Out There by GuitarBro

[Signal interference detected. Something is out there...]

You're on rover duty. The Martian craters are rich in metallic ore, as well as a newly discovered crystalline metal that seems to exhibit an unusual resonance: Signalium. The rover's signal can be disrupted by the Signalium resonance, but there are reports of another source of interference... from somewhere else within the crater.
Collect ore samples with the rover and deposit them at a base to produce processed metal. Fabricate signal relays and establish new bases to extend the rover's range (but remember, the signal can't travel through rock!)
(Yes, the game does have an end.)
(Oh also if you completely run out of signal, you have to restart. That's game over. Sorry.)
Controls
- WASD: drive and turn
- E: interact (mine and deposit)
- F: start placing/confirm placement
- Q: cancel placement
- Left/right arrow keys (while placing): pick which object to construct
- R: reset the rover (if you get stuck)
- M (or Tab): toggle map view
- Controllers are mostly supported too, but YMMV

Changelog
1.0.0
- Initial release
1.0.1
- WebGL added!
- Fixed several post processing shaders being incorrectly excluded from standalone builds
- Fixed audio playing at max volume briefly on startup
- Fixed a few ore rocks missing the script that allowed them to be mined like the other rocks
- Fixed signal line of sight check succeeding when it should have been blocked in some cases
1.0.2
- Fixed heightmap data being incorrect which caused issues with placing structures
- Performance improvements for WebGL
1.0.3
- Fixed ending sequence occasionally failing to play
Ratings
| Overall | 430th | 3.565⭐ | 25🧑⚖️ |
| Fun | 456th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 509th | 3.261⭐ | 25🧑⚖️ |
| Theme | 356th | 3.87⭐ | 25🧑⚖️ |
| Graphics | 301th | 3.978⭐ | 25🧑⚖️ |
| Audio | 279th | 3.63⭐ | 25🧑⚖️ |
| Mood | 380th | 3.696⭐ | 25🧑⚖️ |
| Given | 13🗳️ | 28🗨️ |
Well done mate!
That aside: the aesthetic in this game is wonderful. The hard-mounted camera works super well to give a real feel of driving a fly-by-wire rover, and I absolutely love the way you nailed the feeling that you're watching a screen in-game. The little things in the periphery of the main view that remind you you're looking at a monitor with a video feed, the pan over to the map, etc. work really well. The static effects are extremely high quality too - I loved that the music fades out and is replaced by static.
Wonderful atmosphere, and a fun ending. Thanks for the game, and nice work!
@justinmullin That's a good suggestion about the indicator. Originally we wanted you to be able to move the relays so they wouldn't be quite so punishing but uh, ran out of time on that one. :upside_down: Thanks for the kind words about the aesthetic though, and thanks for playing!
I felt more interested in driving around and finding cool places on the map rather than reaching the target, though, I got there in the end and enjoyed it. The radar map looked really cool but felt a bit pointless (except for being a compass) because of how zoomed-in it was.
I forgot about switching building types seconds after the tutorial and realized only at the end, though, I liked the loop of going forwards to search and going back to find optimized paths. Also, I think it would've been nice to have an indicator that the antennas will connect.
Cool rover adventure game!
I have one nit-pick though: I lost signal a lot because I tried to maximize my antenna placement and I would have liked the indicator of 'can the antenna connect if placed here' actually show the value for where the antenna will be placed and not the position of the car :sweat_smile:
It did take me a slightly embarrasingly long amount of time to figure out what was actually ore at the very start lol. And I agree with other folks, a little indication of if your next repeater node would connect would be awesome. Really great work!
Thanks for playing regardless!
I do think it would have been nice to have an option to reset the rover if you lose the signal, instead of having to restart the whole game. I lost the signal suddenly when I was only about 200 meters away, and having to start over was a bit frustrating. That said, I understand that time constraints during a game jam can make it hard to implement everything.
Overall, everything else works well. I think it approaches the theme in an interesting way and it was an enjoyable experience.
Congratulations! :blue_car: