FEEDING TIME! by celsyum

[raw]
made by celsyum for LD34 (COMPO)
Controls: Select block with mouse near your char while timer is counting time!

Hey. Not fully finished game (no sound , no good gameplay, bulky graphics and alot of tweening missing), but finished engine and flexibility.

Just collect cheese to get food.
This game idea is based on old good game Jelly Battle. I missed it so much, so I wanted to make similar.

Have fun.




#HAXE #OPENFL

Ratings

Coolness 30% 2001
Overall 2.65 884
Fun 2.41 877
Graphics 2.71 683
Innovation 2.71 723
Theme 2.82 902

Feedback

fistmaker
14. Dec 2015 · 18:46 UTC
I'm not sure how to even control what's going on.
BloodJohn
14. Dec 2015 · 18:55 UTC
How to control it? The environment is constantly changing, but I don't understand.

I watched the Jelly Battle on youtube, but still didn't get it. I'm hopeless?
dusho
14. Dec 2015 · 18:57 UTC
took some time figure out.. there could be some cursor for jump destination
game didn't work on Chrome for me, worked on IE
would have been a nice game, if completed
Elenesski
14. Dec 2015 · 19:09 UTC
Wasn't sure how to play.
Imagos Softworks
17. Dec 2015 · 00:52 UTC
Eventually figured out how to play. The world scrolls down one tile every jump. You have a limited time to select where you want to jump next (Illustrated by the timer bar at the top). You have a two tile jump radius. You have to aim one space lower than where you want to go since the level will scroll down.

Interesting. I'd love to play against a friend.
Reggianito
19. Dec 2015 · 20:35 UTC
It's a compo entry, you need to share your source.
knason
19. Dec 2015 · 20:36 UTC
I didn't understand how to play it, but I liked the graphics :-)
Linus123xbb
01. Jan 2016 · 15:30 UTC
Really interesting game, it was fun once I understood what to do. I'd suggest adding a mini-tutorial in the beginning explaining the controls and objectives. Good job :)
Brightstar
04. Jan 2016 · 21:24 UTC
Neat game. I like it. I think a goal of 1000 food is too high though. The pace is a bit too slow I think.
Thingo Studios
04. Jan 2016 · 21:26 UTC
I played a LOT of Jelly Battle back in the day and have been waiting for a functional clone of the game. I wish there was more of an indication where you could or couldn't jump, either by highlighting those squares or having a check next to your cursor when you're on an OK square.

You also don't spawn food often enough.