Fluffy Horde by publicidadeba
Hello,
those assets are from the new version of the game.
You can find more about us here
http://www.fluffyhorde.com/
___________________________STORY___________________________
Defend your awesome castle from endless hordes of bloodthirsty...ummm... bunnies?
_________________________INSTRUCTIONS_____________________
Farmers are created by the top button over the house (25 Gold)
Soldiers are created on the button over the castle door (50 Gold)
_________________________CONTROLS________________________
A and D to pan the camera or Left and Right Arrow
Select the Soldier with LEFT CLICK and move him with RIGHT CLICK
_________________________HOW TO LOSE____________________
If there are more than 250 Enemies alive
If you can't pay your soldiers their monthly salary for 3 months
(They get paid 25 gold per month ) for each soldier.
_________________________HOW TO WIN____________________
Kill all the enemies.
_________________________CREDITS_________________________
Artist:
Sarah Duffield-Harding (Tinystuffz)
Programmer:
Bashar Saade
Game Designer and Producer:
Ernani Rocha
Actor:
Will Bond
Composer (Music and Sound Effects):
Glauber Barreto (Mach9 Audio)
Dialogue:
Kostas Skiftas
Part of the team is also making Turtles of Destiny
https://twitter.com/TurtlesDestiny
Want me to play your game?
https://docs.google.com/forms/d/1E4wOSikfsk-TkjcBy1x7yd--zO47Galejf275bJHAvw/viewform?usp=send_form
Submission hour Bug logs:
-Fixed camera bounds not active.
-Fixed Guide text not being added on Awake
-Fixed tutorial loading level on the wrong time
-Fixed some of the canvas scaling on EndScene, and on the game scene
-Fixed IntroScene Audio Source
Post Submission hour Bug logs:
-Fixed scene loading order (starts on the start scene instead of the story scene)
those assets are from the new version of the game.
You can find more about us here
http://www.fluffyhorde.com/
___________________________STORY___________________________
Defend your awesome castle from endless hordes of bloodthirsty...ummm... bunnies?
_________________________INSTRUCTIONS_____________________
Farmers are created by the top button over the house (25 Gold)
Soldiers are created on the button over the castle door (50 Gold)
_________________________CONTROLS________________________
A and D to pan the camera or Left and Right Arrow
Select the Soldier with LEFT CLICK and move him with RIGHT CLICK
_________________________HOW TO LOSE____________________
If there are more than 250 Enemies alive
If you can't pay your soldiers their monthly salary for 3 months
(They get paid 25 gold per month ) for each soldier.
_________________________HOW TO WIN____________________
Kill all the enemies.
_________________________CREDITS_________________________
Artist:
Sarah Duffield-Harding (Tinystuffz)
Programmer:
Bashar Saade
Game Designer and Producer:
Ernani Rocha
Actor:
Will Bond
Composer (Music and Sound Effects):
Glauber Barreto (Mach9 Audio)
Dialogue:
Kostas Skiftas
Part of the team is also making Turtles of Destiny
https://twitter.com/TurtlesDestiny
Want me to play your game?
https://docs.google.com/forms/d/1E4wOSikfsk-TkjcBy1x7yd--zO47Galejf275bJHAvw/viewform?usp=send_form
Submission hour Bug logs:
-Fixed camera bounds not active.
