gunstable by torcado
a computer virus is taking over everything, even your own weapon! every time you attack, it changes into something else.
how far can you get with a malfunctioning weapon in a bug-ridden world?

-- controls --
move - WASD | arrow keys
aim - mouse
shoot - left click
:mouse2:
Ratings
| Overall | 99th | 3.866⭐ | 58🧑⚖️ |
| Fun | 86th | 3.83⭐ | 58🧑⚖️ |
| Innovation | 285th | 3.304⭐ | 58🧑⚖️ |
| Theme | 264th | 3.589⭐ | 58🧑⚖️ |
| Graphics | 74th | 4.009⭐ | 58🧑⚖️ |
| Audio | 209th | 3.333⭐ | 56🧑⚖️ |
| Humor | 157th | 3.153⭐ | 51🧑⚖️ |
| Mood | 201th | 3.396⭐ | 55🧑⚖️ |
| Given | 8🗳️ | 14🗨️ |
I didn't understand what I am choosing at the end of every level tho.
A but more difficulty would be nice.
Found a few minor problems: The cheese counter is not incremented on level 1. The cheese is preserved between runs, unsure if intentional. Also, when playing in browser, mouse wheel scrolls the whole page, and I didn't find any other way to scroll the weapon list.
Also the loadout removal mechanic is neat, remove weaker weapons is essential once the difficulty increases. What a shootfest it becomes! Only thing I can think of that could be better is increasing the item pickup range a bit, but that's just nitpicking.
Great job!
I was stuck on the "floor" of the arena for a round or two and could only move left or right - not sure if that was a bug or intentional.
The wind-up key on the back of your player is such a nice touch. Looks great.
Perhaps for a future update you could make the world become more glitchy the longer the player is in a wave?
I wish the change/fire rate was a little quicker, especially to start out, because it doesn't feel great pulling the trigger and nothing happening.
I think it also would have been a cool idea if you could just continue even after death and just build up infinitely.
Still a great entry!

have you tried getting a highscore?
The idea of having an unstable weapon is great! The game also looks good with a variety of graphics.
If I had to make a suggestion, it would be to show more clearly that the weapon is unstable, like showing "weapon malfunction - changing mode" in the hud when it changes behaviour for example, but overall it's a great compo entry, well done!
Here's the best score I got across my tries:

(side note, showing a high score across all your tries would be cool)
Only other suggestion was if there was a way to become more overpowered quickly, that'd be fun :P Maybe a bonus mode?
admittedly it's not a great name, but also it's hard to find a fitting+succinct name for the mechanic