Environment Interface by Neroxis
Environment Interface is a environment and economy simulation same.
It was created by Geosearchef and Neroxis within 72 hours.
All sounds, music, images and code were entirely done by us.
How to play:
Trees produce oxygen which helps to keep your atmosphere healthy.
Building stuff costs wood and stone which are produced by woodcutters and mines.
Houses provide workers for transport and your other buildings they consum small amounts of energy and food.
Energy is produced by oil pumps and burning coal, which efect the environment in different ways. Windmill also produce energy but are costly.
First steps:
Build a oil pump and a house.
Plant 2-3 Trees.
Build a woodcutter and two houses.
Wait as long as possible befor you build a farm and another two houses.
Finally build a mine and two more houses.
From here on you are on your own.
Keep an eye on the air pollution and try to damage the groundwater the least possible.
Let's see how big your city will grow!
It was created by Geosearchef and Neroxis within 72 hours.
All sounds, music, images and code were entirely done by us.
How to play:
Trees produce oxygen which helps to keep your atmosphere healthy.
Building stuff costs wood and stone which are produced by woodcutters and mines.
Houses provide workers for transport and your other buildings they consum small amounts of energy and food.
Energy is produced by oil pumps and burning coal, which efect the environment in different ways. Windmill also produce energy but are costly.
First steps:
Build a oil pump and a house.
Plant 2-3 Trees.
Build a woodcutter and two houses.
Wait as long as possible befor you build a farm and another two houses.
Finally build a mine and two more houses.
From here on you are on your own.
Keep an eye on the air pollution and try to damage the groundwater the least possible.
Let's see how big your city will grow!
More of the same in the rest of the UI, why does the change values for all the resources not correlate with the actual amount of resources?
Knowing that you're gaining wood is all good and that, but it should really show when the usable wood is delivered, not when a tree is chopped down.
And what was the yellow bar? Overall pollution level?
The placing of buildings was a slight bit strange too, why have the ghost be green when a building can't be placed because of missing resources?
And the tree planting felt strange too, I had no idea if I was actually planting trees or pouring green color on the dirt.
Maybe transports should prioritize resources that are running low as well, managed to run out of food even thought reportedly my farms produced over ten surplus.
Just my series of thoughts on how to improve the game, overall a nice little RTS game though.
Liked the tress growing and taking over the world :)
First of all big thanks for playing our game.
If you want to survive longer you could try follow the gameplay video as much as possible. The build which is used there is very stable in the early game.
I hope you'll give it another try;)