Kittenbaticorn by UkuleleFury

You're a kitten! Oh, wait, a bat? No, a unicorn??
Use your unicorn horn echolocation power to find your way home!
⌨️/🎮 Instructions
- Arrows, QE, and Space.
- Gamepads should work too, but they're untested!
- Fly with W.
- Echolocate with Space.
- Toggle echolocation frequencies with Q/E.
- Avoid enemies and hazardous terrain, and find your way home!
🛠️ Our tools
- Godot: Game engine.
- Aseprite: Pixel-art image editor.
- FamiStudio: Music tracker.
- BFXR: 8-bit SFX generator.
- VSCode: IDE.
- Claude Code: Code assist.
All art, music, and sound effects were made without the use of AI.
🐈🦇🦄
| Link | https://github.com/levilindsey/ld59 |
| Link | https://www.levi.dev/kittenbaticorn |
| Original URL | https://ldjam.com/events/ludum-dare/59/kittenbaticorn |
Ratings
| Overall | 52th | 3.871⭐ | 33🧑⚖️ |
| Fun | 50th | 3.758⭐ | 33🧑⚖️ |
| Innovation | 49th | 3.833⭐ | 32🧑⚖️ |
| Theme | 49th | 4.194⭐ | 33🧑⚖️ |
| Graphics | 37th | 4.161⭐ | 33🧑⚖️ |
| Audio | 46th | 3.806⭐ | 33🧑⚖️ |
| Humor | 64th | 3.196⭐ | 30🧑⚖️ |
| Mood | 92th | 3.677⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 34🗨️ |
The atmosphere is really dense. The game has several mechanics that are not super obvious the first time around (e. g. that your flying power diminishes if you stay airborne), but it was fun to discover them in subsequent runs. The water felt a little oppressive if you get stuck with too little energy for the frequency needed at the moment. I drowned three times with four or five gold tokens, so I think I will give up for the moment.
Anyway, you really captured the feeling of navigating a hostile world with a sense we normally don't have! And Kittenbaticorn is super cuuute! The music worked perfectly, too!
I'm glad I left this tab open until you fixed the link :)
My main issue is the movement is pretty hard to control.
It was really awkward trying to fly and switch echo types and avoid enemies and keep navigating at the same time.
I also wish the echo would light up things a little longer.
Good job!
The colors are really relevant to the gameplay, and I think it's great that the enemies have colors too. It made them feel like they belong in that world. Destroying walls was very satisfying, and the map feels huge. The sonar effect, though a bit laggy, is such an eye candy.
The enemies and the water were a bit of a nuisance at times, but to be honest, I think it contributed to the feeling of being lost, and I think they worked very well in the environment.
I had a lot of fun overall, and the ending was cute. Good job!
Good job :slight_smile:
The NES-style music is great. It's a good game.
In terms of game-play, I had trouble figuring out the difference between Q and E. It was hard for me to navigate—but that might just be poor skills on my part. How I yearned for a map. Quite an unusual experience.
The art is beautiful, and the sound design well-polished, nice entry!
(P.S.: I had really really bad performance issues on my laptop, maybe 4fps)