Robopocalypse by windwarrior
Once a beautiful planet, now deserted. One robot survives, it is your task, as a programmer, to program this one robot. Build your own robotic empire!
Programming goes via the program button, but, like a programmer, you have to input commands in binary. Using two buttons you cannot generate more then one command, right? Well you can! Buy "Commands 1" to input multiple bit and unlock tech to mine more resources.
Think the robot is too slow? Unlock "Drive speed" upgrades to increase speed of your robots.
Just want to command an army of bots, unlock "RobotFactory" which allows you to buy more bots.
We created this game during the weekend with somewhere in between 1 to 5 people, sometimes a person could not make it so I would say on average 3 at any given moment :). We hope that you enjoy!
--Le JeMaNiKi and AG
Programming goes via the program button, but, like a programmer, you have to input commands in binary. Using two buttons you cannot generate more then one command, right? Well you can! Buy "Commands 1" to input multiple bit and unlock tech to mine more resources.
Think the robot is too slow? Unlock "Drive speed" upgrades to increase speed of your robots.
Just want to command an army of bots, unlock "RobotFactory" which allows you to buy more bots.
We created this game during the weekend with somewhere in between 1 to 5 people, sometimes a person could not make it so I would say on average 3 at any given moment :). We hope that you enjoy!
--Le JeMaNiKi and AG
| Web | http://nickschot.github.io/gamejam/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=60586 |
The game itself unfortunately is a bit lacking:
-No win or fail state
-Lags on the robot screen
-Programming the robots was nice for the first few but tedious when every one was build
-A single tab for programming and current task would have been better. The Inventory itself could have been left out
Feels like one of those many poor Smartphone ports for PC, especially with the controls :(
The UI is horrible, we know, we used EZGUI, which is a thing on top of Phaser, but it sadly doesnt cut it. We should have sticked with either bare HTML overlays, or picked our library more carefully. EZGUI gave us all headaches and in the end that shows in the result :(. Its just not designed for the type of GUI we wanted to create, and its focus on smartphones was not something we needed anyway. That shows in the result and took most of the time of one of our programmers. We like recommendations for UI libraries on Javascript games :)!
@Tragon, we first came up with the concept, it was only sensible to put some sort of pathfinding in this game :).
@windwarrior, if you plan to expand on this, perhaps you can make this into a kind of educational (god, why'd that word take so long to get to me) game. Maybe it could be used to teach people binary (maybe, instead of giving us a command list, it could be, "to mine stone, you need a binary value equalling 5 in decimal), or, perhaps, basic programming. Maybe even BASIC programming. Ha. Programming puns are the best.
In its current state, though, it's very understandably lackluster... even if it is fun for a bit. I'd really look into making this bigger and better.