A Tale of Two Peters by Recursiveanomaly

[raw]
made by Recursiveanomaly for LD34 (JAM)
You, St. Peter, are given the holy task of both protecting and judging mortals. Heaven's short on staff this millennium.

To protect them, you'll become a traffic cop on Earth who directs traffic to avoid car crashes.

When a crash does happen you'll ascend to your angelic form to judge those that perished.


Instructions:

When directing traffic, use your two mouse buttons to rotate and stop or start traffic.

When deciding the eternal fate of recently departed, interview them until you know which of the two buttons to press.


Download and run the Windows Build for best performance!

Ratings

Coolness 62% 3
Overall(Jam) 3.68 196
Audio(Jam) 3.26 387
Fun(Jam) 3.35 357
Graphics(Jam) 3.58 450
Humor(Jam) 3.86 62
Innovation(Jam) 4.10 29
Mood(Jam) 3.49 297
Theme(Jam) 3.65 533

Feedback

bazz_boyy
14. Dec 2015 · 09:23 UTC
Hey, interesting game guys! I have to say though, I Feel like there is a heavy dissonance between the two gameplay phases. I think personally you should have chose one or the other. I liked the second one best! Anyway, really nice work. Graphics , narrative and functionality all very nice and polished. Well done.
Ghen
14. Dec 2015 · 16:54 UTC
interesting concept!, but in the end i end up crash everybody and prefer to ask them question, mostly i send them to damnation lol
but to be honest, not a fan of the traffic stuff
gene-z
14. Dec 2015 · 17:08 UTC
Gerar game
David Cookie
14. Dec 2015 · 17:20 UTC
Cool game!
Luke
14. Dec 2015 · 17:22 UTC
Directing traffic is a little clunky, other than that it's really fun :D
eerongal
14. Dec 2015 · 17:26 UTC
Neat concept. Motorists apparently need to learn to respect my authority, though!
rogberth
14. Dec 2015 · 18:20 UTC
crazy idea, it's actually fun! The traffic controls are a bit hard, but I like the concept and the judging part!
MintArcade
14. Dec 2015 · 22:57 UTC
Some drivers just wanted to dye ;)
Cool game
RARoadkill
15. Dec 2015 · 01:29 UTC
Super impressive game. I found it funny when people would just smash into a car that was right in front of them. Asking the questions and deciding was also great. Good job
Suui
15. Dec 2015 · 01:34 UTC
Pretty nice idea, nice game overall!

The only thing i would change is rotationg to the lane the cursor is pointing, instead of rotating all around.

Had fun playing it!
Wandermayer
15. Dec 2015 · 03:48 UTC
Love the idea of consequences of one game mode spilling onto another!
siege
15. Dec 2015 · 04:35 UTC
Actually just a joy to play. I like sending people to hell. A lot.
Rocketship
15. Dec 2015 · 15:31 UTC
Such an interesting combination of two different types of games, I liked that a lot. I think the traffic cop part was a bit too difficult cause some of the drivers basically ignored the red light.
juaxix
15. Dec 2015 · 18:42 UTC
I love the idea of the two game modes with after death and st peter. I think there is a lack in control , I would like to use mouse look instead of mouse left-click to change the traffic light order. You did a great job because it's funny, the part where you have to read all that text, i dont know but i'm not ready so much, but i like to choose things :D

Anyway, if you tryed my game but didnt work please try again ,i fixed the dll error.
RedBricksStudio
17. Dec 2015 · 12:45 UTC
Cool game, but I agree with the comments about the diconnect between game modes. I found the judging part very interesting, and the other one not really suited for a 2button control scheme, as you have to react very fast.

Nice game though :)
Imagos Softworks
19. Dec 2015 · 00:11 UTC
Interesting. At the tally at the end, it is more of a reflection of how the player thinks versus getting things right or wrong. That is pretty powerful to see your own moral report card. I have to agree with others that the contrast between the game types is a bit jarring.

Overall cool idea!
jewagenaar
19. Dec 2015 · 00:44 UTC
Very cool game. Probably the one that had me playing the longest so far. Everything worked very well.
tjxx
19. Dec 2015 · 04:36 UTC
Turns out I'm not the best at directing traffic. :P It seems like a very polished game! I had a lot of fun playing it and there wasn't anything I didn't like about it. Except if people would be a little more patient at the intersection.
richardboegli
19. Dec 2015 · 07:00 UTC
Well done. To make the traffic part more interesting, would have been to have a car pass counter or something.

Otherwise people just feel like they want to crash the cars.

Having people get impatient and running the red light was a nice touch.
kmakai
19. Dec 2015 · 12:18 UTC
Really inventive way to put the two sides together, and it fit the theme well! Great job with the audio and all of the dialog especially.
MalyTimi
19. Dec 2015 · 13:02 UTC
Realy cool idea with judgeing part :P
Alloyed
19. Dec 2015 · 19:22 UTC
+ The fact that the game doesn't try to score you, at least not directly, to be refreshing. Since the game revolves around your moral compass it's easy to fill in the scorecard with your own ethics instead of the game designer's
- The traffic phase felt consequence-less to me. I found myself ignoring it entirely to get to the next bit of dialog, and since drivers will effectively kill themselves randomly it isn't really possible to a good job indefinitely
scorched
19. Dec 2015 · 19:22 UTC
Very original idea! You could do LEFT and RIGHT to switch light to left and right of cop accordingly, and LEFT+RIGHT at once to turn (only two orientations needed that way), because current scheme is slow.
Keep it up!
Zaeche
19. Dec 2015 · 23:56 UTC
I wouldn't worry about the disconnect between the two phases too much. What /really/ piqued my interest was how the game handled the fail state--I thought it was brilliant (for lack of other games trying to address the issue). Well done!