Compass by Flygamer101
My game that follows the them (kinda) Ancient Technology for Ludum Dare 36.
On IndieXpo: http://www.indiexpo.net/en/games/compass
I'll admit I got pretty Lazy this Ludum Dare. But next time, we are going full force. Thanks :D
Controls:
WASD - Move
Right Click - Aim
Left Click - Shoot
R - Inspect
Space - Jump
Story:
You awaken in a blank room with a little compass that seems to be talking too you, telling you that you are trapped in another time, and you can get back with his help, but can you really trust him? As you use weapons from the present day to easily dispatch old warriors from Rome and Egypt, doesn't it feel a little TOO easy?
Sound Effects: BFXR
Music: FL Studio
Modeling: MagicaVoxel
Programming: Unity + C#
Entertainment/Encouragement: Friends at skype, seriously thanks guys :D and Music
Textures: Paint.net.
Problems with the game:
-Tons of cut content (listed later)
-Story is mehish
-In my opinion, gameplay is kinda lack-luster
Cut Content:
-The Chariot Escapade
-The Middle Ages
-Japan
On IndieXpo: http://www.indiexpo.net/en/games/compass
I'll admit I got pretty Lazy this Ludum Dare. But next time, we are going full force. Thanks :D
Controls:
WASD - Move
Right Click - Aim
Left Click - Shoot
R - Inspect
Space - Jump
Story:
You awaken in a blank room with a little compass that seems to be talking too you, telling you that you are trapped in another time, and you can get back with his help, but can you really trust him? As you use weapons from the present day to easily dispatch old warriors from Rome and Egypt, doesn't it feel a little TOO easy?
Sound Effects: BFXR
Music: FL Studio
Modeling: MagicaVoxel
Programming: Unity + C#
Entertainment/Encouragement: Friends at skype, seriously thanks guys :D and Music
Textures: Paint.net.
Problems with the game:
-Tons of cut content (listed later)
-Story is mehish
-In my opinion, gameplay is kinda lack-luster
Cut Content:
-The Chariot Escapade
-The Middle Ages
-Japan
| All | https://flygamer101.itch.io/compass |
| Source | http://www.mediafire.com/download/8v2sublct2xu323/Compass+Src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=48756 |
Bonus points for having an AWP.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
The narration was nice addition.
But the menu is pretty bad and you should add health bar.
overall it was a nice game.
Also steph88 is a bot..yeah i got fooled too...
I see you went the classic FPS route with a spoken narration. Not too much innovation, though the story was actually pretty good and was a nice excuse for shooting ancient guards with an SMG, good job.
I had some GUI issues - some elements were overlapping and such, might want to take a look, I played in 1920x1080, fullscreen. Nothing serious though, just a minor annoyance.
The levels were nicely designed and felt pretty open and big, impressive for such a short time. It also looked quite nice.
Props for voicing the compass instead of simply putting in subtitles. It wasn't too bad to listen to, and it made the game more interesting. I must say, howewer, that sometimes the compass talked for way too long, so it became a bit boring. Also, I think this happened in the arena, or a little while before that - the music was too loud, and I couldn't understand much of what the compass was saying.
I was also able to fall off the map in the arena, there's probably a missing collider(s) somewhere.
All in all, solid entry, nice work!
The issue here is that you've added arduous exposition segments regardless :P. The intro sequence as you have it now should be no longer than 30 seconds: "Oh you shouldn't be here, I guess I'll help you find your way home, let's go. End scene." Any further storytelling should happen during the stages proper. Frontloading exposition is really unpleasant and jarring.
The gameplay itself is kinda lackluster, but then you've mentioned as much already. Most importantly I'd have liked more weapons to have an autofire feature. Mashing a mouse button isn't particularly compelling and can lead to rsi if done for extended periods. On top of that, it seems like a lot of the bullet hitboxes don't line up with their models. With the automatic weapons at least I had to aim a bit to the left of the enemy to hit them (at least the crosshair worked fine).
The graphics aren't all that bad. The bloom's a bit excessive but might as well be for the timetraveling atmosphere. The colors work well enough and you can easily tell what everything's supposed to be.
The story concept's not amazing, admittedly, but it'd work much better given a stronger presentation. You spend far too much time repeating yourself and umming and emming. You'd probably improve both your work speed and the quality of the narration if you just write out a script of 1-3 sentence segments, then follow it to the word during recording.
Oh, and unless you're being particularly innovative with your worldbuilding, or really need to fill time, don't bother explaining magic. "Get the artifact and I'll get us to the next place" is justification enough.
ps. sorry for my bad English
Thank you for the long and in depth comments!