{"author_link":"\/author\/vilcans\/","author_name":"Martin Vilcans","author_uid":"10862","comments":[{"author_name":"BoUnDtOtHeEaRtH","author_uid":"17374","time":"Dec 14, 2015 @ 3:32am","epoch":1450063620,"text":"The controls feel a bit laggy but I think the BGM was pretty cool though. Good job!"},{"author_name":"Tommislav","author_uid":"2393","time":"Dec 14, 2015 @ 10:35pm","epoch":1450132200,"text":"In my oppinion you nailed the physics really well! I'm actually enjoying cruising around the landscape looking for traffic cones and doing crazy stunts.\r<br\/>\r<br\/>Regarding gameplay I think I would have preferred several smaller tracks\/levels instead of one huge open world. It's easy to get lost, and I never managed to collect all the cones. Not even close.\r<br\/>\r<br\/>And the audio is top notch! I can imagine you standing behind me with an electrical guitar while I'm cruising for cones ;D"},{"author_name":"zebi24","author_uid":"28347","time":"Dec 15, 2015 @ 7:01pm","epoch":1450205760,"text":"Nice game, I had fun. :)"},{"author_name":"PuddleOfWater","author_uid":"65681","time":"Dec 16, 2015 @ 11:31pm","epoch":1450308360,"text":"Great mood and feel of the car. =)\r<br\/>The level had me searching around, feeling there was more unique things to discover. Jumps, difficult hills, rough terrain and skyscrapers.\r<br\/>I didn't feel the car was unable to continue, when the &quot;Wrecked&quot; text came up. If the wheels fell off, I'd see why it was wrecked."},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Dec 17, 2015 @ 12:14pm","epoch":1450354140,"text":"@PuddleOfWater: That's what health bars are for. :-)"},{"author_name":"doitle","author_uid":"3578","time":"Dec 18, 2015 @ 9:51pm","epoch":1450475160,"text":"Cool game. Is it even possible to get all the cones and stop? The music reminds me of Uniracers for SNES."},{"author_name":"mukult","author_uid":"65633","time":"Dec 18, 2015 @ 9:57pm","epoch":1450475520,"text":"Good car control... Good game overall!!"},{"author_name":"scriptorum","author_uid":"17811","time":"Dec 18, 2015 @ 10:00pm","epoch":1450475700,"text":"I like the concept. Ramping levels would be nicer - it's pretty challenging to figure out a low impact way of getting so many cones. Or at least a more forgiving damage handler (or pit stop to repair). Good car sounds. Fun to figure out ways of safely slowing down."},{"author_name":"scorched","author_uid":"48268","time":"Dec 26, 2015 @ 1:43pm","epoch":1451137080,"text":"I think the start point is not very good, better start in open area with no obstacles"},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Dec 26, 2015 @ 3:32pm","epoch":1451143620,"text":"@scorched: Good point."},{"author_name":"Dejvo","author_uid":"49267","time":"Dec 27, 2015 @ 9:01am","epoch":1451206560,"text":"i'm impressed thet you've managed to form a working 3D car in the nick of time. i've spent two weeks on in and it's not really good."},{"author_name":"Tyler","author_uid":"16252","time":"Jan 3, 2016 @ 5:42pm","epoch":1451842620,"text":"Great fun! Would love to see it developed more as a platformer\/racer. Just needs some health pickups! Focusing on making smaller levels instead of a massive open world would be an awesome way to move this project forward."},{"author_name":"Zyow","author_uid":"44575","time":"Jan 3, 2016 @ 6:10pm","epoch":1451844300,"text":"Nice game with cool physic! Get all the cones is a little hard. Good job!"},{"author_name":"swipefaststudios","author_uid":"24642","time":"Jan 3, 2016 @ 9:44pm","epoch":1451857140,"text":"Interesting Game! Don't know why you had to collect cones when you usually have to avoid them but still cool!"},{"author_name":"dreadzilla","author_uid":"37112","time":"Jan 3, 2016 @ 11:47pm","epoch":1451864520,"text":"Great feel and a fun game. Great audio! \r<br\/>\r<br\/>Your game has similarities to mine! :)"},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Jan 4, 2016 @ 9:26am","epoch":1451899260,"text":"Thanks for the feedback everyone.\r<br\/>\r<br\/>@Tyler @scriptorum: I agree, I think we need a pit stop or health pickups.\r<br\/>\r<br\/>@dreadzilla: So it seems. :-)\r<br\/>\r<br\/>And to everyone that commented that it should be smaller levels instead of an open world: That's a great suggestion that I'll think more about."