PISTIL PISTOL: BOTANY BLAST II by HacksawUnit

[raw]
made by HacksawUnit for LD34 (COMPO)
Guide a plant to the heavens with naught but a handgun with infinite ammo.
Grow the green aura to progress.
Getting hit will not hurt, but it will set you back.

Play the game on your computer, your phone, or your tablet!

Keyboard Controls:
Shoot with the spacebar.
Reload with the right arrow key.
Press 1 to turn off screenshake.
Press 2 to tone down the flashing lights.

Ratings

Coolness 48% 1427
Overall 3.67 174
Audio 3.82 67
Fun 3.81 84
Graphics 3.63 219
Humor 3.27 138
Innovation 3.82 109
Mood 3.45 189
Theme 4.22 84

Feedback

TurtleP
14. Dec 2015 · 03:34 UTC
Very entertaining and challenging!
MCRewind
14. Dec 2015 · 03:37 UTC
Loved the whole thing, especially the music!
Allthebees
14. Dec 2015 · 04:01 UTC
A lot of fun. Really like the feel of the kickback when you fire the gun, feels great to play.
edriavw
14. Dec 2015 · 06:02 UTC
really fun, love the stem trail and the screen shake.
fishbrain
14. Dec 2015 · 07:21 UTC
Loved the style!
Elenesski
14. Dec 2015 · 08:30 UTC
Wasn't sure what to do. There was no score or a way to lose. Got lots of green things. Good sound.
GAFBlizzard
14. Dec 2015 · 09:48 UTC
Thanks for including a key to tone down the flashing lights! I didn't expect a gun to be climbing a vine, so points for creativity. It didn't seem to be possible to lose or win as far as I could tell.
tgrehawi
14. Dec 2015 · 10:49 UTC
Title is a pun. 8/8 m8
Seriously though, this is super creative and well put together. Good job!
floppya
14. Dec 2015 · 18:23 UTC
Great audio on this one. I liked the gun recoil movement mechanic. This could have almost hit the "two button" theme if you had reduced the arrow key into into one "change direction" button.
🎤 HacksawUnit
14. Dec 2015 · 18:57 UTC
This is a two button game- you can only hit two buttons!
ViKing Games
15. Dec 2015 · 00:59 UTC
Tons of fun, although I didn't understand how the level progression worked until the third level. (Other players: the more green things you collect, the bigger the portal gets. As you get hit the portal gets smaller. Once the portal is full, you move on to the next level.)

As I said in the IRC, the screen flash is awesome. Felt great to shoot, and the escalating music made the game extra exciting. Controls were very interesting and fun to use. Good job!
ChainedLupine
15. Dec 2015 · 02:30 UTC
Very nice feedback on this game! Though it seems I cannot die?

I very much enjoyed the presentation on this one.
Jwatt
15. Dec 2015 · 02:44 UTC
A clever and cute little package. The way the next level portal scales with your progress is pretty next level in itself. Also good thinking for including dampeners for the effects, they get pretty hard on the eyes after a while.

...But really, space bar and right arrow?
Archonthewizard
15. Dec 2015 · 03:28 UTC
Cool idea, I had a hard time figuring out what to do, but the audio was great, and it felt good
Dalkor
15. Dec 2015 · 06:08 UTC
Really enjoyed the minimalist feel of the game. Addicting.
alvarop
15. Dec 2015 · 06:19 UTC
I loved this game and how well everything works together. I wish the game was complete (I couldn't lose).

Anyway, great job!
SidewalkSleeper
15. Dec 2015 · 08:49 UTC
Pretty much a perfect LD game. Enjoyed the hell out of it. It helps that I myself am a fan of screenshake.
Jupiter_Hadley
15. Dec 2015 · 20:48 UTC
Really neat, fun game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/HyS0oGo3sGY
OverHook Games
15. Dec 2015 · 21:01 UTC
By far one of my favorites. Really good feel, sound and music sounded appropriate. Nice work!
pta2002
15. Dec 2015 · 22:32 UTC
LOVED IT! 10/10 would grow a gun plant again
nodens
16. Dec 2015 · 04:45 UTC
Great fun. Very nice execution. A lot of great game feel to give the game that extra punch when firing.

