Judging from the 1-6 controls mentioned for the bots, I'm guessing some were cut due to lack of time? It'd be interesting to see what they would have been.
Thanks a lot @xedur! No, all of those are available (albeit with some shared abilities between the bots) and necessary to beat the game, just follow the signal on the radar. :3
The art style is exquisite! The music also matches the visuals perfectly. It's a very relaxing and cute game, but I feel there are not enough types of enemies, and I don't see much point in upgrading weapons. The attack methods feel a bit repetitive.
"This game feels like an official release! Everything is so polished and high-quality. I really enjoyed the simple yet addictive gameplay — the character controls are super smooth, and there were just enough enemies to keep dodging them fun and engaging.
I’m not sure which engine you used, but the graphics look like they might have been custom-built with OpenGL. If so, that’s incredibly impressive!
And of course, I’m thrilled to see such amazing results from my fellow countrymen. Greetings from Ukraine! 🇺🇦"
Very nice athmosphere, and the art style is super cute! The enemies didn't erally follow me when i was picking up the pieces so it didn't seems so chalangeing, they all bunched in the middle. But very satisfying to kill a lot of them at once ^^ I would have loved to see more usage of the mechanic to split them apart, i didn't see any need to use it.
Very polished feeling though!
Wonderful art style! One of the most beautiful I’ve seen in this jam.
The gameplay was satisfying as well. I’ve always enjoyed Vampire Survivors–like games
The color on the cover is gorgeous. The style is dreamy and full of childlike fun, making me really want to play it. Unfortunately, it requires a download, which isn't very convenient.
Very beautiful game with an interesting mechanic. Sadly the easiest thing for me to do was just having bots merged all the time.
It took me a while to understand the game fully. For example it wasn't stated anywhere that the thingies on map are a new bots spawners. Also info about what the upgrades exactly do would be great, so choosing between them would feel more impactful.
But a great entry after all!
I really enjoyed the game! I'd especially like to point out that the design is amazing!
It was interesting to study the game to understand what needed to be done. Incidentally, I was able to figure out the main goal quite quickly and send a signal :)
I didn't understand the spawn rules but safe to say I've never played anything like this before and I thoroughly enjoyed it. I also can't read and forgot I could merge the bots.
I really liked the game's visuals and core mechanics, which reminded me somewhat of Orianna's mechanics in League of Legends. It was a pleasure to play. The only thing I didn't quite understand was how much more powerful the robots become after they're upgraded.
Beautiful graphisms!
Nice idea, I had some trouble understand there was a map on th bottom-right corner ^^' Also I got stuck for a while at the end before understanding I had to right-click
All-in-all nice game :)
Maybe I didn't understand the point of not joining, but it's like joining has always won. But as it is, it's a finished game, which is already good. Well done.
Really fun entry! As others have said, the hand-drawn visual style certainly stands out. I really dig the music track, and the sound effect design is good too. Gameplay-wise, I think separating the two bots, one for damage, one for health collection, was a clever design. Being able to merge them but penalized by slower movement also very good!
A couple small critiques:
- I found myself accidentally clicking a bot and it would become selected, but I preferred to use the mousewheel to select. Perhaps remove the 'click to select' aspect and have player only use mousewheel? Would prevent accidental bot selection in the heat of the moment.
- Is there not way to exit the application built in? I had to ctrl+alt+delete and kill the task to exit the program. Either add an easy 'Quit' feature, and if one does exist, perhaps make it more obvious.
Overall lovely aesthetic and feel, and the 'survivors'-esque gameplay is spot on. Well done, congrats!!
Hey everyone! Life got busy fast, so unfortunately we were unable to actively participate in discussions, but we did rate as many games as we could, and you've all created some amazing projects! We're super grateful for all the feedback and the kind words, it'll be really helpful down the road, either with the full version of Last Resort or anything else we do within the genre, honestly. Cheers!
Hey @alaah, glad to see you're still jamming after all these years! Thanks a lot for the kind words and the video, was interesting to check out. :3 Also, since it seems you didn't get to see the finale, here is a video of it in case you're curious:
https://drive.google.com/file/d/1EjpNqGqYdjY9242FUcflwyz3bNc0wniX/view?usp=sharing
Judging from the 1-6 controls mentioned for the bots, I'm guessing some were cut due to lack of time? It'd be interesting to see what they would have been.
Thanks a lot @xedur! No, all of those are available (albeit with some shared abilities between the bots) and necessary to beat the game, just follow the signal on the radar. :3
a little lacking in sound
and at some moment, enemies just stopped appearing
But otherwise, it's cool
A calm game with very good graphics and matching background music.
I think there aren't enough enemies, but the fact that the game was made by 2 people, in my opinion, compensates for that.
Overall, a nice game.
I’m not sure which engine you used, but the graphics look like they might have been custom-built with OpenGL. If so, that’s incredibly impressive!
And of course, I’m thrilled to see such amazing results from my fellow countrymen. Greetings from Ukraine! 🇺🇦"
Very polished feeling though!
The gameplay was satisfying as well. I’ve always enjoyed Vampire Survivors–like games
It took me a while to understand the game fully. For example it wasn't stated anywhere that the thingies on map are a new bots spawners. Also info about what the upgrades exactly do would be great, so choosing between them would feel more impactful.
But a great entry after all!
It was interesting to study the game to understand what needed to be done. Incidentally, I was able to figure out the main goal quite quickly and send a signal :)
I didn't understand the spawn rules but safe to say I've never played anything like this before and I thoroughly enjoyed it. I also can't read and forgot I could merge the bots.
Nice idea, I had some trouble understand there was a map on th bottom-right corner ^^' Also I got stuck for a while at the end before understanding I had to right-click
All-in-all nice game :)
A couple small critiques:
- I found myself accidentally clicking a bot and it would become selected, but I preferred to use the mousewheel to select. Perhaps remove the 'click to select' aspect and have player only use mousewheel? Would prevent accidental bot selection in the heat of the moment.
- Is there not way to exit the application built in? I had to ctrl+alt+delete and kill the task to exit the program. Either add an easy 'Quit' feature, and if one does exist, perhaps make it more obvious.
Overall lovely aesthetic and feel, and the 'survivors'-esque gameplay is spot on. Well done, congrats!!
https://drive.google.com/file/d/1EjpNqGqYdjY9242FUcflwyz3bNc0wniX/view?usp=sharing