Robopocalypse by windwarrior

[raw]
made by windwarrior for LD34 (JAM)
Once a beautiful planet, now deserted. One robot survives, it is your task, as a programmer, to program this one robot. Build your own robotic empire!

Programming goes via the program button, but, like a programmer, you have to input commands in binary. Using two buttons you cannot generate more then one command, right? Well you can! Buy "Commands 1" to input multiple bit and unlock tech to mine more resources.

Think the robot is too slow? Unlock "Drive speed" upgrades to increase speed of your robots.

Just want to command an army of bots, unlock "RobotFactory" which allows you to buy more bots.


We created this game during the weekend with somewhere in between 1 to 5 people, sometimes a person could not make it so I would say on average 3 at any given moment :). We hope that you enjoy!

--Le JeMaNiKi and AG

Feedback

CodeNMore
14. Dec 2015 路 22:21 UTC
It was a bit unresponsive with button presses, which got angering, however I loved this concept of robots, it was great!
Capitals
15. Dec 2015 路 00:28 UTC
While I can see it is quite a deep and big resource manager, It lacks a proper tutorial. Game looks nice. Good Luck!
馃帳 windwarrior
15. Dec 2015 路 01:24 UTC
We absolutely agree, Capitals, we will take that into account for the next LD :). Readme's don't just cut it in the current game world indeed.
InfinitySquaredGames
15. Dec 2015 路 13:17 UTC
Well done!
epicTCK
15. Dec 2015 路 13:39 UTC
Pretty good except for the non-working buttons. GUI needs a little work. Other than that, this could be played for days and could a very good game with a little refinement. Love the coke bottles (:
Tragon
15. Dec 2015 路 13:45 UTC
Looks like someone learned about path finding and wanted to test it. Keep learning and trying to do new stuff :)

The game itself unfortunately is a bit lacking:
-No win or fail state
-Lags on the robot screen
-Programming the robots was nice for the first few but tedious when every one was build
-A single tab for programming and current task would have been better. The Inventory itself could have been left out

Feels like one of those many poor Smartphone ports for PC, especially with the controls :(
馃帳 windwarrior
15. Dec 2015 路 19:58 UTC
Thanks again for playing this game, we really like getting feedback :).

The UI is horrible, we know, we used EZGUI, which is a thing on top of Phaser, but it sadly doesnt cut it. We should have sticked with either bare HTML overlays, or picked our library more carefully. EZGUI gave us all headaches and in the end that shows in the result :(. Its just not designed for the type of GUI we wanted to create, and its focus on smartphones was not something we needed anyway. That shows in the result and took most of the time of one of our programmers. We like recommendations for UI libraries on Javascript games :)!

@Tragon, we first came up with the concept, it was only sensible to put some sort of pathfinding in this game :).
Masuno
21. Dec 2015 路 02:54 UTC
I can see this becoming a very interesting resource management sim.

@windwarrior, if you plan to expand on this, perhaps you can make this into a kind of educational (god, why'd that word take so long to get to me) game. Maybe it could be used to teach people binary (maybe, instead of giving us a command list, it could be, "to mine stone, you need a binary value equalling 5 in decimal), or, perhaps, basic programming. Maybe even BASIC programming. Ha. Programming puns are the best.

In its current state, though, it's very understandably lackluster... even if it is fun for a bit. I'd really look into making this bigger and better.
patvanmackelberg
05. Jan 2016 路 00:02 UTC
Very cool, surprisingly not the only game using binary input.
astrophics
05. Jan 2016 路 00:16 UTC
Cool little game!