TRAPTOMB by fullmontis
Escape this diabolical tomb!



| Link | https://fullmontis.itch.io/traptomb |
| Link | https://fullmontis.itch.io/traptomb |
| Original URL | https://ldjam.com/events/ludum-dare/59/traptomb |
Ratings
| Overall | 168th | 3.372⭐ | 45🧑⚖️ |
| Fun | 149th | 3.291⭐ | 45🧑⚖️ |
| Innovation | 175th | 3.244⭐ | 45🧑⚖️ |
| Theme | 157th | 3.605⭐ | 45🧑⚖️ |
| Graphics | 87th | 3.779⭐ | 45🧑⚖️ |
| Mood | 192th | 3.22⭐ | 43🧑⚖️ |
| Given | 0🗳️ | 0🗨️ |
Great idea, but I do think it feels very floaty/iceskaty for a platformer, at times she simply moves too fast.
The graphics were very pretty and the character design is really good.
(although I'd love some context about WHY you were in a tomb to begin with)
Very interesting and sophisticated content :)
5/5
TRAP TOMB features a tomb raider, mid-escape sequence and fast as eff. I found fun in accidentally pulling off speedrun tricks and working out the jump and dash distances on the fly. There's a lot of trial and error but also no long death animations and no super long levels, just instant action. That's really in the game's favor and a big part of why I saw it through to the end.
The last level in particular felt very precise, and that's about the point where I wish that things were less slippery. That said, this is my favorite use of the theme I've seen so far. Attaching a signal to your jump that trips traps and platforms sure gives it a unique feel. I found it all really clever and tightly designed.
I'm a sucker for a game with a cute girl, and I can't just leave without commenting on how nice the art is. Everything is a nice blue to it, MC pops with her red hair, it was clear to tell what would become a platform and what was a signal crystal thing.
Bottom line: I dig this! I like the art and the challenge, just wish it were a little less slippery at times.
That said, the concept was amazing! I'd love to see this game in a later stage (^^)
After the weird issue on Linux got put aside, I really enjoyed the mechanics of this game. It's pretty unique, and timing the jumps with the signals right added a unique challenge. Nice work!
it's too sad to die in this situation, especially after such hard level 🥲
but overall like this mechanic 👍
The entry itself is cool however - really good job.