Badcaster Shneebly by Blue Pin Studio

Description
Shneebly will not stop at nothing to ruin everything... Use your cunning wits to deploy signal jammers, which will ruin the TV-watching experience of the innocent civilian.

Useful Tips
Mouse to interact with game elements Press 1-3 to switch channels You can combine two channels to form a third one. Watch out for police! Move your jammers around if you need to...
Team
Programming : Viktor
Artist: Prav
Technical & Design: Keely
Audio: Manisha
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| Link | https://bluepinstudio.itch.io/badcaster-shneebly |
| Original URL | https://ldjam.com/events/ludum-dare/59/badcaster-scheebly |
Ratings
| Overall | 621th | 3.286⭐ | 30🧑⚖️ |
| Fun | 681th | 2.929⭐ | 30🧑⚖️ |
| Innovation | 388th | 3.446⭐ | 30🧑⚖️ |
| Theme | 165th | 4.161⭐ | 30🧑⚖️ |
| Graphics | 325th | 3.929⭐ | 30🧑⚖️ |
| Audio | 255th | 3.696⭐ | 30🧑⚖️ |
| Humor | 180th | 3.538⭐ | 28🧑⚖️ |
| Mood | 483th | 3.536⭐ | 30🧑⚖️ |
| Given | 24🗳️ | 33🗨️ |
The game started to make more sense after a bit, but I think the tutorial could be clearer. Since the first level has both red and blue buildings, it would help to show examples of both right away. I also didn’t realize at first that channeling affects not just the targeted region but adjacent ones too, so calling that out more directly might help.
This might just be a skill issue on my part, but I found the real-time aspect made it harder for me to reason through what I was doing. Keeping track of connectivity and color choices, especially with two channels, felt a bit overwhelming in real time, and it made the game harder to play for me.
Other than those strange issues, I really like what you're going for. Nice work!
I still played for a while and tried to do the best I could, confident to say I probably would have won at that point. Either way still really good, I enjoyed it a lot!
But I really like how the game looks and feels. Concept how it SHOULD work also clear and visible. Wish I could see more :(
Feel free to ping me if you manage to fix that bug, I'd love to experience your whole game!
for gameplay, I think I also got stuck by the happiness-locking bug so the people were quite happy watching their least favorite TV channels for some reason...
Unfortunately i regret to inform you all, it is not a bug. Its our fault that it wasnt tutorialed properly or wasnt reworked to be more simple. We ran out of time.
Each house that has an icon over it and either be happy or sad. Theyre sad if you are giving them the channel they hate. This is when there's a checkmark, indicating you did it right.
For each house that Shneebly is ruining the city loses 3 happiness per second. The houses that arent being ruined increases happiness by 1 per second.
To win youll need to maintain at least a 3:1 ratio which can be tricky because the house demands change at random intervals and start randomized. In some cases, for a random amount of time, it may not be possible to progress, youll have to wait until more favorable circumstances appear. Level 2 and 3 have different ratios.
The dev team was able to beat the game fully but its not an easy task. Sorry about that folks! Thanks for checking it out and the great feedback on all aspects of the game.
I struggled to efficiently play and got stuck on the second level unable to make the happiness meter move. Still had a good time and think there are some good bones on this game!
Great job to the team!
Level 3 was too hard for me. But I really admire your game anyway 😊
Presentation is fantastic. I loved the visuals, the music, the vibes. I just wish I could understand more what I was trying to accomplish and how to get there.
Well done. Cheers!
The graphics are very well done and colorful. I imagine that if they had more time they would have balanced things a little better. Everything having the same saturation made it a little difficult to understand what was happening at times.
The music and SFX are very good. You can even just stand still listening to the music.
I couldn't get past the purple monster level. I tried everything: only red, only blue, only purple, and nothing. I even tried orange to see if I hadn't misunderstood, but nothing. The happiness meter didn't move. I tried for about 10 minutes and gave up.
Anyway, congratulations to everyone on the team.