Also, puns. Puns everywhere.
OnlySlightly
16. Dec 2015 · 04:52 UTC
Wonderful game! Puns are in your DNA. You have an awesome handle of game feel. Every blip and shot felt just right and powerful. When I realized how the mechanic work I thought it was hilarious. Great way of dealing with the two button limitation. I love this! Great job!
elliottd
16. Dec 2015 · 04:58 UTC
wow, this is totally great! reload and switch directions against shoot and step back is a really good balance. all the effects (visual and sound) were great and chunky. i really appreciate the no fail for a jam game like this. plant with a gun is also the first thing I thought was funny this ludum dare
_HopFrog
16. Dec 2015 · 06:00 UTC
I honestly didn't understand what I was doing at first lol. But I started enjoying it after a good bit. Nicely done!
chunkybrewster
16. Dec 2015 · 15:31 UTC
Great name, great game.
Tapehead
16. Dec 2015 · 18:59 UTC
well, this is a very funny game!
DrFallos
17. Dec 2015 · 12:14 UTC
Combination of gun and growing plant is amazing) had fun while playing!
wine
18. Dec 2015 · 20:40 UTC
Addictive!
Fun and simple. Good job :)
Trasevol_Dog
18. Dec 2015 · 20:52 UTC
Great fun! Looks and sounds awesome! I think the difficulty grows (heh) too fast and you kinda get stuck at that one level where it's just going too fast for you but that might just be me not being very good at the game. Cool concept anyway and nice execution!
ssodelta
18. Dec 2015 · 21:54 UTC
REAALLY NICE DONE ! :D :D
jsmars
18. Dec 2015 · 22:47 UTC
Great feel and polish! Was really challenging until I realized I couldn't die, which was a bit of a letdown. Was it intentional?
🎤 HacksawUnit
18. Dec 2015 · 22:50 UTC
Yeah, I didn't want players to have to start over and over because they didn't have fast enough reaction times. I'm going to expand on it, with the main mode having a life bar.
Robber
18. Dec 2015 · 23:16 UTC
wow that was fun, nice action packed experience with great controls, i understand the choice for not taking damage, but getting hurt and healing via powerups / lives would give the game more depth i think..great experience nottheless
Eingya
19. Dec 2015 · 01:37 UTC
Well done! small elegant game, very fun.

Not sure if there's a lose condition though.
Rfdshir
19. Dec 2015 · 02:18 UTC
I like the minimalistic style and gameplay! Cool one! And plant with a gun - quite psychedelic ^_^
publicidadeba
19. Dec 2015 · 03:49 UTC
Innovation is the word.
Steve | tacospice
19. Dec 2015 · 21:44 UTC
Nice graphics, great idea. The music is good. Got a little too difficult for me with the vastly increased speed after 2 or 3 'screens'. The only real downside I'd say is the 'reload' sound which can become kind of grating after a while..

Great work!
Imagos Softworks
19. Dec 2015 · 23:14 UTC
Does the vine ever get to space?

-Alex
akirassasin
20. Dec 2015 · 00:24 UTC
The music's tempo increased when I got to the purple sky? Nice addition!
🎤 HacksawUnit
20. Dec 2015 · 01:27 UTC
Thanks! There's actually three separate version of the song that kick in depending on how far you are.
LeReveur
20. Dec 2015 · 05:45 UTC
I'm so bad with that games. But here's a challenging one, well done !
SHLFStudios
20. Dec 2015 · 16:33 UTC
Music was great. Animations made the gameplay really fun. I could have kept playing this for hours if there was a clear way to win or lose.
YinYin
20. Dec 2015 · 21:32 UTC
The whole get set back when hit mechanic was a bit too unclear.

Hitting targets and getting hit as well (explody green things instead of red bullet was just a little too late of a feedback and the sprite change before was too subtle).
mf1214
20. Dec 2015 · 23:02 UTC
Fun and creative idea. Good job!
Bogden
20. Dec 2015 · 23:05 UTC
Incredible entry. A bit short, but what is there is awesome. Would love to see more of this on a mobile app!
inbetweengames
21. Dec 2015 · 07:25 UTC
Pretty addictive, though as it seemed I can't lose, you can basically just spam the two buttons and enjoy the crazy :)
lurils
22. Dec 2015 · 00:51 UTC
really fun, creative and challenging game
SaintHeiser
22. Dec 2015 · 13:15 UTC
Good game, very adictive =) Game mechanic pretty interesting, bit a bit boring after 5 minutes of playing.
mike.cullingham
23. Dec 2015 · 04:08 UTC
Very challenging & on-theme game. Excellent screen shake and general feel.
ChuiGum
23. Dec 2015 · 06:51 UTC
One of my favorite entries so far. Definitely 5 star innovation and theme. It's just a perfect concept, love it with the theme. Really enjoyed the music and graphics too. Really fun. Could definitely see this as a mobile game. Well done! Just awesome. c:
Smirnov48
23. Dec 2015 · 23:54 UTC
Very fun game! I love it!
the-arrival
26. Dec 2015 · 10:32 UTC
cool idea and great music!
LukeZaz
27. Dec 2015 · 04:18 UTC
Got pretty hard by the third area, but was able to get the hang of things. Very interesting take on the themes - excellent execution of both! Very fun game.
gelisam
30. Dec 2015 · 04:18 UTC
It took me forever to understand the controls, and now that I do understand them, I hate them :(
oparisy
02. Jan 2016 · 13:26 UTC
Stupidly fun :) Great audio atmosphere. Had some difficulties to read some graphics (friends or foes?). Nice mechanics, right on the theme!
Aurel Bílý
03. Jan 2016 · 12:18 UTC
Very nice! Took me a second to understand how to progress. At first I didn't realise that timing my shots carefully would actually destroy the guns :D
Then I liked the idea that there is no real 'game over', just an end to your combo / green thing / whatever.
Beavl
03. Jan 2016 · 16:11 UTC
Amazing entry. We'd love to play it on mobile. Just missing a losing condition, but game is great. Congrats on it!
Pixel-boy
05. Jan 2016 · 00:18 UTC
Very solid entry in overall, with inventive ideas and addictive gameplay great job !