CodeTyper 0506 by David

[raw]
made by David for LD34 (COMPO)
A small two buttons (Left Arrow/ Right Arrow) controlled game, where you have to verify yourself as human (something like "captcha" for example [I want to show how annoying captcha can be]), but without every getting forwarded. It is a game where you try to achieve the highest score.
It is a reaction based game where you have to coordinate player´s hand between the 8 character keys and 3 utility keys in order to type the code displayed on the monitor.
There are 3 big changes and one continuous change making the gameplay a little bit harder and faster. (These changes are listed down below under the "Spoiler line")

(Just funfacts)
The whole game consists only of cubes and the highscore is only on the local machine. It is my first entry at Ludum Dare. I worked something between 8 and 11 hours on this game. My idea -> How to make you as player use more buttons even though you can control the game with only two buttons.


Have Fun!



-----Spoilers------

Changes:

[Continuous] The length of words get longer with your increasing high score (min 3 - max 17 characters)

Bigger changes:

1. After achieving 750 Score you begin to type faster.

2. After 2:30 Minutes of in-game time, the time changes from limitless time per round to a countdown based on your score and in-game time.

3. After 4:40 Minutes of in-game time you have to type the words in reversed order.

Ratings

Coolness 85% 2
Overall 3.00 673
Audio 2.28 609
Fun 2.40 882
Graphics 3.20 426
Humor 2.73 319
Innovation 3.61 211
Mood 2.69 678
Theme 3.74 480

Feedback

ccglp
14. Dec 2015 · 09:24 UTC
Good game! Idea is pretty innovative, so good work overall!
Gyfis
14. Dec 2015 · 09:25 UTC
Fun mechanic! It grows quite stale, though
Tensoplast01
14. Dec 2015 · 09:26 UTC
Good idea, just not so fun for me, but i like your concept! :)
manabreak
14. Dec 2015 · 09:28 UTC
An original idea! Took me a while to understand what's going on, though. :p Oh, and the leftmost and the rightmost buttons get cut (are not visible on the screen), don't know why that happens.
Tijn
14. Dec 2015 · 09:33 UTC
Awesome job on submitting your first LD entry! It looks pretty decent as well and it runs without trouble.

Having more buttons than just the two you're controlling is a clever take on the subject. Alas the gameplay isn't that engaging to really keep it up for very long. But for people who are into beating highscores, this might scratch that itch for them :)

There could have been a little more audio and the audio that is there could be a little louder. Maybe you can focus on that subject the next time!
pinion
14. Dec 2015 · 09:36 UTC
Guess which button I kept hitting once I'd put my whole code in? It wasn't enter :D

Nice idea.
Terrabalt
14. Dec 2015 · 09:38 UTC
Good idea. text kinda hard to read though.
madcoil
14. Dec 2015 · 09:56 UTC
Interesting concept, but maybe not terribly fun. Doing captchas is annoying in general! The text is also impossible to read.

Nice work on the actual game coding though!
RikkyPikki
14. Dec 2015 · 11:19 UTC
Very innovative! But it was very hard to read the text on the screen.
muit
14. Dec 2015 · 11:26 UTC
Cool game and cool idea! Only the movement is not so comfortable but its ok.
nunesbarbosa
14. Dec 2015 · 11:44 UTC
Very nice.. A bit repetitive though
shar
14. Dec 2015 · 12:02 UTC
lol my antivirus doesn't want to run games made in Unity, gj tho
Reccy
16. Dec 2015 · 17:07 UTC
Cool game, I really like the sudden difficulty spike :P
publicidadeba
17. Dec 2015 · 10:13 UTC
Innovative concept and it has the right mood.
Rogod
17. Dec 2015 · 10:15 UTC
Nice idea but, it didn't fit on 1600x900 properly (so I couldn't see the far left key) and it had no escape-to-close. (I really hate having to close unity projects with alt+f4, it feels so sloppy)
Also some kind of safe-zone would have been nice so I don't end up typing random keys trying to find a letter.
GoodwolfStudio
17. Dec 2015 · 10:17 UTC
Very interesting mechanic. The movement could feel smoother, maybe controlled by Mouse? Graphics are also well done!
YinYin
17. Dec 2015 · 10:18 UTC
Bright green text on a bright grey screen was a rather bad contrast.

While I get that having all control buttons on the right is what created most of the difficulty I think putting either delete or reset on the left would benefit the game (you would still be able to go too far or too short for hitting enter).
🎤 David
17. Dec 2015 · 10:44 UTC
Thanks all for the responses so far. I will be trying to fix the named problems the next time. I am also working on an mobile version of this (it is working, but needs a lot of work so it feels smooth, and thank to all your responses, I know what I can improve on) :)
srakowski
18. Dec 2015 · 00:52 UTC
The concept here was really cool. Getting the thing positioned wasn't very smooth. Need some dampening or something. Otherwise, good idea and well done!
rjhelms
18. Dec 2015 · 02:56 UTC
I really like the idea of using two buttons to press more buttons. This is for sure more fun than filling out real CAPTCHAs - it feels like I'm playing as a robot someone built in a hare-brained scheme to get around them.