Archaeologist Simulator by Captain Awesome
I wanted this simulator to be as authentic as possible, so I spent a lot of time studying archaeologists in movies and in video games. In Archaeologist Simulator you play an archaeologist exploring some ancient ruins, but other teams of archaeologists from rival museums are finding more treasure and ancient technologies than you are! Luckily you brought your shotgun!
Gameplay Video Here: https://youtu.be/k4WvqtVwoZ4
Gameplay Video Here: https://youtu.be/k4WvqtVwoZ4
| Windows | http://gamejolt.com/games/archaeologist-simulator/184186 |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=50733 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
But music killed me :P hehehe
I hope you get good points !
I love what you have done, putting a mad-man with a gun in an ancient setting. Great minds think alike ;)
I can't believe you did this all in 3 days - it's like Temple Run meets Golden Eye. Awesome.
- Vicky
To be honest, I have been wondering the whole time if the assets where made by you or taken on the Unity Assets Store. To be even more honest I went there to look for some temple package. First there are too many, second I cannot find anything that looks like yours without planning to spend hours, and finally I'd rather trust you on that part ;) If you made everything, please forgive my suspicion ;) This is actually a really cool game and I think you deserve way more comments.
Maybe as a minor suggestion, I'll advise you to make a good use of the Unity Input manager. It looks like you hard coded your inputs. So even if I change the key mapping in the config window before the game starts, it doesn't do anything. I am not using a qwerty layout keyboard so for most of the games on Ludum Dare I have to switch my keyboard layout. So I really appreciate it when it's possible to remap the controls to avoid me the trouble. Maybe something to consider for your next participation to Ludum Dare.
@Strike Oh yes I will make the settings work in the future.:) It's all asset store assets, AutoDesk Character Generator people, stock music / sound, and borrowing a lot from my existing code. Then altering and adding to it until my simulator was realistic. I could never make a whole FPS with decent models in 72 hours, lol just working around random Unity problems/physics/weirdness can take more time than that. I'm pretty sure I spent longer than that just figuring out gravity in Unity, sure it worked when I set it in the RigidBody but as soon as two things touched eachother one would launch up into space. :)