The Regrowth of Layeon by Ampera
The Regrowth of Layeon is a text adventure made 100% in java, and includes absolutely NO outside materials or libraries. Everything was made with Gimp, Java, and Netbeans.
Now to give some eh news.
The theme is included in the story, but due to time constraints, and doing this being one of the most challenging and exhausting things I have ever done, the game is not complete, but 5-10 minutes of gameplay is done, and I am not stopping with this project.
I think I did well. I am 13 and while this isn't my first LD, this is the first one that amounted to anything presentable.
If you like the game and want to see more, the only way to keep posted on the game for now is to follow me on twitter @TwoOfFive_
This game will have a completed state. This is more of a demo, and the engine took two days to make. I will assemble a website and start adding new features and story elements.
I do not allow reverse engineering of the code, nor it's unauthorized redistribution over the internet.
EDIT: For the continuation I want to drop the text adventure thing. It was a time saving measure (And a measure of small ability). I am looking at LWJGL and I want to turn this into a full 3D RPG (idk if MMO). I want a back to the classics RPG re-imagined into a nice 3D enviroment. I am currently working on a website/centrus to it, but for now twitter will host most of the updates (If there are any)
Now to give some eh news.
The theme is included in the story, but due to time constraints, and doing this being one of the most challenging and exhausting things I have ever done, the game is not complete, but 5-10 minutes of gameplay is done, and I am not stopping with this project.
I think I did well. I am 13 and while this isn't my first LD, this is the first one that amounted to anything presentable.
If you like the game and want to see more, the only way to keep posted on the game for now is to follow me on twitter @TwoOfFive_
This game will have a completed state. This is more of a demo, and the engine took two days to make. I will assemble a website and start adding new features and story elements.
I do not allow reverse engineering of the code, nor it's unauthorized redistribution over the internet.
EDIT: For the continuation I want to drop the text adventure thing. It was a time saving measure (And a measure of small ability). I am looking at LWJGL and I want to turn this into a full 3D RPG (idk if MMO). I want a back to the classics RPG re-imagined into a nice 3D enviroment. I am currently working on a website/centrus to it, but for now twitter will host most of the updates (If there are any)
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.74 | 960 |
| Fun(Jam) | 2.36 | 1012 |
| Graphics(Jam) | 2.11 | 992 |
| Humor(Jam) | 2.31 | 693 |
| Innovation(Jam) | 2.40 | 929 |
| Mood(Jam) | 2.50 | 918 |
| Theme(Jam) | 2.54 | 1037 |
I think it has a lot of potential, and like to see more in the future, really.
The most important downs of the game are that I feel that navigation through the game world is not very intuitive, cardinal points are almost a universal standard in text games, and players expect these... and that "enter" should enter the command... but nothing new aside from other comments.
I suggest you check Inform 7, a framework for making text adventures with an extense library, if you are interested in text adventures ;D
My only suggestion is that it would be a bit easier to play if you standardize the verbs. For example, instead of requiring players to type "look around" in one area and "inspect" in another to perform a similar type of action, provide a fixed set of commands and keep them consistent.