DATA AUTHORITY by nobdspace

[raw]
made by nobdspace for Ludum Dare 59 (JAM)

Welcome to the Data Authority Program. You are an Inspector — a guardian of the network, protecting it from harmful information. Your terminal intercepts signals passing through the system, and it is your duty to review them, allowing some through while blocking others.

A Papers, Please–inspired simulation of a human router.

screenshot1

screenshot2

screenshot3

screenshot4

screenshot5

screenshot6

Ratings

Overall 287th 3.78⭐ 27🧑‍⚖️
Fun 254th 3.646⭐ 26🧑‍⚖️
Innovation 525th 3.229⭐ 26🧑‍⚖️
Theme 490th 3.62⭐ 27🧑‍⚖️
Graphics 397th 3.8⭐ 27🧑‍⚖️
Audio 252th 3.7⭐ 27🧑‍⚖️
Humor 308th 3.104⭐ 26🧑‍⚖️
Mood 83th 4.24⭐ 27🧑‍⚖️
Given 12🗳️ 27🗨️

Feedback

Vadoha5
Apr 21st · 15:45 UTC
Great addictive game
whiteCloh
Apr 21st · 15:47 UTC
Nice work — the prep felt unnecessarily long for how easy the core was, but everything else was top-notch.
steinhks
Apr 21st · 16:00 UTC
really awesome sound and visuals
MegTheCrafty
Apr 21st · 16:05 UTC
This was really neat to play - I definitely felt like a worker in Severance haha. I played for a while, but I'm not sure if there is a designated end or if it just keeps going.

My one suggestion would be to wipe the stats between rounds so you have a new goal to complete. My number kept stacking and I had like 500/80 required, I was able to survive some shifts without doing anything.
TechnicalityCreations
Apr 21st · 16:10 UTC
Really fun and addictive game. The only problem is the tutorial length
xotraz
Apr 21st · 16:12 UTC
It gets absurd when you remove everything. :smiling_imp:
![Screen](///raw/daf/2/z/720a3.png)
Ionax
Apr 21st · 16:13 UTC
I like the art and the atmosphere. I would have liked the later goals to be even harder. Great Entry
Matth-ew
Apr 21st · 16:30 UTC
I really enjoyed this, reminds me of a simplified Papers, Please. It would be nice if pulling up the manual paused the game. Also, I think you can increase the difficulty. I had more than double the initial quota after my first shift. And the way you scale up point requirements will never catch up to a player who is paying attention to the text. The concept is strong, and if you plan to develop it more you can definitely lean into the word scrambling and word ambiguity more. Nice work :)
Alexander Stepanov
Apr 21st · 19:07 UTC
very nice. reminds me buckshot rulette
Nao Argouse
Apr 21st · 19:19 UTC
The game is really addictive and fun ! After some time, the parsing have some bugs with the rules about letters being prohibited, so I've stop playing since it was becoming frustrating :')
Nice game !
oller125
Apr 21st · 19:27 UTC
Love the atmosphere and graphics. Reminded me a lot of Papers, Please as others have mentioned.
Strogorofobaldo
Apr 22nd · 00:59 UTC
Love games like these!
gryxitl
Apr 22nd · 01:44 UTC
Made me feel bad in a good way. I'm curious what this does to people, whether it reinforces or breaks biases.
JuanRod707
Apr 22nd · 02:41 UTC
Love the atmosphere, this game destroyed my brain after shift 3
Tkap1
Apr 22nd · 14:50 UTC
I think it would've been better to have each work shift start at 0 points and require you to get to X points, rather than having to "work" for a set amount of time. One problem with the current system is that if you very well on shift 1 and get a lot of points from it, you can essentially AFK the new few levels and still beat them.
VenomousMouse
Apr 23rd · 13:41 UTC
Good game, but a pause during the usage of manual would be nice.
Solar Vita
Apr 23rd · 18:47 UTC
It's not only very atmospheric, but also a cool idea for educational material for non-English speakers to practice. And me too felt like I'm truly inspector
Mr.Relanium
Apr 30th · 17:23 UTC
Nice work, sound and visuals <3
LDJam user 278146
May 03rd · 12:44 UTC
Great atmosphere and it started out really fun, getting into a groove. It was really clear what to do and whether I had made a mistake. I liked that rules were *removed* which messed with my head a bit (in a good way.)

I think I hit a couple bugs:
- A "deny all Cs" rule didn't seem to be getting checked properly.
- My score didn't reset between rounds which made it basically impossible to lose after a while

I think it would have made for a better jam game playing experience if the game had a definitive end after a while, instead of just piling on more and more "letter-suppression acts" but I understand if there wasn't enough time.
SirRed
May 04th · 19:27 UTC
Loved the atmosphere and the lore gave a very dystopian vibe. Fun game, but wish there were more rules about things that werent letter as those were more interesting.