Round-a-doodle-doo by Fupi
CLICK HERE TO PLAY ON BROWSER!!

This is a little arcade game about managing the traffic signals for a roundabout!
(Instructions below are also in-game)
- The owls want to get to the other side on their cars.
- The chicks want to cross the roads on foot.
- Click on the traffic lights to block the road and let the chicks cross. Click again to let the cars pass through.
- Don't leave anyone waiting for too long, or they'll get ANGRY!! If the town gets too angry, you will lose.
- Ambulances are less patient than normal cars, so be sure to let them pass first.
- Do not let the Crime Chicks cross into the chicken coop, or else they'll make your town very angry! Click on them to punish them!
- Every time you click a traffic light you use up some energy. Your energy use depletes over time as you play, but if you change the lights too frequently, you'll overbear the system and have to wait for your energy to deplete again to zero until you can switch your lights again.
Also, yes, I realize the roundabout is going the wrong way, but I only noticed that in the nick of time and when I tried to fix it it looked horrible! 🥲 But don't worry, the cars can't actually hit eachother nor the chicks.
Good luck have fun!
Credits
This game was produced live on YouTube, so some ideas came from chat!
- The game's name was pitched by limaozito-d2n
- The ambulance idea was pitched by itachii7682
- The game over screen was suggested by void_gamedev
Things I used
- Game: Godot Engine
- Art: Affinity
- Music: Bitwig Studio
- Sounds: Audacity, my mouth, and stuff I had lying around.
| Link | https://fupicat.itch.io/round-a-doodle-doo |
| Link | https://github.com/fupicat/rotatorico |
| Original URL | https://ldjam.com/events/ludum-dare/59/round-a-doodle-doo |
Ratings
| Overall | 30th | 4.02⭐ | 27🧑⚖️ |
| Fun | 24th | 3.96⭐ | 27🧑⚖️ |
| Innovation | 94th | 3.58⭐ | 27🧑⚖️ |
| Theme | 37th | 4.24⭐ | 27🧑⚖️ |
| Graphics | 8th | 4.5⭐ | 27🧑⚖️ |
| Audio | 6th | 4.28⭐ | 27🧑⚖️ |
| Humor | 22th | 3.854⭐ | 26🧑⚖️ |
| Mood | 37th | 3.958⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 22🗨️ |
Overall had great fun :)
@jester1454 Yes, it takes a little while to get going but after the first couple minutes the difficulty ramps up a lot.
Your sounds and visuals are so top notch as always! :bow: Simply beautiful and super cute and super polished! But nothing you don't know already. XD Cannot not love it!
On the gameplay, I realized you could get away with clicking more or less randomly just to "let creatures or cars pass" :D But then the overheating stopped me - nice [and needed for the balance] addition!
I survived for ~2 minutes 3 times. At one point it gets more or less (probably) impossible due to the unavoiable Crime Chicks haha (I don't think they disappear under any circumstance) :D
Ones I started using WASD, that was much better than the mouse but then I started breaking the light all the time :D Maybe I was impatient. Maybe the breaking from overheating could last a bit less, but it might be me. I wish there was more to do
For the rush the compo is, beautiful beautiful job, man : )) And balancing all of this is HARD! So good job!
Cheers! Happy game playing! :smile:

I have some feedback :-)
- The music is top notch, I really enjoy that. Can you tell me more about Bitwig Studio?
- I was playing with the keyboard controls and there were two things I found out:
1. Somehow My brain clicked "right key" when I wanted the chicks on the top to go to the right. Instead of clicking the "up key" because the upper signal needed to be changed
2. I did not know what to do with the bad chicks. Later I found out that the game could be played with mouse too!
I don't know how these issues could be solved other than just getting rid of keyboard controls :thinking:
Also, did you know that someone else on here had a similar idea? I think its fun to see the diffrences between the two approaches https://ldjam.com/events/ludum-dare/59/numbus-crossing
Also yes, there are actually multiple games I found that had this exact same idea! I struggled a lot with this theme lol :broken_heart:
Ok, it gets crazy haha!
It's a fun take on the joke about the chicken crossing the street. I remember about this joke but not the details of it though xD
The chicks are so cuuuuute! Even when they get angry... That's also cute! >v<
The pacing of the game starts to pick up and it becomes pretty intense :') But at first it's a cute road management game if I can call it that way? I like how the worsening of the situation was reflected in that smiley face in the centre :D
Very fun and feels polished, and ofc your art is always cute!! Great work in just 2 days also ^^
Btw, I like your take on the Signal theme. I don't think I saw much on traffic lights yet, and it IS a signal, so that's cool!
My time:

P.S. I didn't expect the fox would turn out to be an owl, remembering your post with that question XD Sorry!
P.P.S. Noticed a comment about criminal chicks, wanted to point out for me it was obvious I am supposed to click on them!
@kanity Yes! I chose to use traffic lights because in my language they are just called "signals", so it was one of the first things I thought of hehe
@oddballdave Thank you very much I appreciate it!!

My strategy is to have left-hand on WASD, right hand on mouse, keep all crosswalks disabled by default and periodically enable all 4 at once for about a second before disabling them all again. This leaves plenty of time to go around clicking the crime chicks as they appear.
The difficulty ramps up in a really satisfying way, keeping you engaged without ever feeling overwhelming. It also has a very pleasing aesthetic that adds to the overall experience.
It’s a perfect reminder that you don’t need a complex concept to create a great game, this is a brilliant example of that.
Congratulations! :vertical_traffic_light: :baby_chick: :traffic_light: :red_car:
I'm looking forward to the upcoming works!
As noted by another commenter, there should probably be a little something more to add difficulty once the player gets far enough into the game to prevent it from feeling stale. Making the signal lights break after too many inputs is really good at preventing ⬆️➡️⬇️⬅️ spam, but additional hazard types (or maybe a penalty for making the chicks 'rush' when taking away crosswalks?) could have made the gameplay loop a little more resilient and make getting further more difficult. But, of course in a jam that sort of thing doesn't always make it in! ;)
Also, as an aside, the gameplay/conceit reminds me of the old GBA game "Digidrive" (which is a big compliment, I love Digidrive!)
Overall, a wonderful little one-screen action game. Great work! :)
Don't get cross with me, but I really *have* to point out that it has as much in common with the concept of a roundabout as Balatro with a concept of poker :sweat_smile: As a driver, my expectations were subverted a few times in a row and I found it really funny.
Loved the chicken nuggies joke ^^
EDIT: I just had a shower and realized this may sound like I consider all Brazilians stupid xD I don't!!! What I'm saying is, I drive different roads, and you drive different roads, so we have different traffic understanding models in our minds. I got slightly whiplashed when starting the game, and found it funny, and it was very ignorant of me infer that you don't drive. What I experienced was the difference in our models! I'm from Poland btw. I am aware that people drive differently in different places, for example Italian driving is ridiculous for me (I've been a few times there). Hell, in Warsaw we have traffic infrastructure that I would consider insane, and wherever you are in Poland you can tell if someone is visiting from Warsaw, because they drive so differently (this and the licence plate ^^). I'm pretty sure that on the other side of the globe differences in driving culture are far from subtle. Anyway, don't worry about it :sweat_smile:
I like the squeaks!