PING by picttarge

Submarine warfare has never been so much fun! With sonars and torpedos! Stealthy options are available.
- Solo game option as a tutorial with procedural map to get used to the controls.
- Multiplayer game automatically hosted on a remote server (ensure game config options at startup says Host: "remote")
Gameplay tips:
- Tell your friends! Get them to join too!
- SPACE to perform a sonar scan to see what echoes back off the rocks
- You may detect enemy submarines (in red). They may have seen the effects of your sonar sweep.
- Sonar will not pick up enemy submarines hiding behind rocks. But their sonar may give them away!
- ARROW keys to step-increase power in certain directions. Use solo game to get used to this.
- F key to fire a torpedo in the direction you're facing.
- LEFT SHIFT to kill all power.
R to respawn if dead (if necessary)
Watch out for the backwash from a torpedo explosion
- Don't collide with the rocks/walls or you'll damage the hull
- Try and turn/reverse/shoot back to avoid enemy torpedoes!
Running:
For Windows: * Unzip ping-1.0.2-winx86-64.zip * In the ping folder run ping.exe
For Linux: * Unzip ping-1.0.1-linux64.zip * In the ping folder run the ping executable
For JAR file only (all platforms) * Java 21 or higher * Download ping-1.0.0.jar * java -jar ping-1.0.0.jar

Credits:
First version uploaded has placeholder credits. Oops!
Programming, network programming, blood sweat and tears - Antanites and picttarge
SFX: underwater ambience by akemov – https://freesound.org/s/255597/ – License: Attribution 4.0
SFX: others freesound.org CC0
| Original URL | https://ldjam.com/events/ludum-dare/59/ping-2 |
Ratings
| Overall | 566th | 3.375⭐ | 18🧑⚖️ |
| Fun | 675th | 2.938⭐ | 18🧑⚖️ |
| Innovation | 623th | 3.033⭐ | 17🧑⚖️ |
| Theme | 518th | 3.559⭐ | 19🧑⚖️ |
| Graphics | 613th | 3.3⭐ | 17🧑⚖️ |
| Humor | 621th | 2.125⭐ | 18🧑⚖️ |
| Mood | 573th | 3.375⭐ | 18🧑⚖️ |
| Given | 12🗳️ | 12🗨️ |
My main feedback is regarding the multiplayer mode: I tried to jump in, but the world felt a bit empty and I couldn't find any obstacles or other players. It would be great to have some AI enemies or more visual feedback when scanning in that mode. Also, adding some more detail to the submarine and obstacles while keeping the line-art style could really elevate the look. Great technical effort on trying to implement multiplayer!