Potatiana Jones by Ildfuglen
**NOTICE**
While the game is playable in the WebGL version, I really urge and recommend you to download one of the executable builds. WebGL has strange visual and sound artifacts and poor garbage collecting affecting performance significantly.
If you do choose to use the WebGL version, then when the game has started wait 10 seconds or so before playing for minimal amount of bugs.
If you can, and you'd prefer the best experience possible, I recommend downloading an executable build and running it fullscreen in your native resolution.
Thank you!
This game is about a sad potato trying to reunite with his potato family.
In this puzzle platformer you plant seeds to grow plants to your advantage, plant a vine to climb higher/lower, plant a dense block of grass to block a path or fill a gap, or plant a bombplant to blow up vulnerable blocks!
Also, did I mention the game is chock full of easter eggs? Hidden in almost every likely/unlikely corner is some kind of hidden easter egg. See if you can find them!
There are 8 or so easter eggs in the first two levels..
Controls:
W - Look Up/Move Up
A,D - Move Left/Right
Q,E - Cycle selected seed!
R - Restart Level
Left Mouse Button (LMB) - Fire seed!
I really enjoyed making this game, so I hope you all enjoy playing it just as much. I'm sorry if the game is a bit short, just remember there are easter eggs.. (I love easter eggs)
Anyway, I'll probably keep developing this game if people are interested in seeing a full game, so leave a comment and tell me what you think!
Thank you for playing! I hope you all had a lovely Ludum Dare!
If you have any issues, encounter bugs that prevent you from playing or would just like to say hello, you can send me a message, I'll reply guaranteed!
Also I'm going to be updating this game for a post-ludum dare version of the game, and I'll link it here in the future!
Planned features so far:
-Pixel perfection, no more bleeding.
-Better integrated interactive tutorial
-Better pixel art
-More levels, more easter eggs and more seed types!
Bugfixes: Update
Bugfix #1: 14/12/2015
I realized the Look Up feature was not working, so this is working now. You can hold in the W key to look up. There was a bug with the animation of the text display when you get a new seed, this is now fixed. And also, I fixed some very small bugs that you guys mentioned, like the missing kill collider under level 1 and some places the difference in resolution would cause you to not be able to see important parts of the map.
Thank you all for all the positive feedback! These are all the fixes I'll be implementing in the Ludum Dare version, and the rest will come in a post ludum dare version, which will be linked on this page.
Bugfix #2: 15/12/2015
I just realized that the embedded web player hid huge portions of the gamescreen, making playing the game really, really difficult. It's a real bummer for me that I didn't notice that untill now, so everyone who has been playing the game in the embedded web player have played a broken version of the game.
Anyway, I have removed the embedded web player, you can now play it in Web from the links down below, this fixes that issue. Sorry everyone!
Bugfix #3: 15/12/2015
- Fixed broken collision detection
- Fixed broken event collider
Bugfix #4: 16/12/2015
- More work on collision detection
- Fixed some important details out of sight depending on your resolution.
While the game is playable in the WebGL version, I really urge and recommend you to download one of the executable builds. WebGL has strange visual and sound artifacts and poor garbage collecting affecting performance significantly.
If you do choose to use the WebGL version, then when the game has started wait 10 seconds or so before playing for minimal amount of bugs.
If you can, and you'd prefer the best experience possible, I recommend downloading an executable build and running it fullscreen in your native resolution.
Thank you!
This game is about a sad potato trying to reunite with his potato family.
In this puzzle platformer you plant seeds to grow plants to your advantage, plant a vine to climb higher/lower, plant a dense block of grass to block a path or fill a gap, or plant a bombplant to blow up vulnerable blocks!
Also, did I mention the game is chock full of easter eggs? Hidden in almost every likely/unlikely corner is some kind of hidden easter egg. See if you can find them!
There are 8 or so easter eggs in the first two levels..
Controls:
W - Look Up/Move Up
A,D - Move Left/Right
Q,E - Cycle selected seed!
R - Restart Level
Left Mouse Button (LMB) - Fire seed!
I really enjoyed making this game, so I hope you all enjoy playing it just as much. I'm sorry if the game is a bit short, just remember there are easter eggs.. (I love easter eggs)
Anyway, I'll probably keep developing this game if people are interested in seeing a full game, so leave a comment and tell me what you think!
Thank you for playing! I hope you all had a lovely Ludum Dare!
If you have any issues, encounter bugs that prevent you from playing or would just like to say hello, you can send me a message, I'll reply guaranteed!
Also I'm going to be updating this game for a post-ludum dare version of the game, and I'll link it here in the future!
Planned features so far:
-Pixel perfection, no more bleeding.
-Better integrated interactive tutorial
-Better pixel art
-More levels, more easter eggs and more seed types!
Bugfixes: Update
Bugfix #1: 14/12/2015
I realized the Look Up feature was not working, so this is working now. You can hold in the W key to look up. There was a bug with the animation of the text display when you get a new seed, this is now fixed. And also, I fixed some very small bugs that you guys mentioned, like the missing kill collider under level 1 and some places the difference in resolution would cause you to not be able to see important parts of the map.
Thank you all for all the positive feedback! These are all the fixes I'll be implementing in the Ludum Dare version, and the rest will come in a post ludum dare version, which will be linked on this page.
Bugfix #2: 15/12/2015
I just realized that the embedded web player hid huge portions of the gamescreen, making playing the game really, really difficult. It's a real bummer for me that I didn't notice that untill now, so everyone who has been playing the game in the embedded web player have played a broken version of the game.
