Space Operator by MtWhateverest

[raw]
made by MtWhateverest for Ludum Dare 59 (JAM)

https://mtwhateverest.itch.io/space-operator

You are a space emergency operator, a signal comes in... figure out what is needed and where. Send a spaceship to help.

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HOW TO PLAY:

"Signals"-tab contains the Location and Message of the signal. Message will give you a clue on what type of spaceship is needed. Select the suitable spaceship in the "Ships"-tab.

Find the Location/Destination by clicking on the planets in the "Map"-tab, and now you can send the ship. The map can be moved around with Right Mouse Button and Scrollwheel.

"Missions"-tab shows your currently active missions (max.3 at a time). Gain Reputation with successful missions.

NOTE: I didn't have to time make a win/lose moment, so consider yourself a winner if you reach 100 reputation

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POST MORTEM

Haven't done a game jam in a long while, and it shows. I had very big ideas for this game, too big for a game jam. Space Operator ended up being quite bare bones in terms of gameplay and content. But nevertheless I enjoyed this experience and learned a lot of new things and techniques in game dev, which for me is the most important thing in game jams. I ended up doing way more programming than I have ever done, and I was quite happy when all the systems came together and things just worked. I also learned what to do differently in the next game jam. Overall, I am happy that I made something.

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Ratings

Overall 817th 2.65⭐ 22🧑‍⚖️
Fun 807th 2.45⭐ 22🧑‍⚖️
Innovation 781th 2.605⭐ 21🧑‍⚖️
Theme 532th 3.525⭐ 22🧑‍⚖️
Graphics 733th 2.75⭐ 22🧑‍⚖️
Audio 461th 3.158⭐ 21🧑‍⚖️
Mood 681th 3.125⭐ 22🧑‍⚖️
Given 18🗳️ 8🗨️

Feedback

Pavel Goncharov
Apr 21st · 01:59 UTC
Cool music!
squimmy
Apr 21st · 02:12 UTC
The explanation about how everything works felt a little lacking, and I think a bit more visual (and audio) feedback about what's going on would have been really helpful. Little ships zooming around on the map screen would have been pretty cool I think...
GettingRekt
Apr 21st · 13:53 UTC
I feel like the game nailed the atmosphere but the UI didnt scale properly on my computer so not everything fit. Like previous commenter having some kind of feedback would have gone a long way. The space chart and the parallax effect was nice.
JuanRod707
Apr 21st · 15:09 UTC
I think you have the bones for a cool chill game here, with a little more interaction like signal decoding minigames and a little more visual feedback it could have been a very solid entry.
JoeGreen
Apr 22nd · 16:59 UTC
Great setting and music
stepa
Apr 22nd · 17:02 UTC
Обожаю космос
bellicapelli
Apr 22nd · 17:36 UTC
I liked the music and the idea, but the game systems were not explained properly, so I had to bumble around for a while before I understood what to do.

If you spent some more time on it I'm sure it could be a real fun game :)

(I liked the secret planet)
Nidoprince
Apr 24th · 07:40 UTC
I liked the panning effect with the planets and the game did a good job with atmosphere. Seems like a good skeleton for a bigger game.
LDJam user 233347
Apr 27th · 17:28 UTC
The secret is awsome :thumbsup:

Also liked the game, smooth panning. though sending a ship takes a bit getting used to.
atmospherium
Apr 28th · 03:00 UTC
The idea here is solid, just is missing some of the connections for making it really pop. I really liked the parallax display for the map, it felt satisfying to just move around (and to find the SPAYYYCE Operaaatoooor). The music fit the vibe really well, and the overall presentation really worked for this type of game. It's clear that a lot of work went into the systems, and it would be cool to see what your original intent was.
LDJam user 428646
May 08th · 22:47 UTC
The idea is neat, I just wish it was a bit harder. It could be cool to have dialogue for the distress signals rather than a flat description, which would make it more of a puzzle to figure out what situation they're in and which ship to send. With the current system, it tells you exactly what to send and what planet to go to, so the only challenge is in figuring out how to play the game in the first place. I also think that it's not entirely clear that some of the smaller planets are interactable. I thought they were just background fluff at first. Other than that, this is pretty cool!