Beardpocalypse by Asbestos Prime
The first waking moments of a sentient beard created in a lab accident.
Work your way through the lab and adjacent buildings to sweet freedom!
CONTROLS:
Mouse: Beard grows towards Mouse. LMB to grow faster.
Keyboard (PostJam Only): A/D Steer. Space to grow faster.
Work your way through the lab and adjacent buildings to sweet freedom!
CONTROLS:
Mouse: Beard grows towards Mouse. LMB to grow faster.
Keyboard (PostJam Only): A/D Steer. Space to grow faster.
| Unity WebGL Jam Entry | https://goo.gl/QEeD9i |
| Unity WebGL PostJam Entry | https://goo.gl/QRO6km |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66325 |
Feedback
wooltech
20. Dec 2015 · 00:58 UTC
Really like the look of the trail, with the beard sections and shadows looking kinda like papercraft, and as a real-life beard owner I can confirm this is exactly how they behave...
Two Scoop Games
22. Dec 2015 · 16:24 UTC
This is a really funny/interesting idea for a game. I'm a fan of the aesthetic in terms of music and art; the beard itself could use some work, but it works. The controls and mechanics are a little bit unstable. It's difficult to steer correctly, and it's also somewhat strange that running through a guillotine, so long as the end of the beard makes it out, effectively does nothing to you. That said, I love the idea of the beard fetching keys to unlock doors, etc. That idea could be expanded upon, along with some sharpening of gameplay controls, and the game could start to shape up very nicely