SLUG STORM by Niels.Tiercelin
(Fullscreen recommended)
Your planet is under attack !
Gear up and annihilate the invaders with your planes, and track them down up to the stratosphere.
---INSTRUCTIONS---
1. FLY WITH YOUR MOUSE. The plane will go towards your crosshair.
TIP : DON'T PUT THE CROSSHAIR TOO CLOSE TO THE PLANE. You won't have a smooth flying otherwise.
2. Dive to gain speed, HOLD LEFT CLICK TO SHOOT.(exepted for lvl 2 where you shoot by bursts)
3. USE YOUR SPECIAL SKILL WITH RIGHT CLICK. The big red button indicates when you can use it.
4.Kill enemies. Don't die.You'll get a better plane as you go up.
---SPECIAL SKILLS---
Level 1 : Rapid Dive to dodge enemies.
Level 2 : Full throttle dash. You are invulnerable and can pierce through enemies.
Level 3 : Drop a bomb. You can either wait for it to touch something or blow it up manually using Right Mouse Button Again.
Level 4 : Big Ass Laser. You can KILL EVERYTHING. Everywhere.
Credits :
Niels Tiercelin - Game Design and Programming
Keryann Malacchina - Game Design and Programming
Lili Csonka - Character Art, Animations & FX
Maxime Bak - Environment Art, Title Screen & UI
Arthur Bonhomme - Sound Design
Your planet is under attack !
Gear up and annihilate the invaders with your planes, and track them down up to the stratosphere.
---INSTRUCTIONS---
1. FLY WITH YOUR MOUSE. The plane will go towards your crosshair.
TIP : DON'T PUT THE CROSSHAIR TOO CLOSE TO THE PLANE. You won't have a smooth flying otherwise.
2. Dive to gain speed, HOLD LEFT CLICK TO SHOOT.(exepted for lvl 2 where you shoot by bursts)
3. USE YOUR SPECIAL SKILL WITH RIGHT CLICK. The big red button indicates when you can use it.
4.Kill enemies. Don't die.You'll get a better plane as you go up.
---SPECIAL SKILLS---
Level 1 : Rapid Dive to dodge enemies.
Level 2 : Full throttle dash. You are invulnerable and can pierce through enemies.
Level 3 : Drop a bomb. You can either wait for it to touch something or blow it up manually using Right Mouse Button Again.
Level 4 : Big Ass Laser. You can KILL EVERYTHING. Everywhere.
Credits :
Niels Tiercelin - Game Design and Programming
Keryann Malacchina - Game Design and Programming
Lili Csonka - Character Art, Animations & FX
Maxime Bak - Environment Art, Title Screen & UI
Arthur Bonhomme - Sound Design
| Web (Itch.io) | http://nielstiercelin.itch.io/slug-storm |
| OST (Soundcloud) | https://soundcloud.com/niels-tiercelin/sets/slug-storm-ost |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=59078 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.36 | 475 |
| Audio(Jam) | 3.35 | 327 |
| Fun(Jam) | 3.30 | 398 |
| Graphics(Jam) | 3.80 | 312 |
| Humor(Jam) | 2.22 | 730 |
| Innovation(Jam) | 2.42 | 922 |
| Mood(Jam) | 3.01 | 677 |
| Theme(Jam) | 2.90 | 966 |
I didn't see how you used the theme though.
Controls are not so good at first, but I like your style, music, graphics.
It's a really fun game for me! :D
And.. duck in spaaace!!
And there is the growing in speed/altitude/power throughout the game but it is a bit less obvious.
+ Different planes/enemies and weapons, that's nice
- Mouse close to the airplane make it behave strangely (Yes I know it was in description but it affects gameplay)
- Overall speed is a bit to hi and bullets are slow, it makes game harder and less enjoyable
+ Nice graphics.
- Music is too loud.
- Sometimes when the ship rotates, it rotates too fast back and forth.
The graphics are good, but the plane movement could be more smooth.
Great job.