Depression by Halleflux
Unfortunately, Unity doesn't like making web programs. So no Web GL. Sorry.
This game was too far out of scope as far as writing/designing goes, so it may feel more than a bit... confused.
Controls: WAD and Spacebar (after you encounter the other being)
This is essentially a story of a person suffering from depression. The growth is their character as they progress.
Note: Leave me your honest feedback. I've gotten feedback before that doesn't nearly match the voting results, and it's really useless to me to be complemented for a job badly done. Leaving me your ratings could also help. Thanks.
This game was too far out of scope as far as writing/designing goes, so it may feel more than a bit... confused.
Controls: WAD and Spacebar (after you encounter the other being)
This is essentially a story of a person suffering from depression. The growth is their character as they progress.
Note: Leave me your honest feedback. I've gotten feedback before that doesn't nearly match the voting results, and it's really useless to me to be complemented for a job badly done. Leaving me your ratings could also help. Thanks.
Ratings
| Coolness | 36% | 1857 |
| Overall | 3.32 | 412 |
| Graphics | 2.95 | 564 |
| Innovation | 3.22 | 433 |
| Mood | 3.78 | 81 |
| Theme | 2.83 | 900 |
The growth theme is not obvious
Still, mood was nice, I kind of liked the theming. But I can't give it stars for growth because of the perceived message.
My score is unchanged after playing through the whole thing, but I wasn't that far from the end in the first place. The growth, I guess being, that you can lift someone else up even at your darkest moments?
But that also doesn't feel like growth for a lot of reasons I don't feel like getting into.
To be fair, my other interpretation was a little bit of a joke. But it did seem like what the game was conveying and could convey.
There's something about the challenge of the games themselves that distracts from meaning. If I'm thinking about a puzzle, I am not thinking about the meaning of the work unless that puzzle has some meaning expressed through how I solve it or some other method.
Anyway, Nicely crafted game programming wise. Runs very smooth for me and the mechanics are cool, but too distracting from any meaning. Well Done!
The levels are clean interesting and cool and easy to understand too, there were a lot of them, so it was nice to have a game that lasts longer than a minute (for a three day game jam). Also explaining the controls would have been nice, considering this has little to do with growing, I thought this had two button controls...
Worthy of a playthrough!
Deep. Before reading I thought It was about love. Like you try to be with someone. Do your best and they are not there. Then when you are thogather everthing goes fine and... loss. But yes your story is awesome. You couldve not suffered if you knew how to do that part is great. Alse you can put in another ending. After getting that power up you can easily go back to start of the game. Maybe you can put something at the start. The thing that put you in depression. And if you try go back and fix it after meeting that someone things can change. (I am thinking it as a not-well going job and someone you can love so things get better and such) I did go back with hope of finding something.
About game:
- Particle usage and the lighty spirit/pixie flying around part was great!
- There was a problem with framerate. Probably about particles.
- Animation of the character was nice.
- Please, please, please add an enviroment music. (Maybe 2, like mood is changing after you grow.)
Overall, well done!
I would like to hear some more sound though.
I managed to go back all the way to the beginning with the ability to reverse gravity. I expected another ending :-)
Congratulations for making this game!
The first few levels seemed stupid easy almost as if there was no point including them. And I'm not sure if it was by design but I didn't like having to intentionally jumping into spikes to proceed.