Divine Comedy by skoopidy
Descend into the depths of hell in this top-down hack and slash game.
Important:
Ludum Dare rules are a little bit vague, so we want to make it clear: The second version was made few days after jam, but we did not change the gameplay mechanics or/and visuals, sounds. There is only one substantial change. Third level did not load in initial version due to code typo, but if it comes to that we can prove that we made this level during the gamejam.
Controls:
WASD - movement
E - interact
SPACEBAR - dash
LMB - attack
P or ESCAPE - pause menu
Made by:
Liss1024 - Lead programming
Yana Rogova - Cinematics, Level design
Min4uk - Level design
Anthon Chuprov and D.Fix - Sound design
Skoopidy - Gamedesign
Anna Rogaleva - Voice acting
Lincheslav - Charon model
| Link | https://scoopdiddywhoop.itch.io/divine-comedy |
| Original URL | https://ldjam.com/events/ludum-dare/48/divine-comedy |
Ratings
| Given | 27🗳️ | 28🗨️ |
Adding the new wind mechanic at level 2 was really punishing tho, fuck me did I have to redo that maze a few dozen times, haha.
I found the mace upgrade, but after I entered the next area I got booted back to the title screen so I think I won? overall I think this is a good entry, I just think it's too bad that most people probably won't play it because of the download size. I think a 1GB download is a big ask for a game jam if possible maybe make a web build?
CreateProcess() returned 2
That means quite impressive overall, but of course hard to polish everything (and that's normal!).
I liked the mood, and the intro cutscene was clearly a big big good point of your game :D
Really hope you will continue working on this beacause i'm sure you can really polish these rough ideas.
(I'm still amazed you guys took the time to do voice acting for a game jam submission hahaha)
Anyway, Bravo to you guys for achieving this in 72h :muscle: :muscle:
The next level I found some sort of secret? But I was not able to pick it up, I was not able to activate guiding lights either. And the wind mechanic was impossible to understand for me so I never got past the lava :(
I don't think anybody rates games if they can't play them, I know I don't, I just skip them.
Sadly the lave killed me and doing the labyrinth over and over again wasnt a lot of fun :/
Anyways a solid fundation to improve on!
Cons: The game was fairly difficult, you are unable to kill all the enemies in any given area for how much damage you output compared to how much you receive. On top of that, I felt very confused on where to go in the game entirely, and ended up going into a "passage" that immediately took me back to the title screen.
Overall, the game was pretty alright, there's definitely room for improvement which I saw you posted on later after which is great!
If you would like to expand your dantesque game please take a look at my paper about the history between videogames and Dante, it is in Portuguese mainly but you could take a sip from it I think. Congratz hell friends!
My paper - https://www.atenaeditora.com.br/post-artigo/12894
Paper abstract - When thinking about phases and distinct scenarios and characters on a hierarchical structure, there is light on adventure, action, and RPG games. The culture of digital games relates to that, in what concerns our skills as readers and players. However, what have strengthen this culture? One of the most relevant contribution is the Middle Ages’ rhizomatic book The Divine Comedy, by Dante Alighieri, that acting as modern semiological tool reflects and establishes audiovisual, interactional, and ludic aspects on literacy, even though it keeps entertainment as key of the entire process. The research aims to identify the exchange between occident and orient in what concerns the dantesque work adapted to serious electronic games, carrying out considerations about its reverberations on teaching-learning contexts.