1100 Fish by Reo_Silmetal

[raw]
made by Reo_Silmetal for Ludum Dare 59 (JAM)

A brand new licence by Wereboar Games (formerly unknown as Cybierre Koffee Studio).

You play a dockworker who must manage their fishing vessels by sending them the coordinates to where they should go. Controls

In this game, you can :

  • Select one of your ships (by clicking the switch or with the [1] and [2] shortcuts)

  • Send it fishing (by clicking on fish on the radar screen, you can have 5 pins maximum active at any time)

When a ship catches a fish, it ends up in the hold. A ship can carry up to 5 fish before it has to return to port. Once the fish is delivered, it can go back to fishing.

You have a daily quota to respect, it gets bigger every successful day. How many days can you last ?

Made with Godot by a team of 3 people without any gen Ai whatsoever.

Capture 5.png

capture 1.png

Capture 4.png

Ratings

Overall 277th 3.788⭐ 28🧑‍⚖️
Fun 428th 3.365⭐ 28🧑‍⚖️
Innovation 491th 3.288⭐ 28🧑‍⚖️
Theme 158th 4.173⭐ 28🧑‍⚖️
Graphics 199th 4.173⭐ 28🧑‍⚖️
Audio 55th 4.173⭐ 28🧑‍⚖️
Humor 562th 2.389⭐ 20🧑‍⚖️
Mood 193th 4.02⭐ 27🧑‍⚖️
Given 19🗳️ 33🗨️

Feedback

Podrez
Apr 20th · 21:36 UTC
The link to the game does not open
🎤 Reo_Silmetal
Apr 20th · 21:49 UTC
Yeah sorry I was fixing a game breaking bug... It should work now
Lenny Rudeberg
Apr 20th · 22:02 UTC
You had me at fish. GG.
![you-son-of-a-bitch-i-am-in-you-son-of-a-bitch.gif](///raw/e8d/d2/z/710b6.gif)
fabelay
Apr 20th · 22:16 UTC
I like that you can command multiple ship, that really gives the multi-tasking kick. The atmosphere is thick and I enjoyed it very much.
Ulziton
Apr 20th · 22:18 UTC
God save fishing games
LDJam user 428140
Apr 20th · 22:28 UTC
I really liked the artwork and the strategy of switching between ships. I think it would be nice to have a way to remove a marker or undo but that may go against the "how long can you last" objective you were going for. Overall its a fun chill game wit beats I can fish to
Barbapapa
Apr 21st · 11:50 UTC
Very nice fishing experience! Took a little bit to figure out the mechanics but I feel like once you get it you catch on fast, also really enjoyed the meditative music.
Tanjou
Apr 21st · 15:22 UTC
I'm going to be sincere. This is probably my favorite entry until now. I really really like the gameplay mechanics! The maritime vibe is something I really love, and the reference to the lofi art was really cute. Full 5 stars for me, easy. Amazing work, would love to follow you if you have social media!
Eugenik
Apr 21st · 18:43 UTC
I really like the resource management angle, especially having to be strategic about where you can place those active fishing coordinates. It gives the feeling of actually running a working port. Great job building out this little maritime operation!
Zwi Zausch
Apr 22nd · 14:14 UTC
Hey I really like this, great atmpshere and artstyle and the controls are cool simple and clean. It's very chill! I do however run into an issue now and again, that after a while the ships dont move anymore and I can not send them to the harbor, so i'm locked. Maybe I'm missing something? Playing in webgl/html5
Great touch with the seagull cry in the menu as hover sound haha
braktheman
Apr 22nd · 16:30 UTC
Took me a little bit to even notice there's land I need to avoid ...whoops!

Once that clicked, the game became very satisfying. Enjoyed playing it!

Great mood and atmosphere, fun gameplay, good progression of difficulty.

Excellent job, team!
🎤 Reo_Silmetal
Apr 22nd · 23:20 UTC
Thanks everyone for your kind words !

