Aukan and the Sacred Sprout by matiasbontempo

[raw]
made by matiasbontempo for LD34 (JAM)
We finally did it! We wanted to participate for the first time in a Ludum and we did our best. We know this is far from perfect, but we did it!

Software used:
GameMaker
Photoshop
GarageBand

Team Members:
Amaya Agustin (Music)
Bontempo Matias (Programming)
Limia Alejandro (Graphics)
Oshiro Vanesa

Hope you enjoy it!

Ratings

Coolness 64% 3
Overall(Jam) 2.63 1024
Audio(Jam) 3.03 505
Fun(Jam) 2.41 994
Graphics(Jam) 3.22 631
Mood(Jam) 2.48 927
Theme(Jam) 2.71 1010

Feedback

disdanes
15. Dec 2015 路 01:59 UTC
Tried your game on Windows 8 but it was just a black screen when I opened it. Tried to restart but it still didn't work.
馃帳 matiasbontempo
15. Dec 2015 路 02:18 UTC
Sorry about that! I'll try to take a look at this.
Garris
15. Dec 2015 路 02:18 UTC
Nice graphics and the music was catchy. I wish the enemies had a more clear indication of where their attacks were landing. It made it hard to dodge/counter when you can't see the hits. I made it past full-grown tree stage though! : D
馃帳 matiasbontempo
15. Dec 2015 路 02:21 UTC
Thanks Garris! I agree with you. We'll take that into account for the next time.
Reggianito
16. Dec 2015 路 14:11 UTC
Zamba?
ToloaGames
16. Dec 2015 路 14:49 UTC
I really like the art style. the controls felt very clunky though and the jump didn't feel right.
Modoc73
17. Dec 2015 路 05:15 UTC
Nicely done. I liked the scrolling background, and smooth animations.
Dege
17. Dec 2015 路 22:07 UTC
Nice drawings and animations! Controls feels a little unresponsive. Catchy music. But... Why I have to beat up such cute little ginger kids?!? :D
Hot Box Games
19. Dec 2015 路 01:29 UTC
Nice graphics and catchy music!
Maybe some more feedback when getting hit/hitting an enemy
but yeah good job! :)
Scipio Xaos
19. Dec 2015 路 22:50 UTC
Cool game! Music was nice. I just BARELY won. There was a sliver of health left right at the end and a giant axeman right there ready to tear the statue down... omg...

I did find a few bugs, though they might have been because I was playing the game in WINE. First, the wave numbers and enemy count seemed wrong. Second, I actually moved all the way off the screen on the far left and couldn't get back on.

Still, nice game!
puppetmaster
19. Dec 2015 路 23:10 UTC
Love the drawing off the main character and the enemy.
Well done!!
hyperscope
21. Dec 2015 路 17:21 UTC
Combat was clunky as I was not certain of my, or the enemies range along with the hit-boxes. If I could be given the opportunity to time attacks at the right moment it would be great. It also might be nice to see hit points and the freeze cool down time. It would also be nice to see more player feedback. Good job working as a team y'all!
patvanmackelberg
04. Jan 2016 路 23:58 UTC
I've never been struck by an axe, but this little boy leads me to believe it doesn't hurt as much as I thought it would. Good entry!