Battle Signals: Echoes of the Very Big Horn by evgenii-petrov
Small tactical fantasy battle simulator about patience, timing, and patient timing.
As a respected general, your army stands in an awkward standoff, waiting for your command. Position your troops, reconsider your life choices, and, if there's still time, give the signal.
Use mouse or touch to play.
Click a troop button on the left, then click on the battlefield to deploy it.
Made solo in 72 hours for Ludum Dare 59




| Link | https://evgeniipetrov.itch.io/signals |
| Original URL | https://ldjam.com/events/ludum-dare/59/battle-signals-echoes-of-the-very-big-horn |
Ratings
| Overall | 382th | 3.615⭐ | 28🧑⚖️ |
| Fun | 428th | 3.365⭐ | 28🧑⚖️ |
| Innovation | 491th | 3.288⭐ | 28🧑⚖️ |
| Theme | 668th | 3.173⭐ | 28🧑⚖️ |
| Graphics | 351th | 3.889⭐ | 29🧑⚖️ |
| Humor | 172th | 3.568⭐ | 24🧑⚖️ |
| Mood | 501th | 3.5⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 16🗨️ |
As mentioned above, there are issues with understanding how to deploy troops, and I agree with that. I didn’t expect it to be a reaction-speed game rather than a strategy one. Still, the visuals really smooth things out and improve the overall impression
Loved all the silly animations and general aestetic! Also the need to decide tactics on the fly works very good.
At first, they just kept piling on me while I was watching. Then I started defending (I didn't notice much of a difference between defending and countering), and much later, I noticed you can attack. But it's not entirely clear when it's best to do that. Is there a timer specifically?
So, I somehow came to the conclusion that you just need to spam like crazy, and you can do it either through attack or defense, the main thing is to be quick. And you can basically use the starting guys + a knight.
Also, sometimes the click doesn't seem to go across the board, or it just seems that way. I think the drag drop would be more visual here.
Overall, the game has a fun vibe and nice graphics with funny characters.
The presentation is excellent! I loved the sprinkled-in humor and the charming illustrations. Some animations would’ve been nice, but for a one-man submission, I'm impressed by what you have accomplished here.
* There could be more feedback if I click on a soldier icon that is not ready yet, same for when I successfully select one.
* Would love some keyboard shortcuts.
* The placing of units with cooldowns at the start feels novel, so big points for innovation there 👍 I feel like a lot could be done with that, especially in a multiplayer context, where two players get an amount of time to build their setup.
