You Make It To The Mansion... by Esjaji
****************HEY GUYS (AND GALS), NEW UPDATE AVAILABLE****************
Fixed an issue with the enemy speed (it's a lot to do with me being dumb and not making the speed framerate independant), and hopefully, some optimisation will help the game run smoother for some!
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"Oh, so you've snagged enough loot to last you a lifetime? Yeaaaah, let's see you drag it through that door over there!"
Controls are specified within the game... every time you restart!
Whoo! So I actually finished a game this time! It's a little ropier than I'd have liked, but it's done!
Basically, the thing that's "growing" in the case of this game is your big ol' loot sack! It's both a sign of your new-found riches... and the weight hanging over your shoulders to get out as soon as possible. Models were made in 3DS Max, textures in Photoshop, and the game was developed in Unity3D with Visual Studio 2015. The sound affects I can't take credit for, because I acquired them from some royalty-free sound site (credits are in the game!). But overall, I'm fairly happy with getting the game more or less in a complete-ish state.
I would really have liked to have spent a little more time on asset creation. ( There's a lot of items that are hidden in crates and stuff that you don't get to see physically within the game, and it would've been nice to have some things such as chairs (you know, the things people tend to have in houses) as inconveniences. Not to mention, everyone seems to be a capsule with cube hair (of a variety of colours!), which I would have liked to work on. Also, I probably would have liked to have made some music or something, polished up the interface (it doesn't even scale properly!), but as usual, my time management is less than stellar.
Hope you enjoy the game, and have fun!
Fixed an issue with the enemy speed (it's a lot to do with me being dumb and not making the speed framerate independant), and hopefully, some optimisation will help the game run smoother for some!
*************************************************************************
"Oh, so you've snagged enough loot to last you a lifetime? Yeaaaah, let's see you drag it through that door over there!"
Controls are specified within the game... every time you restart!
Whoo! So I actually finished a game this time! It's a little ropier than I'd have liked, but it's done!
Basically, the thing that's "growing" in the case of this game is your big ol' loot sack! It's both a sign of your new-found riches... and the weight hanging over your shoulders to get out as soon as possible. Models were made in 3DS Max, textures in Photoshop, and the game was developed in Unity3D with Visual Studio 2015. The sound affects I can't take credit for, because I acquired them from some royalty-free sound site (credits are in the game!). But overall, I'm fairly happy with getting the game more or less in a complete-ish state.
I would really have liked to have spent a little more time on asset creation. ( There's a lot of items that are hidden in crates and stuff that you don't get to see physically within the game, and it would've been nice to have some things such as chairs (you know, the things people tend to have in houses) as inconveniences. Not to mention, everyone seems to be a capsule with cube hair (of a variety of colours!), which I would have liked to work on. Also, I probably would have liked to have made some music or something, polished up the interface (it doesn't even scale properly!), but as usual, my time management is less than stellar.
Hope you enjoy the game, and have fun!
Ratings
| Coolness | 32% | 1952 |
| Overall(Jam) | 3.19 | 641 |
| Fun(Jam) | 2.80 | 791 |
| Graphics(Jam) | 3.63 | 423 |
| Innovation(Jam) | 3.53 | 230 |
| Mood(Jam) | 3.47 | 310 |
| Theme(Jam) | 3.60 | 583 |
First of all the lay out feels unnatural and illogical for the inhabitants to be standing amidst of a corridor with "nothing" better to do.
And i think the game would be better if the lay out of the mansion was better optimized.