Receive & Repeat by TurboLaser
For a more comfortable play experience, please use the Itch link below or here - Receive & Repeat.
A small roguelike game about building a radio network. Buy equipment, build efficient signal chains, and create a radio network capable of overcoming any challenge!
Controls:
Mouse - drag and drop
+/ - - volume control
R - restart

| Itch page | https://turbolaser.itch.io/receive-repeat |
| Original URL | https://ldjam.com/events/ludum-dare/59/receive-repeat |
Ratings
| Overall | 170th | 3.929⭐ | 37🧑⚖️ |
| Fun | 144th | 3.829⭐ | 37🧑⚖️ |
| Innovation | 216th | 3.729⭐ | 37🧑⚖️ |
| Theme | 24th | 4.529⭐ | 36🧑⚖️ |
| Graphics | 289th | 4⭐ | 36🧑⚖️ |
| Audio | 166th | 3.879⭐ | 35🧑⚖️ |
| Humor | 493th | 2.591⭐ | 35🧑⚖️ |
| Mood | 469th | 3.559⭐ | 36🧑⚖️ |
| Given | 37🗳️ | 26🗨️ |
This is the only problem, that frustrates me, other (music, graphics, gameplay) is really good!
This is the only problem, that frustrates me, other (music, graphics, gameplay) is really good!
I would love to see more progression and maybe a slightly more detailed tutorial. I ended up choosing upgrades quite randomly and still reached 12,000 in me first try, so a bit more guidance or balance could make the experience even stronger.
Great work overall!
But need to rework balance, i fould only 1 way to complete it (stack a pink radio with repeaters).
Other radios are only narrowly used or just useless.
Feels polish and very satisfying!
From what can be improved, I would change the font of the item descriptions, also on large numbers, the numbers stick together. I would add a button that highlights all repeaters and transmitters.
Thanks for the feedback! I do not have many ideas yet on how to fix the balance. For example, another player says they reach 5,150,963,000,000 in round five when only 1,814,400,000 is required. So I do not know who to believe, especially since very few people share screenshots of their builds.
Thank you! If you play it on Itch, the text is not blurry - leaving the web build here was a mistake. To be honest, I really like what I made this time too.
Coins are very important at the start of the game. The first rounds are easy to get through, so it is better to focus on whatever gives you coins.

I think the jump to 12000 points is a bit too steep. In my opinion there should have been a level with 8000 points in between 3 and 4
The graphics look attractive and gets the point across

ok sadly it wont accept my screen but i finished 10/10 with a gazillion of points haha
Thanks for the feedback and for sharing your opinion! The point of games like this is to make assumptions and test them in play. Losing is part of the game. It is just information that your assumption was wrong. Simplifying things usually does not make a game more interesting. It risks making it boring for everyone.
Thank you for sharing!
If you could rearrange, add, or sell signals while they’re being sent, that would add the sense of dynamics the game is currently lacking.
But honestly, I probably just didn’t fully understand the game.
Thank you, I was using Backpack Battles as a reference for what happens on the game board - of course within the limits of what I could make during a jam.
If you have played Backpack Battles, would you say it is more intuitive than my game?
Thank you for the feedback! My idea was that if the shop has either the yellow phone or the red basic receiver, then the first round should be guaranteed to be beatable. And if the player gets lucky, they can buy something that gives them tempo - coins or a repeater.
In theory, the game does not really protect against extreme bad luck, but it feels like within 5-6 attempts, one of those options should show up.
* I would like to see the range of a radio if I hover over it between rounds, maybe even something to show all signal ranges.
* Rig the randomness or place a working chain so I cannot lose the first round.
* I love a lock mechanic for shops in this kind of games.
* There is only one cheap receiver that can fix my economy at the beginning, so it is very easy to death spiral because I cannot afford any of the coin generators.





I bookmarked it so I can come back to it and play through it 😄👍