Chatos Control by Frogravity

[raw]
made by Frogravity for Ludum Dare 59 (COMPO)

As everyone knows, there's a tiny switchboard operator behind every chat ~~message~~ signal - making sure your newest splurge reaches your friends and not your parents, or that your begging for an exam cheat sheet doesn't reach your teacher.

But nobody ever considers their feelings. Their wants, and wishes. What if they wanted to ruin people's days? Save their lives? Or just cause pure chaos?

Chatos Control has got you covered - a perfect place to play out all of these fantasies! ss2.png Contains 36 endings!

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Tools

Ratings

Overall 16th 4.132⭐ 21🧑‍⚖️
Fun 27th 3.921⭐ 21🧑‍⚖️
Innovation 12th 4.132⭐ 21🧑‍⚖️
Theme 78th 4.079⭐ 21🧑‍⚖️
Graphics 86th 3.789⭐ 21🧑‍⚖️
Audio 93th 3.553⭐ 21🧑‍⚖️
Humor 11th 4.237⭐ 21🧑‍⚖️
Mood 44th 3.921⭐ 21🧑‍⚖️
Given 12🗳️ 17🗨️

Feedback

cagibi
Apr 20th · 18:33 UTC
That was a lot of fun mixing up conversations and trying to get all the outcomes. Hmm. I want to develop a malicious chat app now.
Sam Horner
Apr 20th · 18:45 UTC
Really fun idea, I'm gonna have fun replaying this to find as many endings as possible
henk
Apr 20th · 19:27 UTC
I got "averted homicide" before I even realized homicide was on the table. *Naturally* I had to play until the deed was done.

The amount of content is impressive, but I ran out of steam before getting to all of it. Going through the same dialogue in parallel over and over was a bit tiring, and it was very difficult to mentally keep track of all of the combinations I'd already done. I think some visual indication of progress through different paths or maybe a way to save individual messages for later reference might have helped.
Mr. Flower
Apr 21st · 02:29 UTC
Honestly, the combinations the possibilities is fantastic, so many funny and wild conversations that just don't make sense. Losing track of each conversation as well made it even better, as I truly was going based off of just vibes, lol. The art is also great and simple, music is perfectly chill, loved this stuff. Good work :D
MaggardJosh
Apr 21st · 17:43 UTC
Cool idea, the number of possible endings and content is impressive! I did a 'normal' run and then a 'chaos' run and enjoyed both. Nice entry!
adam-gould
Apr 21st · 21:02 UTC
I can't imagine how much effort it must have taken to write all of that in 48 hours. Very impressive amount of content.
ruthiepee
Apr 22nd · 01:31 UTC
Fantastic idea and really well executed! The puzzle design is so clever, especially for a game jam. I'm impressed by how many endings are and the UI is so cute. Great work
LDJam user 76491
Apr 23rd · 00:32 UTC
This is so fun haha, I loved it! I did chaos runs all the way, but some of the outcomes were actually quite satisfactory. Really creative use of the theme. Nice visuals as well, and the music fits the game like a glove!

If I were to give any further feedback, I'd say that the only thing I missed was a way to check the conversation history before the ending. Was there a way to do that? During my first playthrough I forgot who was who and things got really wacky.

Great job!
Itisthelaw
Apr 23rd · 04:23 UTC
This is a very clever concept, and well executed. I enjoyed going through each scenario multiple times to get multiple endings!
UkuleleFury
Apr 23rd · 05:54 UTC
Lol, this should be the #1 winner on humor. So much fun! Waaaaaay more fun to do it wrong! Really great dialog! Very clever conversations and responses, while not branching things tooooooooo much. This was really well executed, I'm impressed!
CaptainDreamcast
Apr 23rd · 19:33 UTC
Lmao, I love the dialogues in this game! My favorite was the guy who turned from flunking his exam to top-tier villain in 9 messages, that one was the best. Second was the guy deadset on crashing his game, a king among men.

Hilarious through and through, you really accounted for everything in this, I loved how smoothly the conversations flowed into each other no matter the combination, super amazing how you made that work. Felt super polished as well, the manual connection of the conversations was super smooth and the bgm shifting is a bop as well (plus the cool shift from exposition to freestyle reflected in it). Hilarious game, great job!
zimny11
May 06th · 12:02 UTC
Sure impressive, especially for a Compo! Music is nice, graphics work well and the text combination are funny. Also that is a lot of achievements, couldn't figure out all of the so far :D Great job with the game!
SteveOfStevesGames
May 06th · 17:17 UTC
Cool music and very well made.
Not the usuall type of game i play but went to the end.
By looking at the achievements, it seems like there is a lot of different endings, crazy for 48 hours.
I did something like this once with one question and 3 answers and i started to lose track of everything after the 3rd or 4th layer of answers.
LDJam user 352490
May 06th · 21:19 UTC
Can I just say how much I love the music? The soft waves in the background and slightly wonky chords give it a peculiar and timeless vibe. It reminds me of playing Pokemon Snap and Hey You Pikachu on the N64 as a kid.

The dialogue is extremely cool, it put a huge smile on my face. It was hilarious crossing different conversations, and seeing the way different storylines fit together (in all the wrong ways). And I loved that you could go back and see what each person saw from their point of view at the end.

Found 25 endings (including seven different "cats"):

![endings.png](///raw/ae0/65/z/73268.png)