Proud Sprout by ambi

[raw]
made by ambi for LD34 (COMPO)
Controls
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J moves left, K moves right, J and K together jump.
While pressing J or K next to a wall, the character sticks to it. Jumps have cooldown. Timing your wall jump to the cooldown makes the character go much faster up.

Description
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The game is timed. You will see your time at the last level.

What I'm most interested in is how do you feel about the movements of the character? What could be improved? What is good? What is bad? Any constructive criticism would be very welcome.

Ratings

Coolness 47% 1468
Overall 3.40 345
Audio 3.50 135
Fun 3.63 159
Graphics 3.47 289
Humor 2.58 382
Innovation 3.33 375
Mood 3.52 154
Theme 4.07 184

Feedback

FuzzyWuzzie
14. Dec 2015 路 03:34 UTC
Would love to play the game, but Google requires you to give me permission to download it. Perhaps change the link so that anyone can view?
ecj
14. Dec 2015 路 03:55 UTC
I'd like to play your game, but the link you provided requires that I request permission from you prior to being able to download it.
馃帳 ambi
14. Dec 2015 路 04:53 UTC
Thanks guys for the heads up. I'm really sorry for the mixup. It should be fixed now, hopefully.
Yaroslav Kravtsov
14. Dec 2015 路 07:20 UTC
It works now. I downloaded the game without any permissions. I need to admit that controls in the game in unusual. In most games character controls by arrow keys or A and D. And I stuck on the level where I need climb on ledge.
fede0d
14. Dec 2015 路 07:21 UTC
Wow. This is a really nice made game!
Great gameplay and nice graphics.
Chubb1337
14. Dec 2015 路 07:21 UTC
Damn these controls are though! It's very annoying that the player 'glides' so much. Because of that I couldn't get past the level where you have to stand on your own skeletons on top of the spikes, I just kept gliding into the spikes.

Also, it is very awkward to try and navigate the beanstalks while gliding so much.

Overall: If you improve this gliding, I'd say it's a pretty solid little game well done!
馃帳 ambi
14. Dec 2015 路 07:25 UTC
Thanks for the input guys. It's good to hear what you thought about the controls. The gliding can be ameliorated with pressing both buttons exactly only when then jump cooldown finishes. Only pressing left or right makes the character stick to the wall much better.
Docjekyll
14. Dec 2015 路 07:49 UTC
Interesting platformer. I liked the idea to make jump both buttons at the same time. The jump motion was quite difficult for me to control (just really floaty, hard to get those ledge jumps), but I saw several good puzzle ideas
MCRewind
14. Dec 2015 路 08:35 UTC
dont have permission to play
manabreak
14. Dec 2015 路 08:42 UTC
Pretty nice! The movement is a bit wonky because of the momentum, but other than that, the idea and execution are quite good. Difficult as heck! :p
jcwelgemoed
14. Dec 2015 路 08:43 UTC
Nice game. Controls need to be a bit tighter though - the "floaty" controls made it bit more challenging though.
Good puzzle ideas. Lots of potential.
kirbytails7
16. Dec 2015 路 08:13 UTC
Nice. I feel like the controls could be better implemented with regards to the theme (i.e. it feels like a design that warrants more buttons), but otherwise not bad!
thebrickanator
17. Dec 2015 路 08:37 UTC
This fit the theme very well looked nice and played well... only thing I had an issue with was how floaty the controls were however it did suite the style.
brainstorm
18. Dec 2015 路 12:31 UTC
Great mood! Controls are OK. Also, not sure if that's a bug, but in last level (the wall-jumping one) there's a bug. You can enter into the ground and climb it. Also great mood.

4/5
sP0CkEr2
20. Dec 2015 路 07:36 UTC
this was lots of fun - controls were hard but easy to learn - nice work
Galvesmash
22. Dec 2015 路 21:39 UTC
I liked the mechanics but I think the edge grab could be improved, I didn't feel much in control of the player. The rest works well to me, nice job!
shar
27. Dec 2015 路 09:24 UTC
This is probably the greatest entry I have played while rating games. Very perfect graphics, very huge usage of Unity's Particle System, graphics effects; physics and also, the swell and hard character movement! Interesting audio effects. Anyway, great job, enjoyed it!
thristhart
30. Dec 2015 路 23:49 UTC
This is a fun concept, but I feel like the decision to follow the two button controls restriction hurts it. You really need a third "jump" button!
Valandre
04. Jan 2016 路 12:59 UTC
Nice entry!really good mood!