Growth Shmup by sedistra
A shmup where you grow in size on killing enemies and lose size upon being hit. You die when you're hit when you're below a certain size threshhold.
Arrow keys to move
Z to shoot
X to bomb
Built in XNA
Arrow keys to move
Z to shoot
X to bomb
Built in XNA
| Web | https://www.mediafire.com/?k3wz0sz2nk1lcvg |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=65719 |
As for the game itself, it has a lot of promise to it. Making you larger when you hit and making you smaller when you get hit is a clever mechanic, it's just too easy to get hit when you become somewhat large. It's also quite difficult to see yourself amidst both the enemy bullets and your own.
Also, programming tip:
When rendering doubles/floats, render them with this instead of the actual value so it won't have roundoff error (it will still have it internally, it's just not noticeable by the player). It also uses banker's rounding, so a 1.275 renders as 1.28 instead of 1.27.
Math.Round((decimal)d, 2);