Growth by Alexander Ramsay-Baggs

[raw]
made by Alexander Ramsay-Baggs for LD34 (JAM)
Sit back, relax, and enjoy the task of creating your own profitable farm! Growth is a game where you work the land, grow your crops, and enjoy a nice profit on the side.

For feedback, we have a google form we'd love people to fill in. It's available here: http://goo.gl/forms/Yu31b9HL2l

Ratings

Coolness 100% 1
Overall(Jam) 3.33 508
Audio(Jam) 3.15 448
Fun(Jam) 3.02 629
Graphics(Jam) 2.80 820
Humor(Jam) 2.03 802
Innovation(Jam) 2.73 777
Mood(Jam) 3.05 647
Theme(Jam) 3.90 310

Feedback

Lighthousegames
13. Dec 2015 · 02:47 UTC
awesome
pluberski
14. Dec 2015 · 19:20 UTC
Probably my favorite gardening game so far. :) Nice work!
pinion
14. Dec 2015 · 19:36 UTC
Quite relaxing. Apart from the parsnips. Grow damn you!
pinion
14. Dec 2015 · 19:59 UTC
Now I have so much wheat I can't harvest it all. Now I understand the parsnips. This game is educational!
colinator27
14. Dec 2015 · 23:03 UTC
Very fun to play!
MrDave
14. Dec 2015 · 23:12 UTC
I played this game for far longer than I should have. Don’t let my boss know. All around very good game.
zamotany
15. Dec 2015 · 00:05 UTC
I always want to be a farmer, now my dreams come true!
Good game, rate my game too <:
Ariake81
15. Dec 2015 · 00:21 UTC
great idea, like a minimal harvest moon
ironleonem
15. Dec 2015 · 00:22 UTC
Great execution! The turn based mechanics were an interesting way to present this game, and I saw no real bugs. Even though I've seen farming games before, it was fun to manage my time. Really well done.
ironleonem
15. Dec 2015 · 00:41 UTC
Also, I have some followup advice for you, if you're going to work on a post compo version. Incidentally, I'm only doing this because I REALLY liked your game, and would love to see more of it!

+ Have tilled fields decay if the player doesn't plant in them after a couple days.
+ Make wheat grow just a little faster, and be worth a little less to sell. This will not affect your worth of grain, but WILL make the other crops more accessible more quickly, letting your player expand their options much more quickly.
+I love the grass idea, but I feel like you could do more with it. Make it grow a little more quickly, and possibly have existing grass over 50% spread to a random number (1-4) of adjacent tiles.
+ I LOVED the random spawning truffle idea! I feel like you could expand on this and have other random spawning things the player could find. It would really expand your replayability!

Again, EXCELLENT job. Thank you for your submission.
xodene
15. Dec 2015 · 02:39 UTC
A well executed farming game, very comfy to play. Nice work.
Xinelu
15. Dec 2015 · 02:39 UTC
I remember my times playing Harvest Moon


(': lovely work
SethR
15. Dec 2015 · 02:40 UTC
Really impressed with all the options and holy cow, a tutorial? But to be honest I quit early because the dang "Next day" button was soooo slow.
InfinitySquaredGames
15. Dec 2015 · 02:40 UTC
I actually really like it. Was pleasantly surprised!
DecayConstant
15. Dec 2015 · 02:45 UTC
Good work.
Erlend Aakre
15. Dec 2015 · 03:40 UTC
Awesome! really feels like an oldschool farming game, sweet graphics and audio. Played this for far longer that I'll ever admit! :)
tweedle
15. Dec 2015 · 05:48 UTC
Nice and calming! Very addicting. I felt like I was just getting started, and I had played for over 45 minutes!
Good stuff!
treslapin
15. Dec 2015 · 20:03 UTC
I wish it was a bit faster, and the controls are not very comfy. I really liked the game though. :)
LeReveur
15. Dec 2015 · 23:08 UTC
Nice managing game. :)
8153pts in challenge mode, dont know if it's good or not.
hunttis
16. Dec 2015 · 18:29 UTC
Goes well with the theme. Very relaxing, could maybe use with more interaction (at least in the beginning, when you're just clicking the days away :D). Perhaps have some pests you have to squish or something?
Hackbug
16. Dec 2015 · 18:35 UTC
WHAO :O your game is pretty cool. Nice Graphics, nice songs, nice fun so :D
kernel panic
16. Dec 2015 · 19:34 UTC
After 100 days of growing onions, I get 27668G. You must construct additional onions.

Interesting little sandbox, but it does get very repetitive. Perhaps there should be additional game elements that work against you, like seasons or pests.

Overall, well done. Good tutorial too!
Stephen Patrick
18. Dec 2015 · 05:13 UTC
It seemed pretty slow for a farming game without side-goals. In harvest moon waiting for things to grow is to enforce your perspective of time and give you time to interact with the town, but here there doesn't seem like much of a purpose for clicking on new day ten times before you can get your value out of you wheat. Functional with good aesthetics, though.
kirbytails7
18. Dec 2015 · 07:04 UTC
Not bad. It feels like there's no motivation for action in the game? Like, there's no tension to make the gameplay enjoyable, I feel. I kind of want it to not be turn-based, so that I can sit back and watch the crops grow and then have to time when I harvest them that way.
crucknuk
27. Dec 2015 · 22:49 UTC
Nice entry! I just think it needs some balance because harvesting expansive seeds does not give back more money as it should. For example, tomatoes cost 150 and can be sell to high prices, but they are sooo long to harvest that it's better to sell wheat (I did not miss action points despite I should have with this technique). Apparts from that, it is quite addictive, I could not stop before I achieve round 100. Good job ;)