Speed Sid by tribrain
Play as Sid The Seed and Save the World!
Press
Enter to jump
arrow (down)
to barrel roll
Dowload Link also here!!
http://tribrain.itch.io/speed-sid
PD:
We uploaded a post-Jam version on the web page.
CHANGELOG
SPEED SID v.1.1
Fixes:
1-Improved performance.
2-Fixed controls/ Barrel Roll line.
3-Parallax texturing.
4-Intro skip enabled.
5-Speed Sid is now available to OSX!
To do:
1.The game is not loading levels correctly, it is repeating level 1 on ALL levels.
2. Repeated sounds.
3. Fix collider bugs.
Press
Enter to jump
arrow (down)
to barrel roll
Dowload Link also here!!
http://tribrain.itch.io/speed-sid
PD:
We uploaded a post-Jam version on the web page.
CHANGELOG
SPEED SID v.1.1
Fixes:
1-Improved performance.
2-Fixed controls/ Barrel Roll line.
3-Parallax texturing.
4-Intro skip enabled.
5-Speed Sid is now available to OSX!
To do:
1.The game is not loading levels correctly, it is repeating level 1 on ALL levels.
2. Repeated sounds.
3. Fix collider bugs.
| Web | http://tribrain.itch.io/speed-sid |
| Windows | http://tribrain.itch.io/speed-sid |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=62559 |
Ratings
| Coolness | 66% | 3 |
| Overall(Jam) | 3.06 | 748 |
| Audio(Jam) | 3.36 | 321 |
| Fun(Jam) | 2.88 | 743 |
| Graphics(Jam) | 3.53 | 480 |
| Humor(Jam) | 2.54 | 585 |
| Innovation(Jam) | 2.30 | 974 |
| Mood(Jam) | 3.11 | 602 |
| Theme(Jam) | 3.56 | 626 |
a) The "Web" option is generally used for "Web" games, rename the option to be "Website" if you're directing people to your (downloadable) game's site.
b) In order to get more ratings, you need to play and rate others games!
With that said, the art was wonderful, and overall this was a good entry. I'd like to see more responsive controls, especially for the down control. Also, the intro was a bit obnoxiously long, and with no way to skip to the next frame, this made me sad.
The actions felt like they had some lag which was a bit frustrating, along with the inability to control the jump height/distance. The rocks also seemed to have some awkward collision behavior which added to the frustration while I was still learning the appropriate timing.
In the spots with the powerup followed by scorpions, is it possible to jump through the two scorpions stacked one above the other? Because if not, it makes the powerup absolutely necessary, and if the player accidentally jumps over it for whatever reason, then they've essentially lost, as they have no hope of getting past the scorpions. Missing the powerup should make it harder, but not impossible. And putting the powerup in one of the split sections of the level would give the player a decision of taking the easy route and missing the power up, or the harder route to get the powerup and make the scorpions easier.
Anyway, good job.
hopefully we will be uploading the corrections soon (level colliders and bugs basically)
graphicaly the backgroud is beautiful but the ground makes it dificult to play
Aside from that I liked the art style and normal/battle music. I have vanquished the stone scorpion placards, I assume. Intro was good too, I'd have liked it if I can jump to the next screen without skipping the whole intro as I can read English quickly. For example with space go to next screen, though I get that it was timed to the intro music as well. Did I mention I liked the music?
About the music, you can read on the credits who composed it. Greetings
Cons: a bit frustrating.
good graphic! well done!