Cosmic Snowball by kernel panic

[raw]
made by kernel panic for LD34 (COMPO)
UPDATE: An extra version, with added settings based on feedback has been added. The fundamental game is the same, but some minor usability tweaks (probably permitted by the rules anyway) have been implemented.

Requires WebGL support.

Some divine cosmic being was feeling bored, and decided to role a snowball down an asteroid field, but after many attempts, he/she/they/it became frustrated at how it kept getting smashed up by all the bigger asteroids before it grew any bigger. So, he/she/they/it created a final snowball, and bestowed it with sentience, so that it may navigate the asteroid planes to grow, and grow, and grow.

Yup. That's you. You're a snowball. Collect up mass from smaller asteroids to grow bigger, but avoid any reasonably big asteroids, which will smash you up if you hit them. Fear not, for your trusty snowball vision will guide you.

Oh, and by the way, there is an ending. (You grow exponentially, so a target mass of 1e50 doesn't sound too bad, does it?)

TLDR: Hit the light blue things, avoid the light red things.

Left /A = Go left
Right/D = Go right

Oh, hey, double theme! ;)

Ratings

Coolness 55% 3
Overall 3.15 552
Fun 3.30 371
Graphics 2.89 598
Humor 2.25 539
Innovation 3.04 557
Mood 2.90 524
Theme 3.65 546

Feedback

nlbi21
13. Dec 2015 · 06:36 UTC
OMG GJ MY FRIEND I LIKE IT <3
TheFumelgo
13. Dec 2015 · 07:47 UTC
Nice idea !
BlooScreen
13. Dec 2015 · 10:04 UTC
Love it :) It's pretty hard though. Only after a few attempts did I notice the two different colors of rocks meant whether you could pick them up or not.
When I figured that out, it got a lot easier! Great fun :)
terop
13. Dec 2015 · 12:12 UTC
Looks nice. Just a little difficult.
OfficialProjectFantasy
13. Dec 2015 · 13:23 UTC
Pretty hard, takes a few atemts to get used to it to only complain I have is the layout.
unprompted
13. Dec 2015 · 13:56 UTC
It helps if you sing Katamari Damacy music while playing.
fishbrain
13. Dec 2015 · 15:01 UTC
Nifty little idea! I like it...
Adolf Jong Un
13. Dec 2015 · 15:45 UTC
I love it
piluve
13. Dec 2015 · 16:59 UTC
Cool idea, I find the game hard tho.
Catblocker
13. Dec 2015 · 17:28 UTC
nice
Tensoplast01
13. Dec 2015 · 17:52 UTC
Nice game, but the rocks that we can pick are not too "signalized", it took me a few try before realize the difference :)
But nice concept
Ovidios
13. Dec 2015 · 20:29 UTC
Pretty fun! The way it's embedded is really not optimal though... at 1x scaling it's just unplayable and with 3x scaling it wouldn't fit into the box thus forcing me to either go fullscreen or play it directly on the host website.
The graphics looked fine. I guess the low resolution was a stylistic choice. It didn't bother me too much anyway. One feature I'd have loved to see would be the player's rock picking up other rocks they way the player does in Katamari Damacy but I guess that would've been too much additional work. ^^
🎤 kernel panic
13. Dec 2015 · 21:19 UTC
Thanks for the feedback everyone! I've made the scaling slightly better for embedding.
bazz_boyy
13. Dec 2015 · 21:41 UTC
nice holistic game, really enjoyed it. Great balancing/ progression too!
ProgramYourFace
14. Dec 2015 · 05:35 UTC
I thought it was grate. Just wish it was a little more forgiving. Maybe like a bounce off rather then a death when you hit a rock.
bazz_boyy
14. Dec 2015 · 05:53 UTC
Great game :), Voted Nicely
takemikazuchi545
14. Dec 2015 · 06:01 UTC
Wow really hard.
gene-z
14. Dec 2015 · 17:10 UTC
Nice games, Very good concept
davesoft
15. Dec 2015 · 18:55 UTC
Nice graphics, the rocks and belt-effect are awesome. Damn difficult though :)
HongerTrollie
15. Dec 2015 · 18:55 UTC
Once i got past the procedural generation that blocked my path the first few time I really liked it :). Well done. Fitting sound efects
pvwradtke
16. Dec 2015 · 03:34 UTC
Nice, I think I've grown my rock to the size of a small planet :).
GetDoSed
16. Dec 2015 · 03:40 UTC
I love the intro text lol, I really like the game, but I would make it a bit easier to distinguish between the types, it's really hard to see as it stands
🎤 kernel panic
16. Dec 2015 · 04:45 UTC
I've updated with a high contrast setting following feedback.
Muel
16. Dec 2015 · 05:03 UTC
Ya know what is one of my biggest pleasures in playing a game? A large field of collectibles. Like a lot of rings in Sonic or a field of coins in Mario.
It's like eating an ice cream with chocolate chips, and then you get one spoon and it comes with a lot of concentrated choco chips and you munch it all at once.

Playing your game felt that good.
Alexander Ramsay-Baggs
16. Dec 2015 · 17:50 UTC
A really nice take on an infinite runner, very good.
AxeTheory
17. Dec 2015 · 05:24 UTC
65971.346 tons!!!
MoreRPG Team
19. Dec 2015 · 12:34 UTC
Loved the feeling of collecting smaller asteroids (good sound effect). Game over immediately after a first crush is a bit punishing I think. There is a similar game here somewhere, and you would just loose mass while collide with bigger asteroids. But anyway it's a solid entry, well done!
knason
19. Dec 2015 · 20:54 UTC
Yey 244.228, not that much but I was quite satisfied with that, on my first 10 attempts I made it for like two seconds :-) it was really hard but interesting and fun concept! Well done!
Wakefield
03. Jan 2016 · 06:44 UTC
Surprisingly fun! play it for like 20 minutes aahaha. The major problem i found is that the difficult curve is just incorrect for me. At the beggining is so hard but then, when you absorb rocks for 20 seconds and so, the game feels much easier. Excepting that, I love it.