-Fixed Guide text not being added on Awake
-Fixed tutorial loading level on the wrong time
-Fixed some of the canvas scaling on EndScene, and on the game scene
-Fixed IntroScene Audio Source
Post Submission hour Bug logs:
-Fixed scene loading order (starts on the start scene instead of the story scene)
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.85 | 106 |
| Audio(Jam) | 4.01 | 65 |
| Fun(Jam) | 3.59 | 190 |
| Graphics(Jam) | 4.14 | 146 |
| Humor(Jam) | 4.08 | 30 |
| Innovation(Jam) | 3.56 | 213 |
| Mood(Jam) | 3.69 | 170 |
| Theme(Jam) | 3.55 | 645 |
So we we鈥檝e been awake since 4 am yesterday, 3 red bulls, 2 coffees, 3 cups of tea later. Story mode and see some of the amazing art of #Tinystuffz, and Will bonds amazing Voice acting,
Its a shame that a ton of assets were unused :/ I think overall, Ernani (The game designer) Was frankly too good for his own good, he got us too many epic people to give us amazing assets for my tired brain to handle programming into the game in this limited amount of time :(
Anyways still turned out alright imo, but a lot of the story assets are missing, too many for me to be able sleep easy at night (Might be the caffeine :S).if I find time, maybe some day soon ill get to add all of them missing assets, and upload it somewhere, because it is a shame :/
Check out: Most of us (TinyStuffz, Ernani, me and Will) are part of the turtle clan: V
https://www.facebook.com/TurtlesOfDestiny
#ShamlessAdvertising
Rest of the game could have done with some audio focus. I also found it a bit difficult, and some UI scaling issues were present (windowed at 1080*800). Otherwise, Awesome work guys!
Gameplay and vision are excellent here. Building up my forces and economy feels really good.
Would be neat if there was a way to add other defenses, like a moat or archer towers, but that probably would have been tough to add with the allotted time.
Great entry!
It's sad we just see bunny and soldier, this game deserve to have more funny stuff :D
every aspect executed very well, love it!
instantly one of the best game i played on LD34
I laughed so hard at the intro with the voices, this was soooo cool and well acted, congratulations!!!
The gameplay makes me think a lot of the recent game named Kingdom, nice graphics and well done!
The main issue I had though, is that I didn't know why I lost when I did. Some type of indication of progress or of the minimum requirements to survive would go a long way to make the game a bit more clear. Besides that, I think the UI is great, the graphics and gameplay too.
Also loved slaughtering all the bunnies..! :D
Mechanics we cool, took a few tries but I was starting to get a strategy developed...
It takes a bit too long to start up and feels like you lose mid-way; bunny limit seems a bit low and it's easy to lose the game by trying to optimize your spending.
It maybe needs a better explaining of the mechanics, and it could be genuinelly good if the concept were expanded.
The game is pretty polished and I have a lot of fun playing. The intro made me laugh. I almost cant see any problems despite of the difficult and the lack of AI in the knights.
Really nice job guys! I love it!
Great entry overall!
-Kaz
It's a bit funny, tho. Why do I get lost when there are too many bunnies?
It's presented like a strategy/resource management game, but it's more like a micromanagement smash and bash. On a larger scale you just buy all the farmers ASAP and grind some soldiers. Then you just move the guys around and sorta hope something sticks. Seems like wasted potential on the whole setup's part.
The fail condition of 250 bunnies comes across as an obvious quick solution by the programmer, especially when there isn't a counter in-game to support it. Strange because there is a visual cue of bunnies stacking, and I thought that'd be an indication of how deep in danger you are.
Would also be convenient to be able to click on the mini-map and hop around like that. And maybe to not have the instructions just float around awkwardly.
All in all, it's pretty solid, but there are also signs of lackluster time management. It's gonna take a few more bandages to keep this package together, and apparently you've already been working on post-jam fixes, so let's hope something comes out of it.
The story was very amusing (great voice actor!) although I think it would've been better to tweak it so it's a tutorial. Mostly since when playing I didn't entirely understand what to do and what happens (What my goals are, when I lose etc.). I had to learn by losing.
Music was good and fit the atmosphere well.
A cool polished entry, good job!
Good job!
The funniest game I've played so far in this LD.
Oh, and the short story was amazing. Phenomenal voice acting and dialogue. Seriously, well done!
Just a hint learned from deepnight, pay more attention to cognitive feedbacks and you'll improve vastly!
Nice entry!
Splendid voice acting and nice music. Graphics looks polished and well composed.
We have played your game and we love it. The enemies are soooo cute. Good game mechanics and good mood too. You get our vote.
Not the most interesting gameplay, but it works and is fun :)