1100 Fish by Reo_Silmetal
A brand new licence by Wereboar Games (formerly unknown as Cybierre Koffee Studio).
You play a dockworker who must manage their fishing vessels by sending them the coordinates to where they should go. Controls
In this game, you can :
Select one of your ships (by clicking the switch or with the [1] and [2] shortcuts)
Send it fishing (by clicking on fish on the radar screen, you can have 5 pins maximum active at any time)
When a ship catches a fish, it ends up in the hold. A ship can carry up to 5 fish before it has to return to port. Once the fish is delivered, it can go back to fishing.
You have a daily quota to respect, it gets bigger every successful day. How many days can you last ?
Made with Godot by a team of 3 people without any gen Ai whatsoever.



| Link | https://wereboar-games.itch.io/1100-fish |
| Original URL | https://ldjam.com/events/ludum-dare/59/1100-fish |
Ratings
| Overall | 277th | 3.788⭐ | 28🧑⚖️ |
| Fun | 428th | 3.365⭐ | 28🧑⚖️ |
| Innovation | 491th | 3.288⭐ | 28🧑⚖️ |
| Theme | 158th | 4.173⭐ | 28🧑⚖️ |
| Graphics | 199th | 4.173⭐ | 28🧑⚖️ |
| Audio | 55th | 4.173⭐ | 28🧑⚖️ |
| Humor | 562th | 2.389⭐ | 20🧑⚖️ |
| Mood | 193th | 4.02⭐ | 27🧑⚖️ |
| Given | 19🗳️ | 33🗨️ |

Great touch with the seagull cry in the menu as hover sound haha
Once that clicked, the game became very satisfying. Enjoyed playing it!
Great mood and atmosphere, fun gameplay, good progression of difficulty.
Excellent job, team!
@tanjou We don't have any social media currently, only our itch page (which I've seen you already followed, thanks for that!). We will try to setup a website sometimes soon though!
@zwi-zausch No fault on your part, the collisions on the ships can be a bit funky, and sometimes the ships can get stuck near a landmass without cancelling the movement. I suspect the web version is even worse in that regard.
Took a bit to understand what’s going on at first, but once it clicks it becomes pretty satisfying. Atmosphere and sound design are on point, very relaxing vibe.
Nice work!
Excellent job!
Poder comentar em português me dá um alívio danado...
Eu gostei muito do jogo. É relaxante, mesmo quando eu não consigo cumprir a meta. E é aquilo: não estabalecemos meta, mas quando à alcançamos a gente dobra a meta. :D
A arte está muito bonita e a parte sonora também está muito bem executada, mesmo que sendo simples.
Parabéns para toda a equipe (todos são brasileiros?)
Obs: Eu acho que eu encontrei um Bug. No dia 6 tudo travou aqui depois que eu bati na ilha