@tanjou We don't have any social media currently, only our itch page (which I've seen you already followed, thanks for that!). We will try to setup a website sometimes soon though!

@zwi-zausch No fault on your part, the collisions on the ships can be a bit funky, and sometimes the ships can get stuck near a landmass without cancelling the movement. I suspect the web version is even worse in that regard.
Zwi Zausch
Apr 23rd · 00:03 UTC
Ah ok! thanks for letting me know, great game anyway 👍🏻👍🏻
sinemual
Apr 23rd · 11:25 UTC
This game is awesome! The color palette is really well chosen—everything goes together perfectly. The sound effects really add to the atmosphere, too. Great job!
krawa
Apr 23rd · 12:00 UTC
Really chill and enjoyable game. I liked managing multiple ships — adds a nice multitasking layer and makes it more engaging.

Took a bit to understand what’s going on at first, but once it clicks it becomes pretty satisfying. Atmosphere and sound design are on point, very relaxing vibe.

Nice work!
OttoBroccoli
Apr 23rd · 13:56 UTC
Very addictive game, with pleasant music and visuals — and I’m still laughing about the lo-fi girl!
Excellent job!
nextnoon
Apr 23rd · 16:58 UTC
Very cozy little game. I wish I was more motivated to collect more fish than the quota, though
VenomousMouse
Apr 23rd · 19:43 UTC
Very nice game. I like the mood and the ambient. Great job!
Pacelin
Apr 24th · 10:27 UTC
The game is fun, but it's very long. The quota grows slowly, and it can be completed without any problems within 3-4 days. The game doesn't introduce any new mechanics. The game has a well-polished core loop. Personally, I felt that there was a lack of variety and progression. However, the quality of the game is top-notch!
Bumble
Apr 24th · 11:19 UTC
This feels like one of these very cozy games that progress very slowly, which is something I can get behind. I liked the mechanic of the ships sharing the amount of available waypoints and that 'signal' has been used for almost all parts of the game loop - very nice!
Yorsh
Apr 25th · 00:17 UTC
Fantastic game! It's really well made, graphics, sounds and game feel are all amazing. Gameplay is fun and interesting. It's maybe lacking some diversity in the levels (tho not even sure a relaxing game would really need it). Well done!
nerdyHerbivore
Apr 25th · 19:14 UTC
Loved the atmosphere and relaxing gameplay, I did hit a bug in day two that hard locked me. I think having a clear way to restart level or reset waypoints would help. Also I loved the detail of having the button hover noise be seagulls. Subtle but very nice.
Euler Moises
Apr 27th · 11:17 UTC
Nada me deixa mais feliz do quer ver um brasileiro ou uma equipe brasileira por aqui. Ver que somos capazes de criar jogos bons me enche de felicidade.

Poder comentar em português me dá um alívio danado...

Eu gostei muito do jogo. É relaxante, mesmo quando eu não consigo cumprir a meta. E é aquilo: não estabalecemos meta, mas quando à alcançamos a gente dobra a meta. :D

A arte está muito bonita e a parte sonora também está muito bem executada, mesmo que sendo simples.

Parabéns para toda a equipe (todos são brasileiros?)

Obs: Eu acho que eu encontrei um Bug. No dia 6 tudo travou aqui depois que eu bati na ilha

![Sem título.png](///raw/23f/f1/z/72cd1.png)
Jimbly
Apr 27th · 21:20 UTC
Really neat! Feels like a great start of a game - I enjoyed sending my boats around, having to remember where fish were on the rotating signal was engaging, having a limited number of pins was great. By the end of day 2, I was getting a little bored, though I played through the end of day 4, always having much more than my quota. If there was just a _little_ more motivation (something to spend money on, upgrading ship speed or something), I'd probably get totally hooked on this =). Still, what's there was a great accomplishment for the jam, and the visuals and radar effect were just great.