Flutter by cudabear
Flutter is an experiment to make a two-button puzzle platformer.
Flutter is also a cat who can't jump and loves butterflies.
This is a game about Flutter.
Created by husband-and-wife duo Cudabear and Melda Silas. Have fun!
CONTROLS:
- Left arrow: move left
- Right arrow: move right
Flutter is also a cat who can't jump and loves butterflies.
This is a game about Flutter.
Created by husband-and-wife duo Cudabear and Melda Silas. Have fun!
CONTROLS:
- Left arrow: move left
- Right arrow: move right
| Web (HTML5) | http://www.cudascubby.com/ld34 |
| Source | https://github.com/Cudabear/ld34 |
| Timelapse | https://www.youtube.com/watch?v=V6qnIODz_k0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=25773 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.56 | 282 |
| Audio(Jam) | 2.88 | 564 |
| Fun(Jam) | 3.40 | 321 |
| Graphics(Jam) | 2.86 | 798 |
| Humor(Jam) | 2.55 | 579 |
| Innovation(Jam) | 3.33 | 367 |
| Mood(Jam) | 3.18 | 546 |
| Theme(Jam) | 3.93 | 284 |
Very neat game :) Only suggestion would be to make the cat walk animation play faster, as it looks a bit choppy.
Sounds were great, idea and theme usage were also great!
Good luck!
that death animation startles me almost every time though, for whatever reason haha.
you made a very nice set of mechanics, and they allow for some really interesting puzzles, well done!
I'm actually generally surprised by how competent of a platformer you managed to build using only two buttons, overall, nice work! :)
the first few level went pretty well. the only thing is that the up arrow confused me a bit and for some time I thought pressing up would make me jump at those place (didn't always work obviously).
then I also had problems with the bees at level 5. I think me and a lot of players die here because of the sign. I tried to jump on the bees to kill them. I know, it makes no sense, I just thought the sign hinted at this. the bees visibility maybe also played a role. I didn't see them the first time I hit them.
then I stopped at level 8, because there were so many impressions. I think it's because of the sudden jump in pickups and the enormous walls with brown patterns covering almost the entire level.
I see not many people have left this one like me, but players leaving at level 6 could have the same reason also since you suddenly go from 1 to 3 floors.
I think it's a cool mechanics though and a creative use of both themes. you can create some nice options for them for puzzles or use them for timing and coordination like you did with the bees. it's just seems difficult to create multiple choices and make it interesting as a puzzle. you can make the level more complex but this will probably scare players. I think you gotta find a way to create more choices but not stump the player with it. visually or mechanicly.
I beat the game with only 88 retries! (Yikes)
Some tips for players:
Some of the moves are pixel sharp. But they all work.
In my opinion there are 2-3 "scorcher" levels near the end; the early levels are to demonstrate the mechanics.
There is no "gravity penalty" as found in some games of this genre.
Good luck!