The Seven Wonders of Technology by loveapplegames

[raw]
made by loveapplegames for LD36 (JAM)
New technology often brings with it a new definition of awkwardness. Throughout history, quite a few technologies have existed that were quite awkward to use.

The player is taken on a historical tour of some of the struggles that users of new technologies had to go through. It starts in the stone age, and ends up in... the future.

The game consists of 7 minigames involving a particular technology.

Controls for all games:

W,S,A,D - move

L - fire or action

Credits:

Boris: graphics, game concept, programming.

Val: sound, game concept.

Cannon sound: Bareform (freesound)

Typewriter sound: The Shaggy Freak (freesound)

Feedback

johanw123
30. Aug 2016 · 11:04 UTC
impressive ammount of content, i liked the ladder game (first one)
Lonely Vertex
30. Aug 2016 · 11:11 UTC
A lot of different interesting ideas but what bothers me is that the level actually starts even before I can press the space (sometimes gets me killed before I start). My personal favourite was diving.
Avalanche Games
30. Aug 2016 · 14:28 UTC
Damn that was difficult. Great idea and execution.
adsilcott
30. Aug 2016 · 15:24 UTC
Some interesting and unique ideas here, and a cool way to represent the theme. I like the graphics too!
esquellington
30. Aug 2016 · 22:35 UTC
A very strong entry, lots of content and different mechanics, good work!
ocarson
31. Aug 2016 · 12:25 UTC
An interesting collection of tight mechanics, linked by a charming visual style. I think I failed every single one, but I had fun with them, all. I think the cannon one was the most interesting to me.
justinooncx
31. Aug 2016 · 14:26 UTC
7 games??? That's pretty impressive. But hell, almost all of them were BLOODY DIFFICULT. That's not necessarily a bad thing, though. Also, I collected all the honey in the 1st level and didn't win. If you expect me to kill all the bees too, you have another thing coming!

Still, pretty impressive.
zzapp
02. Sep 2016 · 06:29 UTC
There is a tonne of content, but most of the mini games are way too difficult and I'm not even sure if its possible to "WIN" them all. Some kind of displayed goal like collect X honey or survive dodging asteroids for 30 seconds, could of help pushed me a little further to try and complete them. Over all really good job and all the games were fun even if insanely hard to compete.
LittleDoomDevs
03. Sep 2016 · 11:42 UTC
I love the hit effect particles and sound when you kill enemies! Awesome minigames, especially the ladder and ballon!

Regards,
Team LittleDoomDevs
MrMordem
07. Sep 2016 · 14:56 UTC
Nice job!
It's a really cool concept, minigames related to the theme. Some of them would be really fun as stand alone games with a score and levels.
I loved "Diving" & "The Rope Ladder" out of them all. If you have any intention of doing something with those two, don't hesitate and go for it.^^
The aesthetic is matches well with the games, a kind of modern Game & Watch fell maybe.
Just a thing, you should pause the game while the help text is displayed.
Insality
07. Sep 2016 · 18:17 UTC
yay! a lot of interesting games here
Good concept and idea in most part of the mini-games

There is frustrating things: We cant win in no one game? I always failed, no finish, no goal. Its very very bad :(

In game with sharks we cant dodge sharks anyway. They always touch our cord
so, great game but need more polishing and finish goals for players (and more fair rules, i think)

Good job!
BMacIntosh
10. Sep 2016 · 21:57 UTC
Some pretty clever mechanics in some of those! The platforming on the rope ladder one felt pretty good - the falling straight down made it easier to line yourself up to stomp the enemies.