Cosmic Snowball by kernel panic
UPDATE: An extra version, with added settings based on feedback has been added. The fundamental game is the same, but some minor usability tweaks (probably permitted by the rules anyway) have been implemented.
Requires WebGL support.
Some divine cosmic being was feeling bored, and decided to role a snowball down an asteroid field, but after many attempts, he/she/they/it became frustrated at how it kept getting smashed up by all the bigger asteroids before it grew any bigger. So, he/she/they/it created a final snowball, and bestowed it with sentience, so that it may navigate the asteroid planes to grow, and grow, and grow.
Yup. That's you. You're a snowball. Collect up mass from smaller asteroids to grow bigger, but avoid any reasonably big asteroids, which will smash you up if you hit them. Fear not, for your trusty snowball vision will guide you.
Oh, and by the way, there is an ending. (You grow exponentially, so a target mass of 1e50 doesn't sound too bad, does it?)
TLDR: Hit the light blue things, avoid the light red things.
Left /A = Go left
Right/D = Go right
Oh, hey, double theme! ;)
Requires WebGL support.
Some divine cosmic being was feeling bored, and decided to role a snowball down an asteroid field, but after many attempts, he/she/they/it became frustrated at how it kept getting smashed up by all the bigger asteroids before it grew any bigger. So, he/she/they/it created a final snowball, and bestowed it with sentience, so that it may navigate the asteroid planes to grow, and grow, and grow.
Yup. That's you. You're a snowball. Collect up mass from smaller asteroids to grow bigger, but avoid any reasonably big asteroids, which will smash you up if you hit them. Fear not, for your trusty snowball vision will guide you.
Oh, and by the way, there is an ending. (You grow exponentially, so a target mass of 1e50 doesn't sound too bad, does it?)
TLDR: Hit the light blue things, avoid the light red things.
Left /A = Go left
Right/D = Go right
Oh, hey, double theme! ;)
| Web (Extra Settings) | https://axolo.tl/~ashley/shade/ld34/ld34_post/game.html |
| Web (Compo Snapshot) | https://axolo.tl/~ashley/shade/ld34/game.html |
| Source | https://axolo.tl/~ashley/shade/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=8025 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.15 | 552 |
| Fun | 3.30 | 371 |
| Graphics | 2.89 | 598 |
| Humor | 2.25 | 539 |
| Innovation | 3.04 | 557 |
| Mood | 2.90 | 524 |
| Theme | 3.65 | 546 |
When I figured that out, it got a lot easier! Great fun :)
But nice concept
The graphics looked fine. I guess the low resolution was a stylistic choice. It didn't bother me too much anyway. One feature I'd have loved to see would be the player's rock picking up other rocks they way the player does in Katamari Damacy but I guess that would've been too much additional work. ^^
It's like eating an ice cream with chocolate chips, and then you get one spoon and it comes with a lot of concentrated choco chips and you munch it all at once.
Playing your game felt that good.