TranscendAnts by JudJudson
One intrepid colony of ants has finished their magnum opus - the smelloscope. And immediately, it lit up with aromas that could not possibly be of this world. This can mean only one thing.
Ants are not alone in the universe.
Set out from the anthill, signaling your ants towards the good and away from the scary with the power of pheromones. You can't control your ants directly, but you can inform their decision making. Together, you will build a rocket!
INSTRUCTIONS
Place pheromones with the buttons on the left side of the screen. Remove pheromones with the space bar. Ants will decide randomly between pheromones depending on how close they are, how much the ant likes the smell, and how many dangerous pheromones are around it.
Ants cost food, and consume food steadily. You'll need a constant stream of food to support your ant population.
Press spacebar while hovering over a pheromone to remove it.
WASD to move the camera.
Zoom in and out with the scroll wheel.
The Good Smell(tm) attracts ants of all kind towards it. Worker ants will only prefer food (or... things that smell like food?) over Good Smell.
The Danger Smell tells workers to steer clear, and soldiers won't come near either. But carpenter ants know a problem when they smell one, and they'll come right in to fix it!
The Enemy Smell is the call of duty to a soldier ant. Other ants mostly appreciate warm meals and staying alive, so they'll avoid spots near Enemy Smell.
Carpenters can close up ant traps, and soldiers can kill antlions. And workers... are cheap! It'll take a mix of all three, clever pheromone placement, and some patience to build this rocket! Good luck!
| Link | https://github.com/JudsonEsq/RiseOnLD59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/transcendants |
Ratings
| Overall | 504th | 3.481⭐ | 54🧑⚖️ |
| Fun | 597th | 3.098⭐ | 53🧑⚖️ |
| Innovation | 117th | 3.894⭐ | 54🧑⚖️ |
| Theme | 246th | 4.039⭐ | 53🧑⚖️ |
| Graphics | 484th | 3.644⭐ | 54🧑⚖️ |
| Audio | 463th | 3.147⭐ | 53🧑⚖️ |
| Humor | 331th | 3.04⭐ | 52🧑⚖️ |
| Mood | 680th | 3.133⭐ | 51🧑⚖️ |
| Given | 35🗳️ | 81🗨️ |
Unfortunately, it suffers somewhat in the web build with the limited memory allocated to the game. With higher ant counts, the sound starts to fall apart in the web build. If people are interested, I can make a desktop build and a download link for a higher fidelity version!
With the Ludum Dare, it's always a fight what you manage to fit in and what you don't. The thing I wish we had had more time for was tutorialization and UI elements in the game space to help you guys understand what's going on. But yeah, your ants starve when the total food cost of feeding your ants is less than how much food you have. It's skewed to avoid a death spiral because ants that are holding food are never selected for starvation deaths.
I'll look into how we can tweak numbers for a balance change along with any bug fixes we squeak into another build sometime this week. We probably need to look at whether there's a bug preventing the objective items from being interacted with.
I love the core idea where you're not directly controlling anything, but rather giving hints to your ants. However, the implementation is a bit rough around the edges. It was very cool to see the ants move to the beat of the music, but eventually it became jarring as the music started breaking and rattling.
Placing a long path of pheromones was a bit tedious as you had to always re-click the pheromone button after placing one. Keeping the pheromone selection active and allowing the player to place multiple pheromones in succession would work wonders here.
The pathing on the ants seemed to be very naive and the ants would turn back if there was anything blocking their way between two pheromones. Sometimes it was tricky to see that the path was blocked, and I had to really pay attention to see why the ants weren't reaching the objectives even though I thought I set up a very clear path for them.
Overall there's a lot to love here! I really enjoyed the experience. Good job guys! :grin:
this is an awesome entry 😄😄
Interesting idea and execution!
I was a bit confused about the resource system, did I miss something or is the game not telling me how much food I have, how much food is consumed, etc?
I also didn't really understand what made the ants decide what to do, I had a trail leading to all of the ship parts for a while and it felt like I was just waiting for an ant to decide to finally do its job.
I feel that with a little bit of work on the UI, you have a really cool game idea in your hands, kinda like top-down Pikmin, very charming.
Very satisfying to watch the ants work, movement feels nicely programmed, they really move like ants and create those narrow paths like in real life. Some parts felt a bit tedious with placing pheromones maybe drawing instead of placing separate spots would feel better, but overall I really enjoyed it. Totally worth post-jam version and moving on with it, with you luck guys