Anyway, I have removed the embedded web player, you can now play it in Web from the links down below, this fixes that issue. Sorry everyone!
Bugfix #3: 15/12/2015
- Fixed broken collision detection
- Fixed broken event collider
Bugfix #4: 16/12/2015
- More work on collision detection
- Fixed some important details out of sight depending on your resolution.
| Web | http://www.larsstuff.com/MyStuff/PotatianaJonesWebGLV7 |
| Windows (Recommended) | http://ildfuglen.itch.io/potatiana-jones |
| OS/X (Recommended) | http://ildfuglen.itch.io/potatiana-jones |
| Linux (Recommended) | http://ildfuglen.itch.io/potatiana-jones |
| Source | https://mega.nz/#!UhZFGBhT!5h6z8eCl_XS_67mxdb4GsE2iqVbyBYBb1eB9Oux7APw |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=47768 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.41 | 339 |
| Audio | 3.01 | 316 |
| Fun | 3.32 | 352 |
| Graphics | 3.10 | 473 |
| Humor | 3.25 | 146 |
| Innovation | 3.40 | 323 |
| Mood | 2.95 | 484 |
| Theme | 3.85 | 386 |
https://raw.githubusercontent.com/SvenFrankson/SvenFrankson.github.io/master/howTo.png
How would you pass this part ? Oddly, seeds won't grow as much as the other, leaving quite a wide gap (and mashed potatoes at the bottom)
http://imgur.com/yhqUIxs
The music is really pumping. I enjoyed that! Plus the easter eggs.
Great use of the theme, making the growing of seeds, the main method of navigating the levels!
It had a fair bit of "trial and error" though, which made it easy to become stuck in a dead end by running out of seeds by having to guess where to shoot seeds into an unseen area (and guessing wrong), running out of seeds right before the goal, etc. This was a bit annoying at time, especially in f.x. level 2, which started out with a series of precision jumps, which then had to be repeated. As an alternative, I harvesting the grown plants to reclaim the seeds could also have been useful.
The graphics were clear and efficient, and I liked the music.
All in all, it was an enjoyable game!
I'm not found of the graphics but they have their retro charm. On the other hand, the seed mechanic is really interesting. I can't rate your game but I would give it a solid 3 overall.
Kudos on completing an interesting game within the compo time!
Reply to Somnium:
Yes I am aware that at one point it becomes a fair bit of trial and error and I'm really sorry about that! It was so obvious for me while making the game, but then later when seeing people play I realized that this wasn't obvious at all!
Traps you fall into when you make a game :P Thanks for playing!
Nice pixel art style graphics and background music. Enjoyed it! :D
A music/sound mute/toggle would've been nice. The floating icons during the levels were confusing (especially the very first one). The drop inside the first level leading you out of bounds was jarring (and not required since there is a reset key?). I would've really preferred some regrowing seeds instead of forcing the player to suicide or reset upon running out. Sometimes vines didn't grow on dirt patches making me waste my seeds.
The second level ramped up in difficulty quite suddenly and it was weird that you could climb below a vine that had not fully grown yet. The grass seeds got me stuck/overgrown inside a pit the moment I got them.
As already noted having spaces to shoot at out of view is problematic as well (I crossed the large gap without every planting a vine in between, and the following chimney also has the ceiling dirt out of view).
The seed switching buttons being all big and distracting for two whole levels of not having more than one seed type (if any seeds left at all) wasn't helping.
The game would benefit a whole lot if there was more polish on fewer features.
I didn't have much time to do exactly what I wanted, and the out of bounds you got was me simply forgetting to add a collider to kill you if that happens.
The sudden difficulty increase is unfortunate, but it's really hard for me to assess difficulty when I've been practicing this game since the creation of it.
Sorry about the fact that there's a bug that stops vine seeds from growing on dirt, and the fact that you have to shoot at spaces out of view is going to be one of the first things I fix in my post ludum version.
Thank you for playing my game!
I'm guessing the floating in the air was you being at the edge of a vine, allowing you to "float" on the edge of the vine. The collision detection on the vines are a bit wonkey.
Also thanks for all the feedback everyone, I really appreciate it! I introduced a small bugfix to address some of the bugs you've all mentioned. Including falling forever in level 1 should not be possible anymore.
Also some other small changes.
Also I realized my look up feature was not working, but now it does! Hold W when standing still and not climbing to look up!
Thanks!
the amount of easter eggs is surprising :D
I've disabled the embedded web player, now you can play the web version by clicking the web player link instead.
I still recommend that you download the windows version and run fullscreen on your native resolution, but it's up to you!
Sorry about that, everyone!
I like the concept of growing your way to where you need to go, very nicely done.
I managed to get myself stuck in the growing grassblocks though, haha
The only level that gave me trouble was the 3rd, I didn't know the grass block could fill in a space bigger than two blocks. took a few tries.
I would like to see post-compo.
I like the graphic design, but the hitbox sometimes felt a bit weird. You fitted the growing theme really good in your game.
Thanks for playing!
Regarding the yellow platform, consider having it instead wait for a certain amount of time and then move at a reasonable speed, which should accomplish your intended goal without being tedious (and not reveal itself if viewed from the side). ;)
Haven't done any additional levels, but I'm reworking a lot of the core mechanics for a more smooth experience.
Thanks for playing my game :)
Don't know how to overcome the pit in the level boulder is chasing you at the start
Good music. I like the sunglasses. :P