Ancient Maze of Epla by xesenix
Your travel through ancient maze to discover long lost knowledge.
LOOK OUT: this can be kind of difficult - this is my mind in ludumdare mode :P
Your goal is to travel to bottom of ancient ruins. On each level when you make move (left, right, up, down) every active element responds to that rock roll arrows are shot your hero moves.
Rock and arrows will kill your hero if they hit him you can use block to protect yourself from being killed. You can also run rocks into each other to destroy them.
It is my first ludumdare. Ive used nodejs + Phaser combination for creating this game. Also it is my first time i have created music for my game.
It took me about 8-10h to setup movement engine (i have used phaser physique and tilemap for the firs time) 2-3h playing with graphics and 1h for music. I have used second day for level design and adding arrow mechanics (without them level seam to be to easy) and gluing everything together
Description:
* It is short (6 levels) browser maze game
* You controll everything in labyrinth room with arrows or asdw
* Your goal is collect all tech cards and escape to next floor
* After each floor there is a piece of simple story uncovered
Language:
* Javascript
Build:
* WebGL Canvas
My tools of choice:
* Bosca ceoil great tool for music and easy to learn http://distractionware.com/blog/2013/08/bosca-ceoil/
* Tiled for mad editing http://www.mapeditor.org/
* Phaser JS http://phaser.io/
* Grunt build manager http://gruntjs.com/
* Brackets editor http://brackets.io/
If you kind of like it you can help me voting on it on Kongregate: http://www.kongregate.com/games/Xesenix/ancient-maze-of-epla
LOOK OUT: this can be kind of difficult - this is my mind in ludumdare mode :P
Your goal is to travel to bottom of ancient ruins. On each level when you make move (left, right, up, down) every active element responds to that rock roll arrows are shot your hero moves.
Rock and arrows will kill your hero if they hit him you can use block to protect yourself from being killed. You can also run rocks into each other to destroy them.
It is my first ludumdare. Ive used nodejs + Phaser combination for creating this game. Also it is my first time i have created music for my game.
It took me about 8-10h to setup movement engine (i have used phaser physique and tilemap for the firs time) 2-3h playing with graphics and 1h for music. I have used second day for level design and adding arrow mechanics (without them level seam to be to easy) and gluing everything together
Description:
* It is short (6 levels) browser maze game
* You controll everything in labyrinth room with arrows or asdw
* Your goal is collect all tech cards and escape to next floor
* After each floor there is a piece of simple story uncovered
Language:
* Javascript
Build:
* WebGL Canvas
My tools of choice:
* Bosca ceoil great tool for music and easy to learn http://distractionware.com/blog/2013/08/bosca-ceoil/
* Tiled for mad editing http://www.mapeditor.org/
* Phaser JS http://phaser.io/
* Grunt build manager http://gruntjs.com/
* Brackets editor http://brackets.io/
If you kind of like it you can help me voting on it on Kongregate: http://www.kongregate.com/games/Xesenix/ancient-maze-of-epla
One little flaw: When key is pressed over a longer time it generates multiple inputs and you have to wait until all inputs got animated.
My biggest complaint is that arrows slow down the gameplay a bit, they could go faster since, you have to wait for them to move anyways.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
about complains that arrows are slowing down everything i have made simple fix and speed up transitions
@steph88 i registered on that page but can see any upload button/form most panel sub pages are empty only page that has some content are settings you can try finding games on gamejolt i have upload mine there http://gamejolt.com/search?q=ld36
The music feels a bit repetitive by the way
@Pyrofoux first few levels can be solved by accident last two need special starting sequence or you get screw :)
Please play my game here: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=36629
No real complaints other than the music.
Oh, and I couldn't use cursor keys because the game detects them as 2 keypresses each.
As for the audiovisuals, the graphics worked well enough, while the music got pretty tiring pretty quickly. With that in mind, I find it good that the game has "only" 6 levels, as each already takes a while, in large part because of the need to restart the level on the tiniest deadly mistake.
(at the same time, I guess the fact that I completed all puzzles in the end shows it was pretty enjoyable, after all)
@Dietrich Epp i have noticed a lot people using phaser i started using it few weeks ago and i think of making something biger with it :) i will check you game when i get back home :)
Pixel art and music are correct.
Maybe, I should make the moving animation a little faster. And please, make the level 1 easier. You must regulate the dificulty curve.
@spacewarp i have updated kongregate version and added gamejolt you can check if it works now?
@Ilseroth thank you i have restrained input buffer so it should be a little more responsive
@qkerguelen sorry for that difficulty i wanted that game to be at leas a little bit challenging because it is so short
@TheMightySice i missed that controls glitch its fixed now and thanks for noticing whats tutorial level all about
@oskardevelopment in updated versions i have speed up turn switching thanks for noticing that problem
@tenpn thanks for noticing that scrolling problem i usually use asdw and wouldn't noticed it
More sounds would have brought a big plus but it's still pretty good.
the puzzle themselves can be quite challenging, but i kinda suck at puzzle games so this could be just me :p
from what i tested, solid entry overall, well done :)