Disassemble by Tommislav
With two newborn twin girls my time is stricly limited, and therefore I had decided to skip this Ludum Dare.
That was until I found out about the theme(s). I loved them both! And I had an idea that would be quick to implement... or so I thought.
Use Z for thrust and X to fire. Press them both to disassemble all the parts collected on your ship.
How far can you survive through the infinite number of enemy waves???
###########################
### NOTE ON WEBGL-BUILD ###
---------------------------
The game freezes during the
first enemy wave, sometimes
for as much as 10 seconds!
Just wait a bit and it will
run as intended.
I am looking into it.
###########################
That was until I found out about the theme(s). I loved them both! And I had an idea that would be quick to implement... or so I thought.
Use Z for thrust and X to fire. Press them both to disassemble all the parts collected on your ship.
How far can you survive through the infinite number of enemy waves???
###########################
### NOTE ON WEBGL-BUILD ###
---------------------------
The game freezes during the
first enemy wave, sometimes
for as much as 10 seconds!
Just wait a bit and it will
run as intended.
I am looking into it.
###########################
| Web (WebGL) | http://salomonsson.se/ld34/ |
| Unity web player | http://salomonsson.se/ld34/webplayer |
| PC | http://salomonsson.se/ld34/disassemble_pc.zip |
| Source | https://github.com/Tommislav/ld34 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=2393 |
Ratings
| Coolness | 36% | 1857 |
| Overall | 3.71 | 149 |
| Fun | 3.77 | 97 |
| Graphics | 3.09 | 475 |
| Innovation | 4.13 | 29 |
| Mood | 2.92 | 511 |
| Theme | 4.33 | 48 |
I'm looking looking into it, but until I find the solution it is playable but annoying.
Disassembling and assembling mechanic is great.
Congrats for you cool entry!
Love it!
Objects with varying uses increasing your hitbox, making it a risk/reward thing to capture new weapons. Then you think that's subverted with dummy objects, except dissassembly is basically a bomb attack no matter what you had attached. And there's a bunch of enemy patterns relating to your configurations, testing your understanding of the possibilities in various ways.
The one gameplay quirk in the current execution is that the player's movement isn't symmetric - going up is way faster than coming down.
Madly wanting to see this become a more polished little experimental game. This leaves you hungry to see the full potential, like a bunch of new enemies/blocks for all sorts of combinatorial effects. And of course you could slap some fancy graphics/audio on top while you're at it. Stay in touch with the community about this.
++ Great idea, fantastic use of theme.
+ Well balanced.
- Controls (1), can't get confortable with them. I'd used up for thrust and spacebar for fire, something like that.
- Controls (2), I involuntary disassemble the ship too often. I'd used long-press of keys to do it, so you will not accidentally do it while tapping furiously :)
I would like to be able to not accidentally break up my grown starship all the time. :) Maybe add a delay when double pressing, before it disassembles?
It was also a bit hard to control the flying.