ScaleFlexes by ansoneh
ScaleFlexes is a very simple, arcade-style game. The A and D keys control scaling (growing and shrinking) of the player circle. The object is to be bigger than red circles and smaller than green, otherwise things explode.
Made in a couple hours using Unity. This is my first Ludum Dare entry!
Made in a couple hours using Unity. This is my first Ludum Dare entry!
Ratings
| Coolness | 86% | 2 |
| Overall(Jam) | 3.41 | 427 |
| Fun(Jam) | 3.39 | 331 |
| Graphics(Jam) | 3.03 | 731 |
| Innovation(Jam) | 3.39 | 328 |
| Mood(Jam) | 2.92 | 753 |
| Theme(Jam) | 3.95 | 273 |
The mechanic is very interesting but the execution is a bit lacking. The growing/shrinking is very fast, especially compared to how far you can see and it sometimes feels like that you're just going to lose, no matter what you do. You cannot be both precise enough to shrink very small for the coming green, then grow right back huge for the next massive red, made more difficult by the heavily increased collision area when you grow back.
Still, a bit more vision range and slower change is very easy to do, and easy improvements are the best kind of improvements for a game.
Last idea is to make the play field circular, this makes more sense as well as evens out the reaction time needed no matter where the circles come from.
I like the concept a lot.
Simple, clean and fun! Good job ^^
Fun though. Very fun :D
It was a bit too hard for me though, I found that i had often shrunk down for a small green circle, and then had a very short amount of time to grow very large for a big red circle, it was almost impossible to grow that much in the short amount of time!