Signomaly by Constance

[raw]
made by Constance for Ludum Dare 59 (JAM)

Signomaly_Cover.png

Made under 72 hours by @constance, @hikiyoshi and @kamizenki a.k.a Aforge Studios.

RECOMMENDED: Consider downloading the executable files for your platform for the best experience, since WebGL suffers the most from audio quality and graphical compressions.

OVERVIEW

"Heh… another one, huh? Are you really that greedy for money?" - Mico the Game Master

SIGNOMALY is a first-person puzzle survival game where you have to combine 'spot the difference' with the high-pressure suspense of an escape room. The only way to survive in this world is to find and fix these 'Signals.

DESCRIPTION

You awaken in what appears to be an ordinary room. With time, things begin to coming strange. The sounds, optical illusions, objects that don't quite look right begin to emerge from the reality of the room. Your job is to keep your eyes open, notice the Signals when they appear, and determine the logic behind what action must be taken to fix it before time runs out.

CORE GAMEPLAY

Identify & Analyze: Constantly monitor your environment. Is that vase in the same spot? Did the light flicker differently? Identify anomalies before they reach a critical state.

Logic-Based Interaction: It’s not just about finding the difference. You must deduce the correct action—whether it's using an item or interacting with the environment—to neutralize the Signal.

Survival Under Pressure: Manage your "Timers" carefully. Every unsolved signal brings you closer to failure. Speed and priority are key to unlocking the door to the next, more difficult room.

CONTROLS

W, A, S, D: Move around

Mouse: Look around

E: Interact with objects.

Q: Drop object.

Escape: Pause game or exit UI panels

TOOLS

  • Unity 6.3
  • Visual Studio Code
  • Blender

KNOWN ISSUES

  • Objects could fall through the ground if drop them too closed to the ground, indicates by their clipping visuals. But could still be picked up again by pressing E.

CHANGELOG AND BUG FIXES

INGAME CAPTURES

Signomaly<em>1.0.0</em>1<em>2026</em>04<em>21</em>08<em>37</em>14_105.png

Signomaly<em>1.0.0</em>1<em>2026</em>04<em>21</em>08<em>38</em>27_855.png

Signomaly<em>1.0.0</em>1<em>2026</em>04<em>21</em>08<em>38</em>53_535.png

Signomaly<em>1.0.0</em>1<em>2026</em>04<em>21</em>08<em>40</em>56_953.png

Signomaly<em>1.0.0</em>1<em>2026</em>04<em>21</em>08<em>39</em>41_822.png

Signomaly<em>1.0.0</em>1<em>2026</em>04<em>21</em>08<em>41</em>12_188.png

CONTRIBUTIONS

@kamizenki - Game Design, 3D Artist, Audio Designer

@hikiyoshi - UI & Flow Programmer

@constance - Mechanics Programmer, Quality Controls

Ratings

Overall 824th 2.6⭐ 27🧑‍⚖️
Fun 829th 2.271⭐ 26🧑‍⚖️
Innovation 827th 2.292⭐ 26🧑‍⚖️
Theme 831th 2.087⭐ 25🧑‍⚖️
Graphics 775th 2.292⭐ 26🧑‍⚖️
Audio 567th 2.196⭐ 25🧑‍⚖️
Humor 621th 2.125⭐ 26🧑‍⚖️
Mood 783th 2.771⭐ 26🧑‍⚖️
Given 27🗳️ 35🗨️

Feedback

Hefei S
Apr 21st · 05:22 UTC
I love the concept of having multiple timers! I feel like it really alines with the narrative & gives the player agency, at a certain point in the game I am left with multiple timers on and no clue what to do next which I think is a lot of fun. Also like how u can interact w pic of planets on the wall. A minor bug w the game fail screen is that the ui for the riddle also popped out.
pres2300
Apr 21st · 05:33 UTC
I really like the concept of this, and think the puzzles are nicely challenging! I did get stuck and have to restart a couple times because I would pick up an object I didn't need yet and could not drop it (pressing 'E' had no effect) without using it. I wasn't able to pick up other objects either. If this was just me being a dumb dumb let me know and I'll play the game again. I think this has a lot of potential!
jk5000
Apr 21st · 05:51 UTC
The idea is fun but I am clearly too dumb to play this game. But the intro is really funny.
Kamizenki
Apr 21st · 05:52 UTC
@hefei-s Thank you for giving it a try! To know how to play, you can interact with an NPC (which is a smartbell on the wall, next to the room door) that can explain what happened and what you need to do.

@pres2300 Sorry for the lack of information regarding item drops in the game, and thank you for your time testing. We've added the "Q" shortcut to the guide.
pres2300
Apr 21st · 05:55 UTC
@kamizenki Q! Thanks! I will definitely play the game again because I want to play more of it.
Chimpoka
Apr 21st · 06:03 UTC
2 of 3 puzzles feels the same, so they were a bit boring. But puzzle with passcode and planets is interesting and involving!
nicardo
Apr 21st · 18:28 UTC
the starting text is too long
David_best
Apr 22nd · 08:23 UTC
It's a very strange game, and it needs to be improved. For example, the camera shakes when you move.
robz
Apr 23rd · 05:23 UTC
Seems interesting, but not sure what I'm supposed to do to solve the puzzels. Wandered around and was just able to pick up a puck, not able to drop it, and the physics seems off. The starting text is not possible to skip
VenomousMouse
Apr 23rd · 07:49 UTC
Interesting idea, but i`m now very fond of SAW type games. In general, good job!
dk5000p
Apr 25th · 03:14 UTC
The atmosphere is great. Was not really sure what to do to figure out the passcode, thought maybe counting things but really didn't seem to get anywhere. A hint option or even just answers so I could progress in the game would be nice.
LDJam user 424326
Apr 25th · 06:30 UTC
Maybe I’m just not the target audience for this kind of game—I found it quite difficult, and because of that I ended up paying more attention to the lagging textures.
Kamizenki
Apr 25th · 09:38 UTC
@chimpoka Thank you for playing our game. Regarding the puzzles, we initially planned to create three different types to add variety to the game, but ultimately reduced it to just two types to fit within the time limit.

@nicardo Thank you for trying our game. We apologize for writing this text longer than intended. Part of it was to experiment with creating ingame dialogue, and part was to clarify some unclear details about the gameplay and context of the game.

@david-best Thank you for your feedback on the camera. We had planned to include that feature but it was ommitted to ensure the other aspects were as polished as possible. We will definitely consider adding this feature in the future.

@robz Thank you for experiencing our game and giving us valuable feedback. Regarding gameplay instructions, you can interact with the NPC located next to the clock door at the start of the game; they will explain how the puzzles work. Regarding item drop, we have added the Q key to the game description, hope that can help you. Regarding dialogue, this is the first time we've combined so many different mechanics, so we'd really appreciate your feedback on the best ways to improve our future games.

@venomousmouse Thank you for playing! Hope you can try our game in the future :)

@dk5000p Thank you for your feedback and for trying out our game. We acknowledge that the game needs more instructions and hints to be easier to understand, and we will take your feedback into account for the next game.

@pipetto Thank you for trying our game. This is a new game genre that we've wanted to create for a long time, so unintentional mistakes are inevitable. We acknowledge that this game isn't popular with our target audience, but we will learn from this game's feedback and use it as a springboard to improve future games.
Itero Proto
Apr 26th · 16:24 UTC
Too many words for me. I need action 🤗
hoarime
Apr 27th · 04:24 UTC
i feel that someone watches me through the cat's eyes in the painting