},{"author_name":"Xanjos","author_uid":"21201","time":"Jan 4, 2016 @ 3:41pm","epoch":1451921760,"text":"I liked the course design and lighting effects plus having the optional task of picking up all the cones was a nice touch. I think some extra effects could be added to the car to show that it's about to be wrecked (like smoke coming out of the hood)."},{"author_name":"ChuiGum","author_uid":"22408","time":"Jan 4, 2016 @ 10:10pm","epoch":1451945100,"text":"Nice graphics and music, I liked the controls too. Cool concept and fun game! c:"},{"author_name":"Jacob123","author_uid":"26000","time":"Jan 4, 2016 @ 10:24pm","epoch":1451945940,"text":"Pretty cool man. I enjoyed this. The car got wrecked too easily though. Plus it kept moving, which made me feel cheated, like I could've kept going despite the &quot;wreckage&quot;"},{"author_name":"Thingo Studios","author_uid":"31541","time":"Jan 4, 2016 @ 10:25pm","epoch":1451946000,"text":"It's very, very odd to me that you'd be trying to get the cones. I spent two minutes trying to avoid the cones like in a demented driver's license exam before realizing my objective was to collect them all.\r<br\/>\r<br\/>Still, not awful by any means. If I have a complaint it's that the car never changes no matter how many times you run into things; having it look visibly dented would be a much better HP meter than the vertical thing in the corner of the screen."},{"author_name":"Kerdelos","author_uid":"30088","time":"Jan 4, 2016 @ 10:35pm","epoch":1451946600,"text":"The game is pleasant although the physics of turning the car behave weirdly in my opinion. And I think stopping the car is way to easy to be a condition of success ;D"},{"author_name":"J08nY","author_uid":"9895","time":"Jan 4, 2016 @ 10:51pm","epoch":1451947560,"text":"Great game! Really enjoyed the drifting and level desing! Did you model the terrain manually or are some parts generated?"},{"author_name":"PowerSpark","author_uid":"38755","time":"Jan 5, 2016 @ 12:57am","epoch":1451955120,"text":"Really great take on the theme! The car physics are very well done. I would say that the area could be more linear, the world was very open. You had awesome music too, fits it well!"},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Jan 6, 2016 @ 8:42pm","epoch":1452112620,"text":"@J08nY Thanks. I made the terrain manually in Unity's terrain editor."}],"images":["ld34\/10862-c4ac4e46e3f768022d077d7befbf6daf.jpg","ld34\/10862-9a0f2db8cdcda1529be994e5c778f55c.jpg","ld34\/10862-67b1c3f957284ef13a21e85c3ad641e5.jpg"],"links":[{"url":"http:\/\/public.librador.com\/ld34\/","text":"Web (lower quality graphics)"},{"url":"http:\/\/public.librador.com\/ld34\/ld34-1.0.0-win32.zip","text":"Windows"},{"url":"http:\/\/public.librador.com\/ld34\/ld34-1.0.0.dmg","text":"OS\/X"},{"url":"http:\/\/public.librador.com\/ld34\/ld34-1.0.0-linux.tar.gz","text":"Linux"},{"url":"http:\/\/public.librador.com\/ld34\/unintended-acceleration-1.1.0.apk","text":"Android"}],"metadata":{"g_key":"7059","g_author":"10862","g_event":"LD34","g_eventkey":"31","g_subevent":"COMPO","g_urlkey":"7091","g_title":"Unintended Acceleration","g_status":"UCHK1","g_place":"519","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/10862-shot0-1450058151.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/10862-shot1-1450058151.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/10862-shot2-1450058151.png-eq-900-500.jpg"],"text":"Oh no! The accelerator on my car is stuck! I can only control it by turning. (Hence, two buttons!)\r\n\r\nI can choose whether I'll just make the car stop and save myself, or I can choose to finish my job of collecting 40 orange cones. One small success, or a huge accomplishment!\r\n\r\nInstructions:\r\n\r\nTurn with A and D (two buttons!) There is no braking, only acceleration!\r\n\r\nHit Escape to restart the level. To quit, press Cmd+Q (on Mac) or Alt+F4 (on other platforms).\r\n\r\nFind the cones on the minimap and drive carefully!\r\n\r\nIf you're interested in how the game was made, see: http:\/\/ludumdare.com\/compo\/2015\/12\/14\/unintended-acceleration-1-day-later\/\r\n\r\nSource code is here: https:\/\/github.com\/vilcans\/ld34\r\n\r\nUPDATE January 3rd: Now there's an Android version too. Download http:\/\/public.librador.com\/ld34\/unintended-acceleration-1.1.0.apk","title":"Unintended Acceleration"}