loved to see more usage of the mechanic to split them apart, i didn't see any need to use it.
Very polished feeling though!
MicleFirst
Apr 22nd · 14:27 UTC
Wonderful art style! One of the most beautiful I’ve seen in this jam.
The gameplay was satisfying as well. I’ve always enjoyed Vampire Survivors–like games
leahsalt
Apr 22nd · 15:48 UTC
loooooove this art !!!
LDJam user 387548
Apr 22nd · 23:45 UTC
Awesome work, so beautiful!
Chusui77
Apr 23rd · 02:07 UTC
The color on the cover is gorgeous. The style is dreamy and full of childlike fun, making me really want to play it. Unfortunately, it requires a download, which isn't very convenient.
IRKAR
Apr 23rd · 12:10 UTC
Great art! Good job!
Arada
Apr 23rd · 13:27 UTC
Nice work! I like the art.
rainot
Apr 23rd · 14:03 UTC
Very beautiful game with an interesting mechanic. Sadly the easiest thing for me to do was just having bots merged all the time.
It took me a while to understand the game fully. For example it wasn't stated anywhere that the thingies on map are a new bots spawners. Also info about what the upgrades exactly do would be great, so choosing between them would feel more impactful.
But a great entry after all!
INGVIILD
Apr 23rd · 20:24 UTC
I really enjoyed the game! I'd especially like to point out that the design is amazing!

It was interesting to study the game to understand what needed to be done. Incidentally, I was able to figure out the main goal quite quickly and send a signal :)
LehanFox
Apr 23rd · 22:26 UTC
An easy-to-understand game, engaging mechanics, and incredibly cool visuals! The artist is a goddess.
Starlight Glimmer is best poney
Apr 23rd · 22:30 UTC
https://youtu.be/-JNF-8UatdU

I didn't understand the spawn rules but safe to say I've never played anything like this before and I thoroughly enjoyed it. I also can't read and forgot I could merge the bots.
CircleOfLife
Apr 24th · 09:48 UTC
I really liked the game's visuals and core mechanics, which reminded me somewhat of Orianna's mechanics in League of Legends. It was a pleasure to play. The only thing I didn't quite understand was how much more powerful the robots become after they're upgraded.
Revetoon
Apr 25th · 22:22 UTC
Beautiful graphisms!
Nice idea, I had some trouble understand there was a map on th bottom-right corner ^^' Also I got stuck for a while at the end before understanding I had to right-click
All-in-all nice game :)
apt_prose7
Apr 26th · 08:31 UTC
Simple, fun, and well-executed.
Paulsams
Apr 26th · 11:37 UTC
Maybe I didn't understand the point of not joining, but it's like joining has always won. But as it is, it's a finished game, which is already good. Well done.
jordantanner
Apr 26th · 16:19 UTC
Really fun entry! As others have said, the hand-drawn visual style certainly stands out. I really dig the music track, and the sound effect design is good too. Gameplay-wise, I think separating the two bots, one for damage, one for health collection, was a clever design. Being able to merge them but penalized by slower movement also very good!

A couple small critiques:
- I found myself accidentally clicking a bot and it would become selected, but I preferred to use the mousewheel to select. Perhaps remove the 'click to select' aspect and have player only use mousewheel? Would prevent accidental bot selection in the heat of the moment.
- Is there not way to exit the application built in? I had to ctrl+alt+delete and kill the task to exit the program. Either add an easy 'Quit' feature, and if one does exist, perhaps make it more obvious.

Overall lovely aesthetic and feel, and the 'survivors'-esque gameplay is spot on. Well done, congrats!!
Gecko64
Apr 29th · 13:10 UTC
Love the art style and using the different bots to do different things while moving around adding another dimension to it all. Good job :)
AO-85
May 07th · 03:04 UTC
Cool visuals and mechanics. The moment when your drones are taken away and you have to dodge enemies made me nervous, but I liked it. Cood game!
🎤 gil4
May 08th · 09:01 UTC
Hey everyone! Life got busy fast, so unfortunately we were unable to actively participate in discussions, but we did rate as many games as we could, and you've all created some amazing projects! We're super grateful for all the feedback and the kind words, it'll be really helpful down the road, either with the full version of Last Resort or anything else we do within the genre, honestly. Cheers!
🎤 gil4
May 08th · 09:02 UTC
Hey @alaah, glad to see you're still jamming after all these years! Thanks a lot for the kind words and the video, was interesting to check out. :3 Also, since it seems you didn't get to see the finale, here is a video of it in case you're curious:
https://drive.google.com/file/d/1EjpNqGqYdjY9242FUcflwyz3bNc0wniX/view?usp=sharing