Antiquis Apparatus by Seizar
Controls:
UP arrow: release the rope, lowering the hook
DOWN arrow: roll up the rope, raising the hook
LEFT arrow: roll up the other rope, raising the crane arm
RIGHT arrow: release the other rope, lowering the crane arm
TOUCH a block with the glowing point (hook) to attach it to the rope.
SPACE: release the attached block;
Stack all the blocks in the target position to complete the level, it's harder than it looks!
-----------------------------------------------------
First entry on LD and first "game" too, what a day!
Well it's more of concept/prototype, but still I'm satisfied with the result.
These 2 days were full of learning, discovering, curiosity and maybe some swearing because things never work the first time, and sometimes not even the 14th time... But that's part of the fun, right?
I think the whole first day was spent on blender trying to model the crane. I work with code daily but it's mostly websites and web apps, so this was completely out of my comfort zone. But because of that it's much more rewarding to have something done!
I'm a big procrastinator and also one of those people that start 1000 projects and never finish one, so it's a big goal to be able to click the submit button today :)
Things I wanted to implement but had to cut out:
- multiple levels with different configurations
- more realistic handling of the cargo rope, it should get shortened/lengthened when the crane arm angle changes
- title screen, victory screen
- customizable controls
- better graphics
- audio... sound effects didn't make it, unfortunately
Would love to get some feedback/ideas!
Can't wait to see what everyone made!
BGM used in the game:
"Teller of the Tales"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
EDIT:grammar fixes
UP arrow: release the rope, lowering the hook
DOWN arrow: roll up the rope, raising the hook
LEFT arrow: roll up the other rope, raising the crane arm
RIGHT arrow: release the other rope, lowering the crane arm
TOUCH a block with the glowing point (hook) to attach it to the rope.
SPACE: release the attached block;
Stack all the blocks in the target position to complete the level, it's harder than it looks!
-----------------------------------------------------
First entry on LD and first "game" too, what a day!
Well it's more of concept/prototype, but still I'm satisfied with the result.
These 2 days were full of learning, discovering, curiosity and maybe some swearing because things never work the first time, and sometimes not even the 14th time... But that's part of the fun, right?
I think the whole first day was spent on blender trying to model the crane. I work with code daily but it's mostly websites and web apps, so this was completely out of my comfort zone. But because of that it's much more rewarding to have something done!
I'm a big procrastinator and also one of those people that start 1000 projects and never finish one, so it's a big goal to be able to click the submit button today :)
Things I wanted to implement but had to cut out:
- multiple levels with different configurations
- more realistic handling of the cargo rope, it should get shortened/lengthened when the crane arm angle changes
- title screen, victory screen
- customizable controls
- better graphics
- audio... sound effects didn't make it, unfortunately
Would love to get some feedback/ideas!
Can't wait to see what everyone made!
BGM used in the game:
"Teller of the Tales"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
EDIT:grammar fixes
Amazing work and to any fellow players: I do warn you that staking the blocks is indeed harder than it looks.
Controls were a bit confusing at first with up arrow lowering the hook, but after playing for a bit you can get used to it.
Had a lot of fun playing
I like the slow nature of it, very considered and methodical. My machine did end up collapsing when a stone brick hit it wrong, not sure if it was scripted or a bug, but it was brilliant all the same.
Thanks for sharing!
But a lovely game. I found it easier to swing the blocks in sideways so they ended up on-edge, but then this didn't seem to count for the score.
Is the physics engine 2D or a 3D engine that you've constrained to 2D somehow?
Anyway, nice game. For some reason, the music isn't working for me. D:
@peterthehe
I'll be honest I hadn't ever completed the game by the time I submitted it, I was running out of time so I cut some corners with testing... I did manage to clear it later tho!
@WhiteSeal
I set the controls is the direction you would pull the rope to move the hook, did that feel too weird? I might consider inverting the Y axis
@xlip
Was there too little friction? I have to check that
@Decentsauce
Actually that kept happening to me too, so the reset button was born :D
@CMLSC
I'd be interested in knowing how you lost one block!
@LindenHoltWhittaker
The machine wasn't supposed to collapse but I can see it happening because of how it was set up, I would've liked to see it actually!
@Will Edwards
The controls where aiming to make you feel like you were pulling the rope, was it too weird?
I used unity and its 3D physics engine but I restricted movement on one of the axis so it acted like it was in 2D
@AWOL
Thank you!
Perhaps a bit too much mix of calm and small things ruining a lot of work, though in general a good game! :)
w...well, I guess I don't get the job, right ? :D
Seriously, it's very fun, the controls feels great and the music fits well :)
I enjoyed playing it and also missed some additional levels.
But it's LD so the game is fine!
Probably you could create something bigger with this over time - I would play it :-)
There was something funny going on with the friction of stacked slabs, if they weren't aligned well enough they seemed to slide off to different directions?
@Fidrik
I'd like to know how the block got stuck so that I can fix it!
@adaFish
I was trying to make it frustrating, glad it came through!
@slam_nine
Really happy you enjoyed it!
@Amine Tcherak
Thank you!
@Spaghetti and Meatball
There wasn't much time to properly balance it but
@cushycode
They shouldn't fall to the side, that's probably a bug, but otherwise I think I'm ok with the game becoming unbeatable if the blocks are badly positioned, it adds to the frustration which is kinda what I was aiming for :D
@oskardevelopment
Thank you :) If I keep working on it I'll try to balance it better
@KingSlizzard
Yes originally I wanted to have more levels and playing with the starting/target positions so that you have to think a bit about how to get that piece without making the others unreachable etc
@Bendev
Thank you! They started moving for no apparent reason? I have to check that, thanks for pointing that out!
@Bellatrion
LOL that screenshot :D
I think that part of the fun in physic-based games is breaking them :P
@TomBuston
I plan to add more as soon as I get some free time!
@Delicious
I really wanted to add more but didn't make it in time. Playing other games here I've found one with a similar (although 2d) mechanic and the developer was so kind to explain me how they approached the position verification, which was a problem that got me kinda stuck in my project. Now that I have an idea about how to go about it I think I could add some levels and variation to the game!
@funkyryu
Thank you for your compliments! I hope to add more levels, if/when I do I'll make a post about it :)
@Bizmut
Thank you for playing!
@MartinFernandez
Thank you, that was my favorite part to work on too :)
@Eggplant
Thank you, I really worked hard on the physics part glad it came through!
@kyyninen
I've had a lot of fun trying to balance the physics at play, but it also took a long time to get something that was playable so I really appreciate your comment :) Thank you!
About the blocks moving by themselves, I probably overlooked something in the physics materials, I'll check it as soon as I can. thanks for the bug report!